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    Rules for sportsbook

    General Provisions

    1. The Sportsbook accepts online bets.
    2. Before registration and starting placement of bets on the website of “Chempionebi 111” LLC (www.EUROPEBET.com) all players are required to read the following rules and fill in the fields mandatory for registration:
    First Name:
    Surname:
    Personal Number:
    Detailed contact information:
    3. The player’s registration and betting means that he/she agrees with the gambling rules established by the company.
    4. Ignorance of gambling rules cannot be accepted as an argument to cancel a bet or terminate a contract, therefore, according to the present rules, the player will not be released from the obligations under making a bet.
    5. Any persons who have reached the age of 18 and agree with the Sportsbook gambling rules are allowed to register on the online Sportsbook and place a bet.
    6. The “password” indicated by a player while registering on the Sportsbook website is confidential and its disclosure or transfer to any third party by the player is strictly prohibited. The player bears sole responsibility for the security of the “password”.
    In case of lose, hacking or transferring the password to a third party, the Sportsbook waives all responsibilities in this regards and the full responsibility will be borne by the player.
    7. In case of fraud on the part of the player, as a result of which the online Sportsbook incurs financial or/and moral damages or the result negatively effects its “business reputation”, the Sportsbook reserves the right:
    • to delete an account or block the player from entering the website;
    • to prohibit the player from betting and/or to annul the bet;
    • in accordance with Georgian Legislation, to notify the relevant authorities about “fraudulent activity” for further investigation;
    • by means of legal proceedings, to demand the player refund the incurred damages and reimburse the court expenses.
    8. The online Sportsbook of “Chempionebi 111” LLC reserves the right, at its own discretion, to refuse a player the ability to register and/or place a bet on the website and to give or not give an explanation for the reason for the refusal.

    Betting

    1. The online Sportsbook accepts bets based on the program published by them.
    2. Bets are accepted in Georgian Lari (GEL).
    3. The minimum bet is 0.10 GEL.
    4. "Chempionebi 111" LLC reserves the right to change the minimum and maximum bet amount at its discretion. A minimum bet change shall be agreed in writing with the LEPL Revenue Service.
    5. The estimated winnings from a single betting slip should not exceed 100,000 (one hundred thousand) GEL. If the betting slip winnings exceed the permitted limit, it will be considered as 100,000 GEL. Bets with an estimated winning of more than 100,000 GEL shall be agreed with the administration.
    6. The online Sportsbook reserves the right not to allow a player to fill in the same betting slip several times, and, in case of his doing so, to cancel this betting slip and pay only the sum won from the initially placed betting slip.
    7. The product of the coefficients shall not exceed 10,000. If the product of coefficients exceeds the allowed limit, it will be considered as 10,000. Accordingly, the wagered sum will be multiplied by this coefficient.
    8. Bets are accepted to predict the results for individual matches as well as for several matches. If a bet is made simultaneously guessing the results of several matches, in this case the winning odds will be multiplied by the odds corresponding to each match result.
    9. In some cases, the teams participating in the match may be indicated with the score (handicap). In such cases, the result of the relevant match will be determined based on this score.
    10. It is not allowed to use the same pair in different playing positions on one betting slip (eg.: Chelsea - Leeds 2:0 and Chelsea - Leeds 1, and/or Chelsea - Leeds 1 and Chelsea - Leeds 0:1).
    11. If more than one participant or team is declared winner of the tournament, the winning odds are divided by the number of winners.

    Account and Deposit Control Rules

    Account and Deposit Control Rules
    Players can deposit a sum on their accounts and withdraw their winnings through the cash desks of “Chempionebi 111” LLC, as well as through partner banks and other electronic deposit facilities. For withdrawal of a sum, the player’s account shall be verified according to the present rules, otherwise “Chempionebi 111” LCC will not grant permission for withdrawal.
    If the winnings amount exceeds GEL 10,000 (ten thousand), the player is obliged to send a withdrawal request through the website of the company before receiving their cash from the cash desks of “Chempionebi 111” LLC.
    The cash desks of “Chempionebi 111” LCC are available at the following addresses:
    - Tbilisi, Kostava Str. #47/57, #2 and #3 left-wing of the building, I floor, hall #1, cash desk #1 and #2 (territory of a slot machine saloon, permission certificate #19-06/211);
    - Telavi, Alazani Ave. #43, Building #1, left-wing, space #3, room #2 (territory of a slot machine saloon, permission certificate #19-06/235);
    - Batumi, Chavchavadze Str. #5, I floor, left-wing, hall #1 (territory of a slot machine saloon, permission certificate #19-06/209);
    - Khashuri, Imereti Str. #18, building #1, I floor, space #1 (territory of a betting house, permission certificate #19-05/332);
    - Kutaisi, Paliashvili Str. #31, building #2 on plot #01/532, I floor, space #1 (territory of a betting house, permission certificate #19-05/309);
    - Ozurgeti, G.Episkoposi Str. #2, building #1, 2nd floor, space #1, hall #1 (territory of a slot machine saloon, permission certificate #19-06/214).
    1. The player is obliged to present an ID at the cash desks located at the above addresses and requests for withdrawal of the sum corresponding to the balance available on his / her account.
    For the purpose of identification, “Chempionebi 111” LCC accepts only an Identity Card or a passport from Georgian citizens and a passport or a Georgian residence card from aliens.
    “Chempionebi 111” LLC will allow depositing/withdrawal based on a new driving license if the customer, Georgian or alien, is verified by ID card or passport. “Chempiomebi 111” LLC is also authorized to ask for a new driving license if the client is verified by a Georgian residence card and at the moment of depositing / withdrawing he/she presents a new driving license issued by the Service Agency of the Ministry of Internal Affairs.
    In case of the circumstances specified in this sub-clause, the documents: ID, passport or residence card indicated for verification by a citizen of Georgian or alien, shall be valid.
    2. “Chempionebi 111” LLC is not responsible if the user incorrectly transfers money: In this case the user carries the entire responsibility thereof.
    3. In case of a non-cash payment, the player selects a preferable partner bank or electronic deposit method and transfers money from his balance to the relevant card account or to an electronic deposit balance.
    4. The winnings can be transferred from the personal balance to a visa card which has been used for personal balance filling at least once.
    5. Limits for withdrawal of a sum from a card depend on the player’s status, determined on an individual basis.
    6. The sum will be paid within 30 days of winning.
    7. If the player forgets the e-mail indicated for registration, the player should contact the hotline of “Chempionebi 111” LLC for email restoration and meet the following requirements:
    - If the account is not verified, the user should scan or take a photo of his ID card and submit it to the following e-mail address: info@europe-bet.com. If the data on the ID card matches that indicated in the system for registration, the operator will restore the e-mail address.
    - If the account is verified, the user should scan or take a photo of his ID card and submit it to the following e-mail address: info@europe-bet.com. If the data on the ID card matches that indicated in the system for registration, the operator will restore the e-mail.
    8. If a player wants to change the registered phone number or e-mail, he should contact the hotline of “Chempionebi 111” LLC and follow these requirements:
    - If the account is not verified, the user should scan or take a photo of his ID card and submit it to the following e-mail address: info@europe-bet.com. If the data on the ID card matches that indicated in the system for registration, the operator will update the phone number or e-mail.
    - If the account is verified, the user should scan or take a photo of his ID card and submit it to the following e-mail address: info@europe-bet.com. If the data on the ID card matches that indicated in the system for registration, the operator will update the phone number or e-mail.
    9. The above mentioned changes can be done by addressing the online cashier-operator, or the promo girl, who, through an internal communicator, will send the user’s request to the company’s hotline department.
    10. If a sign-in feature is blocked for a verified player, he or she should contact the company's hotline and provide the following data: name, surname, date of birth, personal number. If this information matches the data specified in the system for registration, the operator will reactivate the “sign in” function.
    11. In case of inappropriate and unfair usage of balance existing on the account of www.europe-bet.com, which implies filling the balance through electronic systems and other methods, avoiding use of a certain part of the sum for betting in Europe-bet’s systems or withdrawing it without betting, the Company reserves the right to determine individually the following types of sanctions:
    11.1. Charge the customer with a fine of no more than 10% of the withdrawn amount;
    11.2. Limit the user from accessing any functions of the account;
    11.3. Suspend withdrawal of sums for no more than 30 calendar days;
    11.4. Deduct any bonus and winnings from the customer's balance obtained unfairly.
    The Company reserves the right, at its sole discretion, to determine the betting percentage of the sum deposited by the player based on the user’s history, and individually specify the betting coefficient.
    12. “Chempioenbi 111” LLC is entitled to block the account and/or unblock it for a certain period of time upon the player’s request.
    13. The player has no right to ask to delete the registered account data or the account itself.
    14. “Chempionebi 111” LLC maintains the right to cancel/block accounts which have technical problems or if the user is noticed committing fraud or any activity damaging to the company.
    15. “Chempionebi 111” LLC also reserves the right to block unverified accounts for security reasons until the personal data has been verified, which includes submission of a scanned version of ID or passport. For the purpose of verification, “Chempionebi 111” LLC reviews the submitted ID and makes a decision within 24 hours of its submission. In exceptional cases, this term may be extended up to 30 days.
    16. “Chempionebi111” LLC is not responsible if the user incorrectly transfers money: In this case the user carries the entire responsibility thereof.

    Cases when the betting slip is annulled

    1. Despite being indicated in the active program and recorded on the betting slip, the betting slip is annulled and refunded if:
    a) The bet placed on one option is less than 0.10 GEL;
    b) The bet is placed when the event from the option is already in progress (implies the actual commencement time of the game and when the specific result is already clear, regardless whether the date and time are correctly or incorrectly specified in the program);
    c) The hosting team in the pair indicated in the option has been changed (in two-match tournaments, only the bet that is placed on a team’s moving to the next stage remains in force), apart from friendly and one-round cup matches;
    d) The event is cancelled, suspended or postponed and does not take place within the following 24 hours, except for tennis and baseball matches, and also, in case of bets wagered on a team’s moving to the next stage when matches are postponed for more than three weeks (technical results will not be taken into consideration).
    In case of suspended matches, all the played positions will be recorded, e.g. if a match is suspended with score 2:1 (in this case more than 2,5 will be considered a win), if both teams score a goal, etc.;
    e) One of the teams or players mentioned in the option pair is indicated incorrectly;
    f) In friendly matches and tournaments with more than two halves, all the positions are
    equal to 1.0 (one whole) unless otherwise specified in the program. Positions are not canceled, i.e. the coefficient will not be equal to 1.0 (one whole) when changes take place in the duration of each half during the standard two-half football friendly matches and tournaments;
    g) The bet is placed on the number of goals to be scored in the round and the outcome of one or more matches has not been recorded (a technical result will not be taken into account) for any reason (match or matches delayed, interrupted, etc.);
    h) If not all the match results entered from a selected country by a player in the acting program are recorded, or changes occur in any pairs (the host has been changed, the pair has not been indicated, etc.), regardless of whether this match affects the player’s prediction or not.
    If the bet is placed on guessing the number of goals to be scored in the round, but the results of one or more matches fail to be recorded (technical result will not be taken into account) for any reason (match or matches delayed, interrupted, or others).
    If the match results, on which a player has placed a bet in the acting program, are not recorded or changes occur in any pairs (the host has been changed, the pair has not been indicated, etc.), whether the result of this match affect the player’s overall prediction;
    In case of controversial circumstances connected with an evident mistake by technical staff while preparing and publishing the line (errors, irrelevance of the program to the odds in the printed line, etc.), that allows the player to win without any risk, whether the program accepts such a bet or not, the organization is entitled to unilaterally admit its inaccuracy, which means that such bets are cancelled and the sum refunded to the player.
    For example:
    a. Irrelevance of coefficients. 31.0 is written instead of 3.1, 12.00 instead of 1.20;
    b. Inaccuracy of odds. e.g.: when + is written instead of -, or vice versa;
    c. Inaccuracy of handicap. e.g.: when (1:0) is written instead of (0:1), or vice versa;
    d. Imprecise totals. e.g.: when 215.5 is written instead of 21.5, or vice versa.
    2. Bets remain valid if the match is played on another pitch of the same city or a neutral field. During friendly matches, the status of the hosting team will not be taken into consideration.
    3. If the match ends and the result is reported, but then the result is cancelled, modified or a replay is appointed for any reason, the winner will be paid only based on the initial result (no technical result will be taken into account). The coefficients for bets that have been placed on the team’s moving to the next stage in two-match tournaments and which are received before the first match, will be equal to 1.0 (one whole). This applies to modification, cancelation or replay of the first match result.

    Special conditions

    1. From the moment the odds list is published, the Sportsbook is entitled, at its sole discretion, to modify, reduce, increase and /or cancel any odds at any time. In this case, the only active coefficient is the one indicated in the Sportsbook computer program.
    2. The Sportsbook disclaims all responsibility on any technical or mechanical failures and reserves the right to annul the bet.
    3. If the odds and/or result are entered incorrectly and as a result of this mistake the player receives an extra sum, the Sportsbook reserves the right to recalculate the amount and deduct the wrongly accrued money from the player’s account.
    4. The Sportsbook disclaims responsibility and will not consider any claims regarding the accuracy of translation of lists of teams, players, etc. from sports tournaments. All information about the names of certain sports competitions (tournament rounds, neutral pitch, etc.) is informative and its incorrectness or absence may not be a precondition for cancelation of a bet.
    When sports tournaments are held in a particular country or city, e.g. World Championships, European Championships, Olympic Games, etc., the teams or players may be named according to the tournament schedule, as a result of which the hosting team or a player in a pair may be indicated as a second team or player, regardless of the status of a tournament host. If the match is held on a neutral pitch, it does not matter which team or player is named as the first or the second team / player in the pair. Should such a circumstance arise, the bet is not considered canceled. Further, the bet is not subject to cancellation in the case of matches from various tournaments which are in the Sportsbook program as friendly matches.
    Sportsbook "Europe-bet.com" reserves the right to cancel the bet (or part of the bet) if the match format is changed.
    In case of disputes, Sportsbook "Europe-bet.com" makes the final decision.
    5. CASHOUT:
    The player has the opportunity to withdraw money until the final result on the betting slip.
    The amount for CASHOUT directly depends on the position of the odds on the betting slip and is calculated accordingly.
    A player can find the CASHOUT function in the betting history window located next to BETS.
    A player can withdraw the amount by hovering over the CASHOUT button and clicking “withdraw amount” after it appears.
    Terms:
    • The CASHOUT function enables a player to stop the betting slip before the start of or during the match and to receive a guaranteed amount;
    • CASHOUT is applied to any bets placed on pre-match and live matches.
    • In order to use the CASHOUT function during a match, it should be presented LIVE. If the match is not LIVE, the Cashout function disappears from the betting slip once the match starts and the payer will not be able to use this function.
    • After using the CASHOUT feature, the guaranteed amount will be calculated separately for each betting slip.
    • CASHOUT is not available for system bets.
    • After using the CASHOUT function, the bet is considered fully wagered regardless of further developments in and the final result of the match.

    6. ADD GAME
    The player can add one or more games to an active betting slip, increase the odds and win more. After clicking the button "+ADD GAME" in betting history, the Sports window will open automatically. There, you will see your active betting slip to which you will be able to add your favorite Sports live or pre-match games.
    • The player can use the Add Game function only on active betting slips.
    • Add Game can be applied only for Single and Express type betting slips.
    • Games can be added from both pre-match and live matches.
    • The Add Game function does not apply to system bets.
    • After using the Add Game function, you will not be able to modify the sum of the betting slip.
    • It is applicable to add a game to a LIVE bet with the same or other position marked in another live event.
    • On a betting slip to which the “Add Game" function has been applied, it is also possible to CASHOUT, if the betting slip meets all the CASHOUT terms.
    7. Any claims and disputes must be discussed within 30 calendar days after filling in a betting slip. No claims will be accepted after expiration of the noted period.
    8. Information on all bets is stored in the company database and in the event of a dispute, the data recorded and stored in the electronic archive will play a decisive role for dispute settlement.
    9. In case of a dispute beyond the regulation of the present rules, the dispute shall be settled in accordance with the laws applicable in Georgia.
    10. The Sportsbook reserves the right to modify or/and amend the present rules, at its sole discretion, based on written notice from the LEPL Revenue Service.
    12. The website of Sportsbook “Chempionebi 111” LCC is : www.EUROPEBET.com
    12. The present rules enter into force from the moment of their publication and are mandatory for all Sportsbook users.
    Final Provisions:
    1. The present rules come into force immediately after their publication and substitute all previously available rules.
    2. The company reserves the right to make any changes/amendments to the present rules, as required, at its own discretion, which shall be agreed in writing with the Revenue Service.
    3. The Company undertakes liabilities to keep all information related to players and bets confidential.

    Game Types

    Football
    Tennis
    Basketball
    Biathlon
    Formula 1
    Hockey
    Baseball
    Rugby
    Rugby League
    Volley Ball
    Handball
    Water Polo
    Beach Volleyball
    Futsal
    Beach Football
    American Football
    Australian Football
    Badminton
    Bandy
    Beach Handball
    Chess
    Curling
    Cycle Racing
    Darts
    Field Hockey
    Floorball
    Snooker
    Sumo
    Table Tennis
    Skeet Shooting
    Rowing with Kayak and Canoe
    Shooting
    Triathlon
    Horse Riding
    Swimming
    Weightlifting
    Judo
    Diving
    Fencing
    Taekwondo
    Gymnastics
    Softball


    Artistic Swimming
    Sailing
    Gymnastics Artistic
    Athletics
    Archery

    Boxing
    Modern Pentathlon
    Freestlye Wrestling
    Greco-Roman Wrestling
    Trampoline
    Rowing
    Bowls
    UFC (Ultimate Fighting Championship)



    Bobsleigh
    Luge
    Speed Skating
    Figure Skating
    Freestyle Skiing
    Alpine Skiing
    Nordic Combined
    Short Track
    Skeleton
    Snowboard
    Cross-country skiing
    Ski Jumping
    VS
    Live





    Football

    General Rules:
    1. All positions are accepted for the regular time unless otherwise specified in the program.
    2. A yellow card shown to a player by a referee is considered as 1 (one) card. A red card shown to a player by the referee is considered as 2 (two) cards. A second yellow card shown to the same player will not be taken into account. One player can receive a maximum 3 (three) cards (one red and one yellow). Cards received by team coaches and substitutes and cards shown after the final whistle and breaks will not be taken into consideration.
    3. If a corner kick is awarded but it is not kicked off due to time expiration, said corner kick will not be considered as valid.
    4. If the referee awards a penalty and then cancels it, said penalty will not be taken into account.
    5. Terms: The host team is equal to the first team, and the guest team - the second team. If the match is played on a neutral pitch, the first team may be mentioned as a host team and the second team as a guest team.
    6. The number facts or handicap are given as an integer and a position has only two options: more and less or 1 and 2. If the number of facts or handicap exactly coincides with the given integer, then the bet will be equal to 1.
    Example 1: if a user places a bet on more than 10 corner kicks in the match and exactly 10 corner kicks occurs, then the coefficient will be equal to 1.
    Example 2: if a user wagers on a penalties handicap 1 of -3 / + 3 (odds 1) and the first team gets exactly 3 more penalties, then the coefficient will be equal to 1.
    7. Positions are displayed according to the information indicated on our websites. In case of disputes, the result can be adjusted as per the video recording.
    8. While reporting positions based on www.uefa.com or www.fifa.com, preference is given to the official press release.
    Basics
    9. First to start: Bet is placed on predicting which team will start the match. Placing of bets is terminated 5 minutes before the game starts.
    10. Final Result 1X2: 1- means first team wins, X- draw, 2- second team wins.
    11. Double result 1X-12-X2:1X- means that the match will end with the first team winning or a draw. 12- means that the match will finish with the first or second team winning.
    X2- means that the match will end in a draw or with the second team winning.
    12. Draw no bet (0)1 - (0)2: (0) 1 – means that the match will end with the first team winning. In case of a draw, the placed bet will be annulled and refunded to the player; (0) 2 – means that the match will end with the second team winning. In case of a draw, the bet will be annulled and returned to the player.
    13. First half result 1X2: 1- means that the first half of the match will end the first team winning, X means that the first half of the match will end in a draw; 2 - means that the first half of the match will finish by the second team winning.
    14. Double result of first half: double result of the first half must be predicted (1X, 12, X2).
    15. First half draw no bet – (0)1 - means that the first half will end with the first team winning. In case of a draw, the placed bet will be annulled and refunded to the player;
    (0) 2 – means that the first half will end with the second team winning. In case of a draw, the bet will be annulled and returned to the player;
    16. First half handicap: the player must predict the first half result with the indicated handicap.
    17. First half/regular time (correct score): this position includes the prediction of the score of the first half within the regular time. The bet will win if both conditions are met.
    18. First half - Double results and both teams score goals: A bet is placed on double results and goals scored by both teams in the first half. The bet will win when both conditions are met.
    19. Correct score of first half: Bet is placed on a prediction of the correct score of the first half.
    20. First half result and both teams score in the first half: This position includes the first half result and whether both teams score goals in the first half. The bet will win if both conditions are met.
    21. First half result and number of goals in the first half: This position includes the first half result and the number of goals. The bet will win if both conditions are met.
    22. Second half result 1X2:1 - means that the second half of the match will end with the first team winning, X means that the second half of the match will end in a draw; 2 - means that the second half of the match will finish with the second team winning.
    23. Second half ends in a draw, no bet– (0)1 - means that the second half will end with the first team winning. In case of a draw, the placed bet will be annulled and refunded to the player.
    (0) 2 – means that the second half will end with the second team winning. In case of a draw, the bet will be annulled and returned to the player.
    24. Second half result and number of goals: This position includes the second half result and the number of goals to be scored in the second half. The bet will win if both conditions are met.
    25. Second half result and both teams score in the second half: This position includes the second half result and whether both teams score goals in the second half. The bet will win if both conditions are met.
    26. Second half double score and number of goals: This position includes a double result for the second half and the number of goals to be scored in the second half. The bet will win if both conditions are met.
    27. Correct score of second half: A bet is placed on a prediction of the second half correct score.
    28. Second half handicap: the player must predict the second half result with the indicated handicap.
    29. Second half double result: Double result of the second half shall be predicted (1X, 12, X2).
    30. Time ball:
    1/1 - means that the first team will win the first half and the whole match within the regular time.
    1/X - means that the first team will win the first half and the match will end in a draw.
    1/2 - means that the first team will win the first half and the match will be won by the second team.
    X/1 - means that the first half will end in a draw and the first team will win the whole match.
    X/X - means that the first half will end in a draw and the whole match in a draw.
    X/2 - means that the first half will end in a draw and the second team will win the whole match.
    2/1 - means that the second team will win the first half and the first team will win the whole match.
    2/X - means that the second team will win the first half and the match will end in a draw.
    2/2 - means that the second team will win the first half and the whole match.
    31. Handicap 0: N: 1- means that the first team will win the match by an N + 1 or more advantage.
    X - means that the first team wins the match with exactly N goal difference.
    2 - means that the second team will not lose the match by N or more goals.
    32. Handicap N:0: 1 - means that the first team will not lose by an N or more goals difference.
    X - means that the second team will win exactly N goals difference.
    2 - means that the second team will win by an N + 1 or more advantage.
    33. Correct score: Bets are placed on guessing the correct score of the match being given within the regular time.
    For example, if a bet is placed on 2-1, then the match must be finished with that score, or the bet will be deemed lost.
    34. Penalty Shootouts: Bets are placed on guessing if penalty shootouts will be awarded during the regular time of the match. Penalty shootouts is the only category a referee awards whether regular time is expired or not. So, such penalty shootouts are counted in the score (please note that this refers to penalties awarded before the extra time and not during the extra time).
    35. 1-X minutes’ result: Bets are placed on guessing the result reported within a given time interval from the moment the match starts. For example, if by 30:00 minutes the score is 1:0, the bet placed on the first team for the time interval of 1-30 minutes will win. The same refers to all other positions.
    36. 1-X Minutes Double Result: Bets are placed on guessing that a double result will be reported in a given time period (1X, 12, X2).
    37. Concedes the first goal and wins the game: Bets are placed on guessing the team that will concede the first goal and win the game. To win the bet, it is necessary to meet both conditions: In case of failure to fulfill one, the bet will not win.
    38. Draw: Bets are placed on guessing that a match will end in a draw, except 0-0.
    39. First team will win both halves: Bets are placed on guessing whether the first team will win both halves.
    40. Second team will win both halves Bets are placed on guessing whether the second team will win both halves.
    41. First team wins at least one half: Bets are placed on guessing whether the first team wins at least one half.
    42. Second team wins at least one half: Bets are placed on guessing whether the second team wins at least one half.
    43. One of the halves ends in a draw Bets are placed on guessing if at least one of the halves will end in a draw.
    44. First goal scorer and the match result: Bets are placed on guessing which team scores the first goal and what will be the match result. The bet will win if both conditions are met.
    45. Match result and number of goals: Bets are placed on guessing the outcome of the match and the number of goals that will be scored. The bet will win if both conditions are met.
    46. Match result and both teams score goals: Bets are placed on guessing the final outcome of the match and whether both teams will score or not. The bet will win if both conditions are met.
    47. First team will win and will not concede a goal: Bets are placed on guessing whether the first team will win the match and not concede a goal. The bet will win if both conditions are met.
    48. Second team will win and will not concede a goal: Bets are placed on guessing the victory of the second team without conceding goals. The bet will win if both conditions are met.
    49. Moving to the next stage: Bets are placed on guessing the moving of a team or a player to the next stage.
    50. First team win, no bet: Bets are placed on guessing one result from two (X, 2), if the match is won by the first team, then the bet equals 1.
    51. Second team win, no bet: Bets are placed on guessing one result from two (1, X), if the match is won by the second team, then the bet equals 1.
    52. Double chance and number of goals: Bets are placed on guessing the double chance (1X, 12, X2) and the number of goals. The bet will win if both conditions are met.
    53. Double result of the match and both teams score: Bets are placed on guessing the match double result (1X, 12, X2) and goals scored / not scored by both teams. The bet will win if both conditions are met.
    54. Double result of the match and both teams score in the first half: Bets are placed on guessing the match double result (1X, 12, X2) and goals scoring / not scoring by both teams in the first half. The bet will win if both conditions are met.
    55. Double result of the match and both teams score in the second half: Bets are placed on guessing the match double result (1X, 12, X2) and goals scored / not scored by both teams in the second half. The bet will win if both conditions are met.
    56. A team scores the first goal and the match ends in a draw: Bets are placed on guessing the team that will score the first goal and that the match will end in a draw. The bet will win if both conditions are met.
    57. A goalkeeper concedes a goal and the team does not lose. Bets are placed on guessing the team whose goalkeeper will concede the first goal, but will not lose the match. The bet will win if both conditions are met.
    58. First penalty shootout: Bets are placed on guessing the team that will kick the first penalty during the main time of the match. If no penalty is awarded in the match, the bet will equal 1. If the referee first signals a penalty and then cancels it, the penalty shall not be taken into account.
    59. Penalty in the first half: Bets are placed on a minimum of one penalty being kicked in the first half.
    60. Penalty in the second half: Bets are placed on a minimum of one penalty being kicked in the second half.
    61. Goal after penalty shootout: Bets are placed on guessing that a goal will be scored by one of the teams through a penalty shootout during the main time of the match.
    62. Unrealized penalty: Bets are placed on guessing that a penalty shootout will not scored by one of the teams in the main time of the match.
    63. Winning method: Bets are placed on guessing at what stage the winner of the match will be revealed: in the main time, in the extras, during the penalty shootout or in any other specified method.
    64. First team will score a penalty shootout: Bets are placed on guessing whether the first team will score a goal through a penalty shootout.
    65. Second team will score a penalty shootout: Bets are placed on guessing whether the second team will score a goal through a penalty shootout.
    66. Penalty shootouts series: Bets are placed on guessing whether penalty shootouts will occur after the regular time.
    67. Method for moving to the next stage: Bets are placed on guessing at what stage the team that moves to the next stage will be revealed: in regular time, in extra-time, in a penalty shoot-out or any other specified method.
    68. Extra time and a goal will be scored during the extra time: Bets are placed on guessing if the match will go into extra time and if a goal will be scored in that extra time. The bet will win if both conditions are met.
    69. What will happen in the first match: Bets are placed on guessing the first event from the list of fixtures.
    70. The ball hits the goal-post or the cross-bar (regular time): Bets are placed on guessing whether the ball will hit the cross bar or goalpost in the main time of the match. The ball should hit the goal post or bar during the game; For example, if a player is offside or penalized, but still kicks a ball and it hits the bar or goal post - it will not be counted.
    71. Which team hits the ball to the goal-post or the cross-bar: Bets are placed on guessing which team hits the ball to the cross bar or goalpost in the main time of the match. The ball should hit the goal post or the bar during the game; For example, if a player is offside, or penalized, but still kicks a ball and it hits the bar or goal post - it will not be counted.
    72. First goal scorer and correct score of the match: Bets are placed on guessing the first goal scorer and the correct score of the game. The bet will win if both conditions are met. An Own Goal will not be taken into account.
    73. Who scores a pass: Bets are placed on guessing who will score a pass. If the player is a substitute, then the bet equals 1.
    74. A selected player scores a goal and the result of the match: Bets are placed on guessing which player will score a goal and the result of the match. The bet will win if both conditions are met. If the specified player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    75. A selected player will score a goal and the correct score of the match: Bets are placed on guessing if the selected player will score a goal and the correct score of the match. The bet will win if both conditions are met. If the specified player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    76. A selected player will score the first goal / the last goal and the correct score of the match: Bets are placed on guessing if a selected player will score the first or last goal and the correct score of the match. The bet will win if both conditions are met. If the specified player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    77. A selected player will be awarded a penalty shootout and score a goal: Bets are placed on guessing whether the named player will be awarded a penalty and score a goal. Both conditions must be met to win the bet. If the specified player is not in the main lineup, then the bet equals 1.
    78. X-X min. Handicap: Bets are placed on guessing the match result at the indicated time section with the given handicap.
    79. Both halves will end in a draw: The bet will win only if each halftime of the match ends in a draw.
    80. Best Player of the Match: Bets are placed on guessing the player which will be named the best player by the official website of the tournament.
    81. Best Player of the Match (a particular player): Bets are placed on guessing whether a named player becomes the best player of the match. Only the information about the best player provided by the official website of the tournament, will be taken into account. If the specified player is not in the main lineup, then the bet equals 1.
    82. A selected player will make a scoring pass: Bets are placed on guessing which player will make a pass for a goal. If the specified player is not in the main lineup, then the bet equals 1.
    83. A selected player will score and make a scoring pass: A bet will win if the named player scores and also makes a pass for a goal. Both conditions must be met to win the bet. If the specified player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    84. Which team’s goalkeeper touches the ball first in the second half: The position will win if a goalkeeper touches the ball in any way in the second half.
    85. The player gets a card, the player gets a red card, the number of individual shots on target by player, the number of a player’s offsides, the number of a player’s individual fouls, the number of goals scored by a player, the number of attempts on target by a player, the number of cards received by a player: the player must be in the main lineup, otherwise the bet equals 1.
    Goals
    86. Number of goals (in full time / first half / second half): Bets are placed on guessing the number of goals to be scored in the specified section of the match.
    87. Both teams will score (in full time / first half / second half): Bets are placed on guessing if both teams will score goals in a specified section of the match.
    88. First team goals (in full time / first half / second half): Bets are placed on guessing the number of goals that will be scored by the first team in a specified section of the match.
    89. Second team goals (in full time / first half / second half): Bets are placed on guessing the number of goals that will be scored by the second team in a specified section of the match.
    90. First goal scorer: Bets are placed on guessing the player who will score the first goal. All bets on this position remain valid regardless of whether the player participates in the match or not. An Own Goal will not be taken into account.
    91. Last goal scorer: Bets are placed on guessing the player that will score the last goal. All bets on this position remain valid regardless of whether the player participates in the match or not. An Own Goal will not be taken into account.
    92. First goal: Bets are placed on guessing the team which will score the first goal. If no goals are scored, then the bet will lose, except for cases when there is a special coefficient on not scoring a goal.
    93. Which team will score the first goal (Double Result): Bets are placed on guessing which team will score the first goal: First team or none, first team or second team, second team or none.
    94. First goal time interval: Bets are placed on guessing when the first goal will be scored at a given time. (Eg: First Goal Time interval 1–26 min - 27–90 min, this includes the first goal from the moment of starting the game within 26:00 minutes, and / or from 26:01 min to 90 + min, the main result. In case of 0:0, both positions will be considered lost, except for cases when there is a special coefficient on not scoring a goal.
    95. Time interval of the first team first goal: Bets are placed on guessing the time interval for the first goal by the first team.
    96. Time interval of the first team second goal: Bets are placed on guessing the time interval for the first goal by the second team.
    97. Last goal time interval: Bets are placed on guessing the scoring of the last goal at a given time. (Eg: Last Goal Time interval 1– 77 min - 78–90 min, this includes the last goal from the moment of starting the game within 77:00 minutes, and / or from 77:01 min to 90 + min, the main result). In case of 0:0, both positions will be considered lost, except cases, when there is a special coefficient on not scoring a goal.
    98. Number of goals at X-X minutes: Bets are placed on guessing the number of goals scored at given minutes of the match.
    99. Goal scorer: Bets are placed on guessing the goal scorers during the match. All bets on this position remain valid regardless of whether the player participates in the match or not. An Own Goal will not be taken into account.
    100. First team to score in both halves: This position includes goals scored by the first team in the first and second halves of the match.
    101. Second team to score in both halves: This position includes goals scored by the second team in the first and second halves.
    102. Own Goal: This position includes a goal scored by a player into his own net.
    103. Double: This position includes exactly two goals scored by one of the players in the match (in case of 3 or more goals being scored, the bet is considered lost). An Own Goal will not be taken into account.
    104. Hat-trick: This position includes exactly three goals scored by one of the players in the match (in case of 4 or more goals being scored, a bet is considered lost). An Own Goal will not be taken into account.
    105. Poker: This position includes exactly four or more goals scored by one of the players in the match. An Own Goal will not be taken into account.
    106. Over 1.5 goals in both halves: This position involves whether at least 2 goals are scored in each half.
    107. Less than 1.5 goals in both halves: This position specifies whether at least one goal is scored in each half.
    108. The first will not concede a goal (during the match / first half / second half): Bets are placed on guessing whether a goal is scored in the first team net.
    109. Second team will not concede a goal (during the match / first half / second half): Bets are placed on guessing whether the second team avoids a goal scoring in their net.
    110. First team to score at X-X minutes: Bets are placed on guessing whether the first team scores at the specified time interval.
    111. Second team to score at X-X minutes: Bets are placed on guessing whether the second team scores at the specified time interval.
    112. A substitute to score a goal: Bets are placed on guessing where the substitute scores a goal. An Own Goal will not be taken into account.
    113. Both to score in the first and second half: Bets are placed on guessing whether both teams score in the first and the second halves. The bet is considered won if both conditions are met.
    114. Both teams will score and number of goals: Bets are placed on guessing whether both teams score and also the number of goals scored during the match. A bet is considered won if both conditions are met.
    115. Total minutes of scored goals: bet is placed on the total minutes of goal scoring. For example, if a goal is scored at 32 and 77 minutes, their total will be 109 (if the goal is scored during the time added by the referee, the time of goal scoring will be reported as 90 or 45 minutes for first half)
    116. Which team will score a goal: Bets are placed on guessing which team will score - only the first team, only the second team, both teams or neither of them.
    117. First goal in the first half: Bets are placed on guessing which team will score the first goal in the first half. If no goal is scored in the first half, then the bet placed on this position will be considered lost, unless there is a special coefficient on not scoring a goal.
    118. First goal in the second half: Bets are placed on guessing which team will score the first goal in the second half. If no goal is scored, then the bet on this position is considered lost, unless there is a special coefficient on not scoring.
    119. Goals in both halves: The position includes at least 1 goal in each half.
    120. Most scoring half: Bets are placed on guessing the half, during which more goals will be scored. If there is no special coefficient on the same number, then in case of the same number of goals in both halves, the bet will lose.
    121. Most scoring half for the first team: Bets are placed on guessing the half in which the first team scores more goals. If there is no special coefficient on the same number of goals, then in case of the same number, the bet will be considered lost.
    122. Most scoring half for the second team: Bets are placed on guessing the half in which the second team scores more goals. If there is no special coefficient on the same number of goals, then in case of the same number, the bet will be considered lost.
    123. Exact number of goals: The bet will win only when a player guesses the exact number of goals scored during the match.
    124. First goal type: Bets are placed on guessing what form the first goal will take: by foot, header, free kick, penalty shootout, own goal or other.
    125. Last goal type: Bets are placed on guessing what form the last goal will take: by foot, header, free kick, penalty, goal or any other.
    126. Whether a specified player scores a goal: Bets are placed on guessing whether the player scores or not. If the specified player is not in the main lineup, then the bet equals 1.
    127. Number of first team goals at X-X minutes: Bets are placed on guessing how many goals will be scored by the first team at the given section of the match.
    128. Number of second team goals at X-X minutes: Bets are placed on guessing how many goals will be scored by the second team at the given section of the match.
    129. Team to score N-Goal: If an n-goal is not scored, then the bet is considered lost unless a special bet is indicated for this position.
    130. Disallowed Goal: A bet is placed on a goal that has been overturned (canceled) by the referee during the regular time of the match.
    131. A specified player will be the first goal scorer: Bets are placed on guessing the player who will score/not score the first goal. If the specified player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    132. More than N number of goals and both teams will score: The bet will win if more than N goals are scored during the match and both teams score goals. The bet will win if both conditions are met.
    133. Goal scored during extra time (during the match / first half / second half): Bets are placed on guessing whether a goal will be scored/not scored during the time added by the referee.
    134. Which team will score more goals in X-X minutes: Bets are placed on guessing the team that will score more goals in a given section of the match. If there is no special coefficient on the same number, then in case of the same number the bet will lose.
    135. Which team will score more goals in X-X minutes - Double Result: Bets are placed on guessing the team that will score more goals in a given section of the match: first team or both, first team or second team, second team or both.
    136. Goal scored by foot: Bets are placed on guessing the type of goals that will be scored - whether the goal will be scored by foot, free kick or penalty shootout. An Own Goal will not be taken into account. If a goal is not scored, the bet will lose.
    137. Header: Bets are placed on guessing the specific type of scoring - whether it is header. An Own Goal will not be taken into account. If a goal is not scored, the bet will lose.
    138. Free kick: Bets are made on guessing the specific type of scoring - whether it is a free kick. An Own Goal will not be taken into account. If a goal is not scored, the bet will lose.
    139. A selected player will score a goal in X-X minutes: Bets are placed on guessing the scoring /not scoring of a goal by a named player at a given time. If the specified player is not in the main lineup of the match, then the bet equals 1. An Own Goal will not be taken into account
    140. A selected player will score a goal in both halves: the bet will win when the named player scores at least 1 goal in each half. If this player is not in the main lineup, then the bet will equal 1. An Own Goal will not be taken into account.
    141. The named player will score a goal (in the first half / second half): the bet will win when the named player scores a goal within the indicated half. If this player is not in the main lineup, then the bet will equal 1. An Own Goal will not be taken into account.
    142. A selected player will do a hat trick: Bets are placed on guessing that a selected player will score exactly 3 goals. If this player is not in the main lineup, then the bet will equal 1. An Own Goal will not be taken into account.
    143. The team to score N goals first: Bets are placed on guessing the team who will reach N number of goals first. If no team can score the specified number of goals and there is no special coefficient on this, then the bet will lose.
    144. A team to score N goals earlier - Double Result: Bets are placed on guessing the team who will score N number of goals earlier: First team or none, first team or second team, second team or none.
    145. One of the named players to score most goals: Bets are placed on guessing the player who will score the most goals in the main time of the match. If no special coefficient is indicated for the same number, then in the event of the same number, the bet will be considered lost. If any of the players are not in the main lineup, the bet will equal 1. An Own Goal will not be taken into account.
    146. One of the teams to score N goals one after the other: A bet will win if one of the teams scores N number of goals in succession.
    147. Team to score N soals (first team / second team): A bet will win if a given team scores N goals in the main time of the match.
    148. Header (specific player): A bet is placed on a player who will score a header. If the player is not in the main lineup, the bet will be equal to 1. An Own Goal will not be taken into account
    149. Goals scored by both named players: The bet will win if both named players score goals. If at least one of the players is not in the main lineup, then the bet will equal 1. Own Goal will not be taken into account
    150. Goal to be scored only by (first team / second team): A bet will win if only the named team scores a goal.
    151. Total number of goals to be scored by two players: A bet is placed on the number of goals that will be scored by the named players. If at least one of the players is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    152. The player not to score a goal: A bet will win if the named player fails to score a goal during the match. If the player is not in the main lineup, the bet equals 1. An Own Goal will not be taken into account.
    153. Two players to score an equal number of goals: A bet is placed on named players scoring/not scoring goals. If any player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    154. The player to score a goal after N minutes (regular time): A bet is placed on the named player scoring a goal at an indicated time. If the player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    155. The player to play poker: Bets are placed on guessing the player who will perform a poker (4 goals or more). If the player is not in the main lineup, then the bet equals 1. An Own Goal will not be taken into account.
    Corners
    156. Number of corners (match / first half / second half): Bets are placed on guessing the number of corners delivered in the indicated section of the match.
    157. Who takes the first corner (in match / first half / second half): Bets are placed on guessing which team will take the first corner in a specified section of the match. If no corners are taken then the coefficient will be equal to 1, except for cases when position "none" is specified.
    158. Who will take the last corner (in match / first half / second half): Bets are placed on guessing which team will take the last corner in a specified section of the match. If no corners are taken then the coefficient will be equal to 1, except cases when position "none" is specified.
    159. First corner time interval: Bets are placed on guessing the time interval the first corner is taken from the moment the match starts. (Ex: a bet is placed on the 1st corner to be taken at “1-7 minutes - 8-90 + main result, if first corner is taken within 07:00 min, then position “1 - 7 min” will be considered as won, and if a corner is taken from 07:01minutes within 90+ min. of regular time, position 8-90 + will win). In case no corner is taken, both positions will lose.
    160. Corners handicap (match / first half / second half): Bets are placed on guessing the results of the corners with a given handicap taken in the indicated section of match.
    161. The team to take N number of corners earlier: Bets are placed on guessing the team who will take N number of corners earlier than the other team. If neither of them delivers N corner and no special coefficient is specified in this regards, then the bet will be considered lost.
    162. The team to deliver N number of corners earlier, Double Result: 1 X - means the first team will take N corner earlier or none of them will. X2 - means that the second team will deliver N corners earlier or none of them will. 12 - means that N number of corners will be delivered by the first or second team.
    163. The half with most corners: Bets are placed on guessing in which half the most number of corners will be taken: in the first half, equally in both halves or in the second half.
    164. The team to score the most corners (match / first half / second half): Bets are placed on guessing which team will take the most number of corners within the indicated time period. If both teams take the same number, then the bet is considered as lost.
    165. The team with most corners, double result (match / first half / second half): Bets are placed on guessing which team will deliver more corners within the indicated time period of the match: First team or both, first team or second team, second team or both.
    166. First team corners (match / first half / second half): Bets are placed on guessing how many corners will be delivered by the first team within the indicated time period of the match.
    167. Second team corners (match / first half / second half): Bets are placed on guessing how many corners will be delivered by the second team within the indicated time period of the match.
    168. Corners in X-X minutes: Bets are placed on guessing whether a corner is taken at a given time.
    169. First team takes a corner in X-X minutes: Bets are placed on guessing if the first team takes corner in a specified time interval.
    170. Second team takes a corner in X-X minutes: Bets are placed on guessing if the second team takes a corner in a specified time interval.
    171. Corners in first half / match: Bets are placed on guessing which team will deliver most corners in the first half and in the main time. A bet will win if both conditions are met.
    172. Product of corners in first / second half: Bets are placed on guessing the product of the corners taken in the first and second halves.
    173. Product of teams individual corners (1st half): Bets are placed on guessing the product of corners taken by the teams in the 1st half.
    174. Product of teams individual corners (2nd half): Bets are placed on guessing the product of corners taken by teams in the second half.
    175. Number of corners in X-X minutes: Bets are placed on guessing the number of corners taken in a given time period.
    176. Taking a corner from all four corners of the pitch: Bets are placed on guessing whether a corner will be taken from all four corners of the pitch during the main time of the match.
    177. Both teams to take corners from all four corners of the pitch: Bets are placed on guessing if both teams will deliver corners from each corner separately. To win a bet, both conditions must be met.
    178. First team to deliver a corner from all four corners of the pitch: Bets are placed on guessing whether the first team will take a corner from each corner of the pitch.
    179. Second team to deliver a corner from all four corners of the pitch: Bets are placed on guessing whether the second team will take a corner from each corner of the pitch.
    180. Both teams to take corners in X-X minutes: Bets are placed on guessing whether each team will take a corner individually during a specified time of the match.
    181. Both teams to take 3 or more corners in each half: a bet will win only if both teams deliver at least 3 corners individually in each half.
    Cards
    182. Number of cards (in match / first half / second half): Bets are placed on guessing how many cards will be received by both teams in a specified section of the match.
    183. First Team Cards (Match / First Half / Second Half): Bets are placed on guessing the number of cards received by the first team in a specified section of the match.
    184. Second team cards (match / first half / second half): Bets are placed on the number of cards received by the second team in a specified section of the match.
    185. Which team will receive the first card: The bet is placed on the team that will receive the first card in the main time of the match. If no card is shown during the match, then the coefficient is equal to 1.
    186. Which team will receive the last card: The bet is placed on the team that will receive the last card in the main time of the match. If no card is shown during the match, then the coefficient is equal to 1.
    187. Which team will receive the first card in the first half: The bet is placed on the team that will receive the first card in the first half of the match. If no card is shown in the first half, then the bet is equal to 1, unless there is a special coefficient for no cards.
    188. Which team will receive the first card in the second half: The bet is placed on the team that will receive the first card in the second half of the match. If no card is shown in the second half, then the bet is equal to 1, unless there is a special coefficient for this position.
    189. A team with most cards (during the whole match / first half / second half): a player should guess which team will receive the most cards in a specified section of the match. If there is no special coefficient on cards of equal number, then the bet is considered lost.
    190. A team with most cards - Double Result (during the whole match / first half / second half): a player should guess which team will receive the most cards in the given section of the match: First team or both, first team or second team, second team or both.
    191. First card time interval: Bets are placed on guessing from the indicated time intervals at which the first card will be shown.
    192. Last card time interval: Bets are placed on guessing the time interval in which the last card will be issued.
    193. The half with most cards: Bets are placed on guessing in which half the most cards will be shown: in the first half, in both halves or in the second half.
    194. Card in both halves: A bet will win if at least 1 card is shown in each half.
    195. Red card (in the match / first half / second half): Bets are placed on guessing if any players receive a red card in a specified time section of the match.
    196. Red card and penalty: This position includes the red card and penalty awarded during the match, no matter whether it is recorded simultaneously or separately. (E.g., if a penalty is awarded in the 22-minute of the match, and a red card at 57 minutes, and / or both at the same time, in all cases the bet will be accepted).
    197. Number of cards in X-X minutes: a bet is placed on the number of cards that will be issued at the specified time.
    198. Number of first team cards in X-X minutes: Bets are placed on guessing the number of cards shown to the first team in a specified time period.
    199. Number of second team cards in X-X minutes: Bets are placed on guessing the number of cards shown to the second team in a specified time period.
    200. Exact number of cards (whole match / first half / second half): Bets are placed on guessing the exact number of cards that will be issued in a specified section of the match.
    201. Card in X-X minutes: Bets are placed on guessing whether a card will be issued in a specified time interval.
    202. First team to receives a card in X-X minutes: by betting on this position a wager shall guess whether the first team receives a card within the specified time interval.
    203. Second team to receive a card in X-X minutes: Bets are placed on guessing whether the second team will receive a card within a specified time interval
    204. Cards in first half / match: Bets are placed on guessing the team that will receive the most cards in the first half and during the match. The bet will win if both conditions are met.
    205. Product of first and second half cards: Bets are placed on guessing the product of the number of cards shown in the first and second halves.
    206. Product of cards shown to the team individually in the first half: Bets are placed on guessing the product of the number of cards individually received by both teams in the first half.
    207. Product of teams cards received in the second half: Bets are placed on guessing the product of the number of cards individually received by both teams in the second half.
    208. Number of card points (match / first half / second half): Bets will be placed on the number of card points, calculated as follows: 1 yellow card is 10 points; a red card is 25 points. A player receiving one yellow card and one red card directly is 35 points. Two yellow cards received by one player is 35 points, meaning 10 points from the first yellow card and the second yellow card, which automatically turns into a red card (25 points). One player can receive maximum 35 points. If the player directly receives a red card, only 25 points will be counted, if he didn’t receive a yellow card before that. The cards being issued to coaches and substitutes, as well as after the final whistle and during breaks, will not be taken into account.
    209. Number of first team cards points (match / first half / second half): A bet is made on the number of cards points hat will be received by the first team in a given section of the match.
    210. Number of second team cards points (match / first half / second half): A bet is made on the number of cards points that will be received by the second team in a given section of the match.
    211. Handicap of cards (match / first half / second half): Bets are placed on guessing the result of the cards shown in a specified section of the match with the given handicap.
    212. Goalkeeper to receive a yellow card: A bet is made on whether the goalkeeper will receive a yellow card during the main time of the match.
    213. Goalkeeper will receive a red card: A bet is made on whether the goalkeeper will receive a red card during the main time of the match.
    214. First team (second team) to receive a red card: Bets are placed on guessing whether the named player will receive a red card.
    215. Player to score a goal and receive a yellow card: A bet will be placed on a player scoring and receiving a yellow card. The bet will win if both conditions are met. If the specified player is not in the main lineup, then the bet is equal to 1. Own Goal will not be taken into account.
    216. Player scores and receives a red card: A bet is placed on the player scoring a goal and receiving a red card. The bet will win if both conditions are met. If the specified player is not in the main lineup, then the bet will be equal to 1. An Own Goal will not be taken into account.
    217. One of the teams will receive N cards one after the other: The bet is considered won when one of the teams receives N number of cards consecutively. For this position, the red card is considered as one card, and any second yellow card received by a player is not taken into account.
    218. A team to receive N cards one after the other (first team/second team): The bet is considered won when one team receives N number of cards consecutively. For this position, the red card is considered as one card, and any second yellow card received by a player is not taken into account.
    219. Both teams to receive the card (match / first half / second half): The bet is considered won if both teams receive the card at a given time. Cards shown to team coaches and substitute players, as well as after the final whistle and break, will not be taken into account.
    Penalty
    220. Number of penalties (match / first half / second half): This position includes the number of penalties recorded by the referee during a specified period of the match.
    221. First team penalties (match / first half / second half): This position includes the number of penalties received by the first team during the given match period.
    222. Second team penalties (match / first half / second half): This position includes the number of penalties received by the second team during the given match period.
    223. Penalties handicap (match / first half / second half): Bets are placed on guessing the result of the penalties recorded in a specified section of the match with a given handicap.
    224. Product of teams’ individual penalties: Bets are placed on guessing the product of the number of teams’ individual penalties.
    225. Players to be penalized: Bets are placed on guessing how many times the opponent's players will be penalized as a result of the named player. If the player is not in the main lineup, then the bet is equal to 1.
    226. Number of penalties in X-X minutes: Bets are placed on guessing the number of penalties recorded in a given period of time.
    227. Team with most penalties: Bets are placed on guessing which team will be penalized most during the regular time. In case of an equal number, the bet will be considered lost, unless there is a special coefficient on the equal number of penalties.
    228. Team with most penalties - Double Result: Bets are placed on guessing which team will be penalized most: First team or both, first team or second team, second team or both.
    229. The team to receive the first penalty: A bet is made on the team that will be penalized first.
    230. Number of a player’s individual penalties: Bets are placed on guessing the number of penalties a player will receive. The position also includes extra time. If the player is not in the main lineup, then the bet is equal to 1.
    231. One from two players who will get more penalties: Bets are placed on guessing from two named players who will get more penalties. If there is no special coefficient on an equal number, then in the event of an equal number of penalties, the bet is considered lost. If at least one of the players is not in the main lineup, then the bet is equal to 1. The position also includes extra time.
    232. One from two players resulting in penalties for others: Bets are placed on guessing from two given players which one will bring penalties to others. If there is no special coefficient on an equal quantity, then in case of an equal number, the bet will be considered lost. If at least one of the players is not in the main lineup, then the bet will equal to 1. This position also includes extra time.
    Shots on target
    233. Number of shots on target (match / first half / second half): This position includes the number of shots on target in an indicated time section of the match.
    234. Number of shots on target by first team (in match / first half / second half): This position covers the number of first team kicks to a target in a given match period.
    235. Number of second team shots on target (in match / first half / second half): This position covers the number of second team kicks to target in a given match period.
    236. Shots on target handicap (in match / first half / second half): Bets are placed on guessing the result of shots on target done within a specified time section of the match with the indicated handicap.
    237. Product of teams’ individual kicks to target: Bets are placed on guessing the product of teams’ individual kicks to target.
    238. Product of first and second half shots on target: Bets are placed on guessing the product of the number of first half and the number of second half shots on target.
    239. More shots on target: Bets are placed on guessing which team will have more shots on target. If there is no special coefficient on equal quantity, then bets placed on both teams are lost.
    240. More shots on target-double result: Bets are placed on guessing which team will have more shots on target: first team or both, first team or second team, second team or both.
    241. A player’s shots on target: Bets are placed on guessing the number of a player’s shots on target. The position includes extra time. If the player is not in the main lineup, then the bet is equal to 1.
    242. Team with the first shot on target: Bets are placed on guessing the team that will first score a goal.
    243. One from two players to shoot on target more times: Bets are placed on guessing from two players who will have the most shots on target. If there is no special coefficient on an equal number, in this case the bet will not win. If at least one of the players is not in the main lineup, then the bet is equal to 1. The position includes extra time.
    Offside
    244. Number of offsides (in match / first half / second half): This position includes the number of offsides recorded by the referee in a given section of the match.
    245. First team offsides (in match / first half / second half): This position covers the number of first team offsides recorded by a referee in a given time section of the match.
    246. Second team offsides (in Match / First Half / Second Half): This position covers the number second team offsides recorded by the referee in a given time section of the match
    247. Product of each team offside: Bets are placed on guessing the product of individual team offsides recorded during the regular time of the match.
    248. Number of offsides in X-X minutes: Bets are placed on guessing the number of offside recorded at a given time.
    249. More offsides (match / first half / second half): Bets are placed on guessing which team will be caught most in an offside position in a specified time section of the match. In case of equal number, the bet placed on both teams will not win, unless there is a special coefficient on an equal amount.
    250. More offsides - Double Result (match / first half / second half): Bets are placed on guessing which team will be caught in an offside position in the specified time section of the match: First Team or both, First Team or Second Team, Second Team or both.
    251. Offside handicap (match / first half / second salf): Bets are placed on guessing offside results in a specified section of the match with a given handicap.
    252. The team to go offside first: Bets are placed on guessing the team that will be the first to go offside. If no offside is recorded during the match, then the coefficient will be equal to 1, unless there is a special coefficient in this regard.
    253. One of two players with most offsides: Bets are placed on guessing which player, from two named players, will be caught more times in the offside position. If there is no special coefficient on an equal number, then the bet is lost. If at least one of the players is not in the main lineup, then the bet is equal to 1. The position includes extra time.
    254. Number of a player’s individual offsides: Bets are placed on guessing the number of a player’s individual offsides. The position also includes extra time. If the player is not in the main lineup, then the bet will be equal to 1.
    Ball possession
    255. Percentage of ball possession by the first team: Bets are made on the percentage of ball possession by the first team.
    256. Percentage of ball possession by the second team: Bets are made on the percentage of ball possession by the second team.
    257. Ball possession handicap: A bet is placed on guessing the ball possession result with the given handicap.

    Throw in
    258. Total throw-in (match / first half / second half): This position includes the number of throw-ins officially reported during a given section of the match. Payments for this position are done according to the site www.whoscored.com.
    259. Team with the first throw-in: Bets are placed on guessing which team will do the first throw-in during the match. If the broadcast dos not show the first throw-in and the result of the above bet was not disclosed via the internet, the bet will be void and the player will be refunded. Payments are made according to the site www.whoscored.com.
    260. Number of first team throw-ins (in match / first half / second half): This position covers the number of throw-ins by the first team in a given section of the match. Payments are made according to the site www.whoscored.com.
    261. Number of second team throw-ins (in match / first half / second half): This position covers the number of throw-ins by the second team in a given section of the match. Payments are made according to site www.whoscored.com.
    262. Number of throw-ins at X-X minutes: Bets are made on guessing the number of throw-ins within a given period of time. Payments are made according to site www.whoscored.com.
    263. Throw-in handicap (match / first half / second half): Bets are placed on guessing the throw-in results with a given handicap in a given part of the match. Payments are made according to site www.whoscored.com.
    264. Team with the most throw-ins (match / first half / second half): Bets are placed on guessing the team which will have the most throw-ins. If there is no special coefficient on an equal number, then the bet will be considered lost. Payments are made according to site www.whoscored.com.
    265. Product of the teams’ individual throw-in: Bets are placed on guessing the product of the teams’ individual throw-in. Payments are made according to site www.whoscored.com.
    266. Product of first and second half throw-ins: Bets are placed on guessing the product of first and second half throw-ins. Payments are made according to site www.whoscored.com.

    Goal kick
    267. Number of goal kicks (in match / first half / second half): Bets are made on guessing the number of goal kicks in a given section of the match. The position is paid according to the video recording.
    268. Number of first team goal kicks (in match / first half / second half): Bets are made on guessing the number of goal kicks made by the first team. The position is paid according to the video recording.
    269. Number of second team goal kicks (in match / first half / second half): Bets are made on guessing the number of goal kicks made by the second team. The position is paid according to the video recording.
    270. Product of teams’ individual goal kicks: Bets are placed on guessing the product of the number of teams’ individual goal kicks made during the regular time of the match. The position is paid according to the video recording.
    271. Number of goal kicks in X-X minutes: Bets are placed on guessing the number of goal kicks in a specified time. The position is paid according to the video recording.
    Attempt on target
    272. Number of attempts on target (in match / first half / second half): Bets are placed on guessing the number of attempts on target in a given time section of the match.
    273. Number of first team attempts on target (match / first half / second half): Bets are placed on guessing the number of first team attempts on target in a given time section of the match.
    274. Number of second team attempts on target (match / first half / second half): Bets are placed on guessing the number of second team attempts on target in a given time section of the match.
    275. Number of a player’s individual attempts on target: Bets are placed on guessing a player's number of attempts on target. The position includes extra time. If the specified player is not in the main lineup of the match, the bet will be equal to 1.
    Saves
    276. Number of saves (in match / first half / second half): Bets are placed on guessing the number of saves recorded in a given time section of the match.
    277. Number of first team saves (in match / first half / second half): Bets are placed on guessing the number of first team saves within a specified time section of the match.
    278. Number of second team saves (in match / first half / second half): Bets are placed on guessing the number of second team saves within a specified time section of the match.
    279. Most saves (in match / first half / second half): Bets are placed on guessing the team with most saves within a specified time section of the match. In case of equal number, the bet will not win, unless there a special coefficient on the equal number.
    280. Most Saves - Double Result (match / first half / second half): Bets are placed on guessing which team will have most saves within a given section of the match: first team or both, first team or second team, second team or both.
    281. Saves handicap (match / first half / second half): Bets are placed on guessing the result of saves made in a given section of the match with the indicated handicap.
    Distance
    282. Distance covered by first team (km): Bets are placed on guessing the distance covered by the first team within the regular time of the match.
    283. Distance covered by second team (km): Bets are placed on guessing the distance covered by the second team within the regular time of the match.
    284. Distance covered by a player (km): Bets are placed on guessing the distance covered by a player during the match. The position also includes extra time. If the player is not in the main lineup, then the bet is equal to 1.
    Substitution
    285. First substitution: Bets are made on guessing which team will have the first substitution. If both teams have the first substitution at the same time after a break, then the bet will be equal to 1.
    286. Last substitution: Bets are made on guessing which team will have the last substitution. If both teams have the last substitution at the same time after a break, then the bet will be equal to 1.
    287. Number of substitutions: This position covers the total number of substitutions made by both teams during the match.
    288. Number of first team substitutions: Bets are placed on guessing the number of first team substitutions made during the regular time of the match.
    289. Number of second team substitutions: Bets are placed on guessing the number of second team substitutions made during the regular time of the match.
    290. Number of substitutions in the first half: Bets are placed on guessing the number of substitutions made by both teams in the first half of the match.
    291. Time of first substitution: Bets are placed on guessing the time of first substitution: during the first half, the break or second half.
    292. Substitution during the break: The bet will win if substitutions occur during the break.
    293. A player without substitution: Bets are placed on guessing whether a named player will play the match without substitution. Only regular time is taken into account. If the player is not in the main lineup, then the bet will equal to 1.
    294. Player to be substituted: Bets are placed on guessing whether a named player will be substituted during the regular time of the match. If the specified player is not in the main lineup, then the bet will be equal to 1.
    295. Player to be substituted (in first half / at break / in second half): Bets are placed on guessing whether a named player will be substituted at a specified time of the match. If this player is not in the main lineup of the match, then the bet will be equal to 1.
    Extra time
    296. Extra time officially announced by a referee: This position covers the time officially added to the regular time (90 minutes) by the referee.
    297. Time added to the first half: This position includes the time officially added to the regular time (45 minutes) of the first half by the referee.
    Passes
    298. Percentage of accurate passes (first team / second team): Bets are placed on guessing the percentage of accurate passes made by a named team. The position covers extra time.
    299. Footballer’s accurate passes: Bets are placed on guessing the number of accurate passes made by a player. The position covers extra time. If the player is not in the main lineup, then the bet will be equal to 1.
    300. Footballer’s passes: Bets are placed on guessing the number of passes made by a footballer. The position covers extra time. If the player is not in the main lineup, then the bet will be equal to 1.
    Tournament Statistics
    301. Winner of league / tournament: Bets are placed on guessing the winner of a particular league / tournament or any other cultural competition.
    302. Knockout from group: Bets are placed onthe knockout of a team or player from the group.
    303. Knockout from group (in any consequence): Bets are placed on the knockout of several teams from the group, notwithstanding the place.
    304. Knockout from group (1st 2nd place): Bets are placed on the knockout of teams from the group with consideration of the exact sequence of the places.
    305. Winner of the group: A bet is placed on the group winner.
    306. The best goal-scorer: Bets are placed on guessing the best goal-scorer of the league or tournament. The winner is the sportsman named by the official website of the tournament (after match penalty shootouts are not considered).
    307. Number of goals scored in the group: A bet is placed on the number of goals scored in the group.
    308. Day statistics: Bets are placed on the stats of played games of one championship or tournament (time interval and number of matches should be indicated), if the number of matches is changed and delayed, and the match is not played within 24 hours, then the coefficient is equal to 1.0 (one whole), with the exception of already played positions. If any match is played on a neutral pitch, the team reported first will be considered as the host team.
    309. Final: Bets are placed on which teams will progress to the tournament final.
    310. Final couple: Bets are placed on which teams will progress to the final (both conditions need to be met).
    311. Number of goals scored in a tournament: Bets are placed on guessing the number of goals scored in tournament. This position overs extra time (after match penalty shootout is not considered).
    312. Number of penalties signaled at tournament: Bets are placed on guessing the number of goals awarded in tournament, this position covers extra time (after match penalty shootout is not considered).
    313. Number of cards in a tournament: Bets are placed on guessing the number of cards shown by the referee in a tournament. This position covers extra time.
    314. Number of red cards in a tournament: Bets are placed on guessing the number of red cards shown by the referee in a tournament.
    315. Team with the most goals: Bets are placed on guessing which team scores the most goals in a team tournament, in case of an equal number, the coefficient is divided by the number of winners.
    316. Team with the most goals: Bets are placed on guessing which team will score the most goals during the tournament, in case of an equal number, the coefficient is divided by the number of winners. This position covers extra time (after match penalty shootout is not considered).
    317. Number of best goal-scorer’s goals: Bets are placed on guessing the number of goals of the best goal-scorer of the tournament. This position covers extra time (after match penalty shootout is not considered).
    318. Number of goals scored by a team: Bets are placed on guessing the number of goals scored by a team in a tournament. This position covers extra time (after match penalty shootout is not considered).
    319. Best goal scorer of the team: Bets are placed on guessing which footballer will score the most goals in a tournament. In case of an equal number, the coefficient is divided by the number of winners. The position also includes extra time (after match penalty shootout is not considered).
    320. Scores the least goals: Bets are placed on guessing which team will score the least goals in a tournament. In case of an equal number, the coefficient is divided by the number of winners. This position also covers extra time (after match penalty shootout is not considered).
    321. Least conceded goals: Bets are placed on guessing the team with the least conceded goals in the tournament. In case of an equal number, the coefficient is divided by the number of winners. This position also covers extra time (after match penalty shootout is not considered).
    322. Most conceded goals: Bets are placed on guessing the team with the most conceded goals in the tournament. In case of an equal number, the coefficient is divided by the number of winners. This position also covers extra time (after match penalty shootout is not considered).
    323. The best team (continent): Bets are placed on guessing the team which shows the best result from the teams of a specific continent, according to the place occupied in the tournament.
    324. II place in group: Bets are placed on the team which takes the second place in the group.
    325. III place in group: Bets are placed on the team which takes the third place in the group.
    326. Last place in group: Bets are placed on the team which takes the last place in the group.
    327. TOP 3: Bets are placed on the team which takes a place in the top three.
    328. The best goalkeeper: Bets are placed on the goalkeeper which will be named the best goalkeeper by the official website of the tournament
    329. Final match Referee: Bets are placed on who will be the referee of the final match of the tournament.
    330. Best in two (according to the place): Bets are placed on who will be the best in a tournament (in case of an equal result, the bet is annulled)
    331. Player’s total: Bets are placed on the number of goals scored by a player in a tournament (a series of post-match penalties and own goals will not be not considered).
    332. Points (in group): Bets are placed on the number of goals accrued in the group.
    333. Team total (group stage): Bets are placed on the number of goals scored by the team in the group.
    334. Winner and the best goal scorer: Bets are placed on the winner and goal scorer of the tournament (both conditions must be met).
    335. Number of corners in a tournament: Bets are placed on the number of corners in a tournament. This position also includes extra time.
    336. Number of penalties in a tournament: Bets are placed on the number of penalties appointed in a tournament. This position also covers tournament.
    337. Number of offsides in a tournament: Bets are placed on the number of offsides recorded in tournament. This position also includes extra time.
    338. Number of shots on target in a tournament: Bets are placed on the number of attempts on target recorded in a tournament. This position also includes extra time.
    339. Doubles (exactly 2 goals): Bets are placed on the number of doubles (exactly 2 goals) in a given tournament. The position also includes goals scored in extra-time.
    340. Hat-Tricks (exactly 3 goals): Bets are placed on the number of hat-tricks (exactly 3 goals) in a given tournament. The position also includes goals scored in extra-time.
    341. Poker (4 or more goals): Bets are placed on the number of pokers (4 or more goals) at a given tournament. The position also includes goals scored in extra-time.
    342. Number of teams with no goals: Bets are placed on the number of teams that will not manage to score within a tournament. The position also includes extra time.
    343. Number of matches with more than N goals: Bets are placed on guessing the number of matches with more than N goals to be held within a tournament or on the specific playing day of a given championship.
    344. Home win: Bets are placed on the number of matches won by the host team on a given championship day.
    345. Away win: Bets are placed on the number of matches won by the guest team on a given championship day.
    346. Hosting team goals: Bets are placed on the number of goals scored by the host team on a given championship day.
    347. Guest team goals: Bets are placed on the number of goals scored by the guest team on a given championship day.
    348. Total of the match with the most goals: Bets are placed on guessing the total with most goals scored on a given championship day.
    349. Total of the team with the most goals: Bets are placed on guessing the total of the team with the most goals scored on a given championship day.
    350. Host team (goals) – guest team (goals): Bets are placed on guessing the difference between the number of goals scored by the host and guest teams.
    351. Number of draws: Bets are placed on guessing the number of draws recorded during a given tournament or on a particular championship game day.
    352. Penalties: Bets are placed on guessing the number of penalty shootouts scored within a given tournament or on a particular championship game day.
    353. Number of red cards: Bets are placed on guessing the number of red card issued within a given tournament or on a particular championship game day.
    354. Number of goals conceded (in a group, tournament): Bets are placed on guessing the number of goals conceded by a team at the given stage of a tournament.
    355. At least one team with N points: A bet will win if at least one team earns N or more points during the group stage of a given tournament.
    356. At least one team with no conceded goals : The bet will win if at least one team does not concede a goal at the given stage of the tournament.
    357. At least one team with no goals: A bet will win if at least one team fails to score a goal at a given stage of the tournament.
    358. Tournament knockout after penalty shootouts: A bet will win if an indicated team leaves the tournament after penalty shots.
    359. Footballer’s goal number in a tournament: Bets are placed on guessing the number of goals scored by an indicated player in a tournament (post-match penalties will not be counted).


    Transfers
    360. Footballer's next club: bets are accepted on prediction of the club a named player will be transferred to. The position also applies to cases when the player is transferred under a lease agreement. e.g. If a player signs a contract with one club and then is temporarily transferred to another club under a lease agreement. According to the time sequence, the next club will be considered the club with whom he has signed a contract first.



    VS
    This is a comparison of the statistics of two specified players, clubs or national teams. There are three types of VS, namely:
    1. A Player VS a Player: This is a comparison of the individual statistics of two named footballers selected from given matches.
    2. A footballer VS club or national team: This is a comparison of the statistics of an individual player and a club (or a national team) selected from the specified matches.
    3. Club or national team VS club or national team: This is a comparison of the team statistics of two named clubs (or national teams) selected from the indicated matches.
    Positions include the main time of the match, unless otherwise specified in the program. If any of the indicated matches is delayed, interrupted or cancelled and is not resumed within 24 hours from the moment the match started, then the coefficient placed on the VS, excluding the ones already played, will be equal to 1. If any of the named players does not participate in the match or is not in the main lineup, then all coefficients will be equal to 1.
    Bets are accepted on the following positions:
    1. Main result 1 X 2: Bets are placed on guessing the footballer (from a club, national team) from the indicated players (club, national team), who will score more goals during the main time of the match. If there is no special coefficient on an equal number, then in case of an equal number, the bet will not win. A footballer’s own goal will not be taken into account, unlike the own goals of clubs or national teams.
    2. Double result: 1 X – the first (club, national team) or both footballers to score more goals, X 2 – the second (club, national team) or both footballers to score more goals, 1 2 - the first player (club, national team) will score more goals or the second player (club, national team) will score more goals. A footballer’s own goal will not be taken into account, unlike the own goals of clubs or national teams.
    3. Draw not bet: (0) 1 - the first player (club, national team) to score more goals, and if both score the same number of goals then the odds are equal to 1. (0) 2 - means that the second player (club, national team) will score more goals, and if both score the same number of goals, then the odds will be equal to 1. A footballer’s own goal will not be taken into account, unlike the own goals of clubs or national teams.
    4. Both to score: Bets are placed on both players (club, national team) score goals. A footballer’s own goal will not be taken into account, unlike the own goals of clubs or national teams.
    5. Number of goals: Bets are placed on the total number of goals scored by specified players (club, national team). A footballer’s own goal will not be taken into account, unlike the own goals of clubs or national teams.
    6. Number of corners: Bets are placed on guessing the total number of corners delivered by the specified clubs (national teams).
    7. More corners: Bets are placed on guessing which, from the indicated clubs (national teams), will deliver more corners. If there is no special coefficient on the equal number of corners, then in the case of an equal number, the bet will be considered as lost.
    8. Number of cards: Bets are placed on guessing the total number of cards received by the players (club, national team). This position is subject to the rules stipulated in item 2 of the General Rules of Football.
    9. More cards: Bets are placed on guessing which footballer (club, national team) will receive the most cards. If there is no special coefficient on the equal number of corners, then in the case of an equal number, the bet will be considered lost. This position is subject to the rules stipulated in item 2 of the General Rules of Football.
    10. Number of shots on target: Bets are placed on guessing the total number of shots on target by the specified players (club, national team).
    11. A team with most shots on target: Bets are placed on guessing which player (club, national team) will kick on target. If there is no special coefficient on an equal number of corners, then in the case of an equal number, the bet will be considered lost.
    12. Number of penalties: Bets are placed on guessing the total number of penalties to be received by a named footballer (club, national team).
    13. More penalties: Bets are placed on guessing from the indicated players (club, national team) which will receive more penalties. In case of an equal number, the bet will be considered lost, unless there is a special coefficient on an equal number of penalties.
    14. Offside: Bets are placed on guessing how many times the indicated footballers will be caught in the offside position (club, national team).
    15. More offsides: Bets are placed on guessing from the indicated footballers (club, national team) which will be caught in the offside position more often. In case of an equal number, the bet will be considered lost, unless there is a special coefficient on an equal number of offsides.
    Example: Messi VS C. Ronaldo. Barcelona played Leganes, and Real played Villarreal. Barcelona won the match 4:1, Messi scored 2 goals and shot on target 3 times, Real won 2: 1, C. Ronaldo scored 1 goal and shot on target four times. The score for Messi VS C. Ronaldo's is 2: 1, therefore position 1 is the winner from the main result, the number of goals is over 2.5, for the Position of More goals – position 2 is the winner.
    Results are displayed on the following sites:
    1. World Championship - http://fifa.com
    2. European Championship, Champions League, Europa League- http://uefa.com
    3. England, Germany, Spain, Italy, France, USA - http://www.espnfc.com
    The site is selected based on the tournament under which auspices the indicated match is held. For example: Barcelona – Roma is a Champions League match, then the results will be published on http://uefa.com , and if Barcelona – Deportivo is a Spanish Championship or Cup match, then the results will be on http: //www.espnfc.com.


    LIVE
    Live – Betting during live matches. The rules posted on the website Europebet.com apply to LIVE gambling.

    Exceptions:
    Football – in case of a change to the format of the event (if a change in format is not previously announced in the program) bets will be considered equal to 1.0, with the exception of earlier played positions.
    LIVE payment positions are implemented considering the regular time, if not indicated otherwise (for example: “includes extra time”).

    During LIVE (current match), the Sportsbook reserves the right to cancel the bet or equal it to 1.0 in case of the following force-majeure conditions:
    a) Technical failure, during which it is impossible to give a real coefficient on certain positions and accordingly the current inappropriate coefficient stays in this position;
    b) If the bet is placed after an already recorded event (e.g.: bet on the position “who will score the first goal” is placed after the first goal has already been scored);
    c) Handicap and total row is incorrect.
    Time and statistical data given on screen during LIVE is informational and the Sportsbook does not bear responsibility for its accuracy.




    Tennis

    The play area of tennis is called a tennis court. It is either played between two players (singles match), or four players (doubles match). A player's aim is to hit the ball into the opponent's half with a racquet. A server has the right to serve twice, when the first serve is not bounced in the service area or the ball failed to cross the net line. 15 points are given to the player for winning one play, 15 for the second and 10 for the third (i.e. 15, 30 and 40). For the third won play, the tennis player wins the game.
    If the score is equal (40-40 –deuce), then one of the players must win two points one after the other in order to win the game. In case of winning 6 games, a player wins a set.
    If the score is 6-6, then a tennis player plays an additional game, called a tie-break. A tennis player must win 2 sets to win the match. Grand Slam tournaments among men are an exception where a tennis player needs to win 3 sets.

    General Rules:
    a) In the event of a tennis match being terminated (for the reason of any tennis players), the coefficient of all positions will be equal to 1, except for the positions already played.
    For example: If a match between V. Williams - Sharapova was terminated at score 6:7 6:4 3:3, because of a tennis player, then the bets placed on the win of V. Williams or Sharapov and on odds will be equal to 1, except for the positions already played: the winner of the first set, the number of first set games, etc.
    b) In pair of tennis matches, the super tie-break (up to 10 points) played in the decisive set is considered as 1 game. For example: If the match ends with 6:0, 0:6, 10:5, the result of the match will be 2:1 and the total 13 (7:6=13). Other additional positions will be counted according to the same rule.
    c) If the match is suspended temporarily, or is not finished on the same day or is postponed for an indefinite period of time due to any reason, the placed bet remains in force until the end of the tournament.
    d) The match and all its positions are deemed as cancelled if the gaming format is changed, except for the match winner and the positions already played (unless otherwise specified in the program).
    1. Match result: Bets are placed on guessing the winner of the match.
    2. Game handicap (in match, 1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set): Bets are placed on guessing the number of games with the indicated handicap won by players during a specified section of the match.
    3. Number of games (in match, 1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set): Bets are placed on guessing the number of games played during a specified section of the match.
    4. Number of sets: Bets are placed on guessing the number of sets played in a match. In the event of a match being terminated, the current set will be counted in the number of sets and the position will be reported pursuant to item A of the General Rules of Tennis.
    5. Sets handicap: A bet is made on guessing the number of sets played in a match with a given handicap.
    6. Games won by the first (second) player: Bets are placed on guessing the number of games to be won by the first (second) player in a match.
    7. The first (second) player to win at least one set: Bets are placed on guessing whether a specified player will wis one of the sets.
    8. Winner of the first (second, third, fourth, fifth) set: Bets are placed on guessing the winner of the first (second, third, fourth, fifth) set of the match.
    9. Tiebreak (match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing whether the tiebreak will occur in a specified time section of a match.
    10. Correct score of the first (second, third, fourth, fifth) set: Bets are placed on guessing the correct score of an indicated set.
    11. First (second) player's games in the first set: Bets are placed on guessing the number of games to be won in the first set by the first (second) player.
    12. Set betting: Bets are placed on guessing the correct score of a match according to sets.
    13. Winner of the first set / Winner of the match: Bets are placed on guessing the winner of the first set and the winner of the match. Both conditions must be met.
    1/1 - means that the 1st player will win the first set and the match.
    1/2 - means that the 1st player will win the first set and the second player will win the match.
    2/1 – mean, that the second player will win the first set and the first player will win the match.
    2/2 – means, that the second player will win the first set and the match.
    14. Number of breaks (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of breaks to be reported in a given section of a match.
    15. Number of breaks by the first (second) player (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of breaks to be made by the first (second) player in a specified section of a match.
    16. First break in the first set: Bets are placed on guessing which player will play the first break in the first set.
    17. Number of aces (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of aces to be reported in an indicated time section of a match.
    18. First (second) player's aces (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of aces made by the first (second) player in a specified time section of a match.
    19. Ace handicap: Bets are placed on guessing the results of the first player’s aces with a given handicap.
    20. First ace: Bets are placed on guessing which player will serve the first ace. If no aces are served during the match, then the bet will equal 1.
    21. Double faults (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of double faults reported during a specified time section of a match.
    22. First (second) player’s double faults (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the number of double faults to be made by the first (second) player in a specified time section of a match.
    23. Double faults handicap: Bets are placed on guessing the result of double faults to be made by players with a given handicap.
    24. First set with or without double fault: Bets are placed on guessing whether there will be a double fault in the first set.
    25. First double fault: Bets are placed on guessing which player will make the first double mistake. If no double mistake is made during the match, the bet will be equal to 1.
    26. Percentage of failing the first service by the first player: Bets are placed on guessing the percentage of accuracy of the first player's first service.
    27. Percentage of failing the first service by the second player: Bets are placed on guessing the percentage of accuracy of the second player's first service.
    28. One of the sets ends with 6: 0 or 0: 6- Bets are placed on guessing whether one of the sets will end with a score of 6:0 or 0:6.
    29. Total of the most scoring set: Bets are placed on guessing how many games will be played in the most scoring set.
    30. Total of the least scoring set: Bets are placed on guessing how many games will be played in the least scoring set.
    31. Player loses first set and wins the match: Bets are made on guessing which player will win after losing the first set.
    32. Match duration (1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing how long an indicated section of the match will last.
    33. First player’s fastest Serve (km/h): Bets are placed on guessing the maximum speed of serving by the first player.
    34. Second player’s fastest Serve (km/h): Bets are placed on guessing the maximum speed of serving by the second player.
    35. Tournament winner: Bets are placed on guessing the winner of a given tournament.


    Basketball
    Basketball is a type of team sport in which two teams, each with five players, try to score points by throwing the ball into the opponent’s basket in compliance with the organized rules.
    Basketball is played on 28x15 court on the opposite side of which two nets (baskets) are attached to backboards. The distance between the floor and the basket is 305 cm, backboard sizes are 180x105 cm or 120x80cm and the diameter of the basket is 45 cm. The backboard of 625 radius is surrounded with a 3 point line and free throw line. Basketball is played with a ball made of leather, synthetic leather or other materials, the diameter of which is 74.5 - 78 cm and weight 567-650 g.
    The team gains 2 or 3 points for successful shots and 1 point for each free throw. The winner is the team with the most points. The game consists of quarters of 10 or 12 minutes (regular time). There is a 2-minute break between the quarters. Breaks between the third and fourth quarters last 15 minutes. If the scores are tied, additional 5 minutes are appointed until a winner is announced. The number of substitutions is not limited. Every substituted player can return to the court. There are championships where the match is made up of two halves instead of quarters.
    Basketball is played with by hand. Players carry, pass and shoot the ball with one or both hands. It is prohibited to make more than two steps without dribbling the ball, jump up and down with a ball and stay more than 3 seconds on the foul line of the rival. A player is given 8 seconds to take a ball into the rival's half and 24 seconds for an offense, after which the ball is passed to the rival. A player is fouled for each violated rule, including blocking and rough playing. Players are given both technical fouls and personal fouls. After receiving 5 or 6 personal fouls, a player leaves the court. After four team fouls, each foul is finished with free throws. 1 point is given for a successful free shot. 2 points are given for a 2-point line shot during the game and 3 points for a 3-point line shot.

    General Rules:
    a) Basketball results and all its positions are counted considering the overtime (if it is not determined otherwise in the program).
    b) When bets are placed on the individual totals of players, the coefficient will be equal to 1 if the player does not participate in the match.
    c) The coefficient for players’ totals or handicaps will also be considered as 1 if one or both players do not participate in the match.
    d) The match and all its positions will be void if the playing format is changed with the exception of positions already played.
    e) The number of events or handicaps is given as an integer and has only two options: more and less or 1 and 2. If the number of events or handicaps exactly coincides with the given integer, then the bet will be equal to 1.
    Example 1: The user has made a bet on ‘More than 150 points in the match.’ If the match ends with exactly 150 points, then the coefficient will be equal to 1.
    Example 2: The user has made a bet on a handicap of -3 / + 3 (odds 1). If the first team earns exactly 3 more points, then the coefficient will be equal to 1.
    f) Overtime: Overtime is an additional 5-minute period that is set when the main match time ends in a draw. If the overtime is tied too, a second overtime is appointed and so on until the winner of the match is revealed. Overtime assigned for any other reason will not be considered.
    g) The first half consists of the first and the second quarters. The second half includes the third and fourth quarters. Overtime does not belong to any of the halves. Accordingly, the second half positions do not include overtime.
    h) In the event of a basketball match being terminated, all position coefficients will be equal to 1, with the exception of those already played.
    1. Match result (1 2): Bets are made on guessing the winning team of the match, taking into account the overtime.
    2. Match result (1 X 2): Bets are made on guessing the winning team after the main time of the match. The position does not include overtime.
    3. Handicap + N/-N and handicap -N/+N (match, 1st half, 2nd half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter, overtime): Bets are placed on guessing the result of a given section of a match with an indicated handicap.
    4. Number of points (match, 1st half, 2nd half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter, overtime): Bets are placed on guessing the number of points earned during a specified section of a match.
    5. First team points (match, 1st half, 2nd half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter, overtime): Bets are placed on guessing the number of points earned by the first team during a specified part of a match.
    6. Second team points (match, 1st half, 2nd half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter, overtime): Bets are placed on guessing the number of points earned by the second team during a specified part of a match.
    7. Match result and number of points: Bets are placed on guessing the match result and the number of points scored in a match. Both conditions must be met.
    8. Result of the first half, the second half, 1st quarter, 2nd quarter, 3rd quarter, 4th quarter and overtime: Bets are placed on guessing the result of an indicated section of a match. If there is no special coefficient on the draw, in the case of a draw, the bet is considered as lost.
    9. A quarter with most scores: Bets are placed on guessing the quarter in which most points are earned. If 2 or more quarters are the most effective, then the coefficient of these quarters is equal to 1, unless a special coefficient is specified.
    10. Winning with certain points difference: Bets are placed on guessing the winning points difference of the team.
    11. Overtime: Bets are placed on guessing whether the match will go into overtime.
    12. Team with the first point: Bets are placed on guessing the team to score the first point.
    13. Team with first N points: Bets are placed on guessing the team which will be the first to earn N number of points.
    14. Cup winner (winner of the tournament): Bets are placed on guessing the team that will win the named cup or tournament.
    15. Moving to the next stage: Bets are placed on guessing the team that will advance to the next stage.
    16. Highest scoring quarter: Bets are placed on guessing the highest scoring quarter.
    17. Least scoring quarter: Bets are placed on guessing the least scoring quarter.
    18. Highest scoring half: Bets are placed on guessing the half with most points. In the case of an even number, the bet will equal to 1, unless there is a special coefficient on an equal number.
    19. First (second) team to win all quarters: Bets are placed on guessing whether a specified team will win all four quarters of the match.
    20. First (second) team to win both halves: Bets are placed on guessing whether the specified team will win both halves.
    21. Result of first half /match (regular time): Bets are placed on guessing the outcome of the first half of the match and the outcome of the match within the regular time. This position does not include overtime. Both conditions must be met.
    22. Result of first half /match: Bets are placed on guessing the outcome of the first half of the match and the outcome of the match including overtime. Both conditions must be met.
    23. Basketball player points: Bets are placed on guessing the number of points that will be scored by a basketball player.
    24. Two basketball players’ points handicap: Bets are placed on guessing the result of the points difference of the basketball players with a given handicap.
    25. Basketball player’s rebounds: Bets are placed on guessing the number of rebounds a player will make during a match.
    26. Basketball player’s assists: Bets are placed on guessing the number of effective assists done by a Basketball player during the match.
    27. Basketball player’s blocks: Bets are placed on guessing the number of blocks will be made by a basketball player during the match.
    28. Number of fouls: Bets are placed on guessing the number of fouls by a basketball player will receive during a match.
    29. Steals: Bets are placed on guessing the number of steals that will be done by a basketball player during a match.
    30. Minutes: Bets are placed on guessing the number of minutes a basketball player will spend during the match.
    31. Number of free throws: Bets are placed on guessing the number of free throws. The number of missed free throws will not be taken into account.
    32. First (second) team free throws: Bets are placed on guessing the number of free throws made by the first (second) team. The number of missed free throws will not be taken into account.
    33. Two points: Bets are placed on guessing the number of 2-point throws. Missed 2-point throws will not be considered.
    34. Two-point throws scored by the first (second) team: Bets are placed on guessing the number of two-point throws made by the first (second) team. The number of missed two-point shots will not be considered.
    35. Three-point throws: Bets are placed on guessing the number of three-point shots that will be made in the match. The number of missed three-point throws will not be considered.
    36. Three-point throws scored by the first (second) team: Bets are placed on guessing the number of three-point throws that will be made by the first (second) team. The number of missed three-point shots will not be considered.
    37. Number of rebounds: Bets are placed on guessing the number of rebounds that will be made by both teams.
    38. Number of first (second) team rebounds: Bets are placed on guessing the number of first team (second) rebounds.
    39. Number of effective assists: Bets are placed on guessing the number of successful assists made by both teams in a match.
    40. First (second) team effective assists: Bets are placed on guessing the number of first (second) team successful assists.
    41. Number of fouls: Bets are placed on guessing the number of fouls that will be received by both teams.
    42. First (second) team fouls: Bets are placed on guessing the number of fouls that will be made by the first (second) team.
    43. Number of blocks: Bets are placed on guessing the number of blocks by both teams.
    44. Number of first (second) team blocks: Bets are placed on guessing the number of blocks by the first (second) team.
    45. Number of steals: Bets are placed on guessing the number of steals by both teams in a match.
    46. Steals by first (second) team: Bets are placed on guessing the number of first (second) team steals in a match.
    47. Number of steals: Bets are placed on guessing the number of steals that will be played by both teams.
    48. Number of steals by the first (second) team: Bets are placed on guessing the number of steals that will be made by the first (second) team in a match.
    49. 2-point throws: Bets are placed on guessing the number of 2-point throws scored by a basketball player.
    50. Three-point throws: Bets are placed on guessing the number of three-point throws to be scored by the indicated basketball player.
    51. Number of double-doubles: Bets are placed on guessing the number of double-doubles recorded in a match. Double-doubles are counted when basketball players have 10 or more points in exactly two individual categories, including points, rebounds, assists, steals and blocks.
    52. Triple doubles: Bets are placed on guessing the number of triple doubles reported in a match. Triple doubles are counted when a player accumulates ten or more in exactly three of five statistical categories - points, rebounds, assists, steals and blocks. Triple double does not include a double- double.
    I) Points battle - This is a statistics comparison of two named basketball players from given matches. Positions include overtime, unless otherwise specified in the program. If any of the indicated matches is delayed, suspended or canceled and not restarted or rescheduled within 24 hours from the start of the match, then the coefficient will be equal to 1, with the exception of coefficients already played. If none of the named players participates in the match, then all coefficients will be equal to 1.
    Bets are accepted on the following positions:
    1) Main result (1 2, or 1 X 2): A bet is placed on naming the basketball player from the given players that will score more points during the specified matches. If there is no special coefficient on an equal number, then in the event of an equal number of points, the bet will be lost.
    2) Handicap: Bets are placed on guessing the basketball player from named players that will score more points with a given handicap during specified matches.
    3) Points: Bets are placed on guessing the total number of points to be scored by named basketball players in the given matches.
    4) More rebounds: Bets are placed on guessing a player from named players that will perform more rebounds in the indicated matches. If no special coefficient is specified for an equal number, then in the event of an equal number, the bet will be lost.
    5) Rebounds handicap: Bets are placed on guessing a player who will do more rebounds with the given handicap in the specified matches.
    6) Number of rebounds: Bets are placed on guessing the total number of rebounds made by the basketball players in the specified matches.
    7) More assists (effective pass): Bets are placed on guessing the basketball player from the named players who will do more assists (effective pass) in the given matches. If no special coefficient is specified for an equal number, then in the event of an equal number the bet will be lost.
    8) Assists handicap (effective pass): Bets are placed on guessing the basketball player from the named players who will make more assists (effective pass) in the indicated matches with a given handicap.
    9) Number of assists (effective pass): Bets are placed on guessing the total number of assists (effective pass) that will be made by indicated players in the given matches.
    10) More steals: Bets are placed on guessing a player from the list who will do more steals during the indicated matches. If no special coefficient is specified for an equal number, then in the event of an equal number, the bet will be lost.
    11) Steals handicap: Bets are placed on guessing a player from the list who will do more steals with the given handicap in the indicated matches.
    12) Number of steals: Bets are placed on guessing the total steals to be done by the indicated basketball players in the given matches.
    13) More block shots: Bets are placed on guessing a player from the list who will do more block shots in the specified matches. If no special coefficient is specified for an equal number, then in the event of an equal number of blocks, the bet will be lost.
    14) Block shots handicap: Bets are placed on guessing a player from the list who will perform more block shots with a given handicap in the indicated matches.
    15) Number of block shots: Bets are placed on guessing the total number of block shots that will be played by the indicated basketball players in the specified matches.


    ჰოკეი
    Hockey is a team sport played on ice. Players on skates aim to play against each other by trying to maneuver a puck into the opponent's goal using a hockey stick. There are two teams in a game, having six (five skaters and one goaltender) players. As a rule, there are four players in forward position (center, left-back and right-back), three pairs of defenders and two goaltenders. Five skaters of each team try to score by shooting the punk into the opponents’ goal. Each team has one goaltender aiming not to concede a goal.
    Hockey results are calculated considering the regular time. Overtime results are not considered (unless otherwise specified in the program).
    The bets offered for hockey are: Match result; double result; handicap; odds win; total; evens/odds; bets on period; periods total; double results of periods; evens/odds of period; period draw no bet; both scoring of periods; periods odds; first goal of periods; last goal of periods; winning margin; individual totals of team; whether a goal is scored by both teams; which team scores the first goal; which team scores the last goal; individual goal numbers of the team; the most scoring period; which team will score earlier with a specific number of goals; draw no bet; team wins/number of goals;
    While betting on the individual totals of a hockey player, the coefficient will be equal to 1 if the player does not participate in the match.

    General Rules
    a) Bets are accepted in all positions only with consideration of regular match time unless otherwise specified in the schedule.
    b) In the event of a hockey match being terminated, all coefficients are equal to 1, with the exception of the positions already played.
    1. Match result (1X2): Bets are placed on guessing the match result within the regular time.
    2. Match result (12): Bets are placed on guessing the match result, including overtime.
    3. Double result (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the double result of a specified section of a match.
    4. Draw, no bet (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing one of two outcomes of a specified part of a match (1, 2). If the specified part of the match ends in a draw, then the coefficient will be considered as equal to 1.
    5. Handicap (in match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the result of a specified section of a match with a given handicap.
    6. Number of goals (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the number of goals that will be scored in a given period of a match.
    7. First (last) goal (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the team which will score the first (last) goal in a specified section of a match. If no goal is scored in the given section of the match, then the bet will be considered lost, unless there is a special coefficient on no goal scoring.
    8. First team goals (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the number of goals to be scored by the first team in a given section of a match.
    9. Second team goals (match, 1st period, 2nd period, 3rd period): Bets are placed on guessing the number of goals to be scored by the second team in a given section of a match.
    10. Both teams will score (in match, 1st period, 2nd period, 3rd period): Bets are placed on guessing whether both teams will score in a specified period of a match.
    11. Main result (1X2) / goals: Bets are placed on guessing the result of a match and the number of scored goals. Both conditions must be met.
    12. Winning margin: Bets are placed on guessing by how many goals the chosen team will win the match.
    13. Most scored-in period: Bets are placed on guessing the period in which most goals will be scored. If two or more periods are most scored-in during a match, then the coefficient of these periods will be considered as equal to 1, unless a special coefficient is defined for an equal number.
    14. Least scored-in period: Bets are placed on guessing the period in which the least number of goals will be scored. If two or more periods in a match are least scored-in, then the odds of those periods will be considered as equal to 1, unless a special coefficient is specified for an equal number.
    15. First (second / third) period result: Bets are placed on guessing the result of a given section of a match. If there is no special coefficient on a draw, in case of a draw, the bet will lose.
    16. Who scores N goals earlier: Bets are placed on guessing the team whose number of individual goals will reach N earlier. If neither team is able to score N number of goals and there is no special coefficient for this, then the bet will be considered as lost.
    17. First team wins/number of goals: Bets are placed on guessing in case the first team wins how many goals will be scored during a match. Both conditions must be met.
    18. Second team wins/number of goals: Bets are placed on guessing in case the second team wins, how many goals will be scored during a match. Both conditions must be met.
    19. A player’s goals: Bets are placed on guessing how many goals will be scored by a chosen player. If the player does not participate in the match, then the coefficient will be equal to 1.
    20. Doubles: This position involves exactly two pucks scored by one of the players during the match (in the case of 3 or more goals, bets are considered lost).
    21. Hat-trick: This position involves exactly three pucks scored by one of the players during the match (in the case of 4 or more goals, bets are considered lost).
    22. Number of goals of the most scored-in period: Bets are made on guessing the number of goals scored in the most scored-in period.
    23. Number of goals of the least scored-in period: Bets are made on guessing the number of goals scored in the least scored-in period.



    Biathlon
    Biathlon is a winter sport that combines cross-country skiing and rifle shooting, with a target located at 50m. In the lying position, target diameter is 45mm and in standing position it is 115mm.

    The bets accepted for Biathlon are:
    Who will take the highest place: Bets are placed on guessing which sportsman or team will take the highest place according to the final protocol. If both participants delay from a distance or one of them does not come out for a tournament, then the bet will be cancelled and refunded.
    Race winner: Bets are placed on guessing which participant will take first place based on the final protocol. If there are two or more winners, then the bet will be cancelled and refunded.



    Formula 1
    A championship held in circuit racing, the World Championship is held every year and consists of separate stages. The winner of the championship is revealed at the end of the year. Both individual pilots and teams compete in this championship. The pilots compete for the World Champion title, and the teams for the Constructor’s Cup.
    Bets are accepted on the following positions: Winner of the race (racer pilot); Winner of the race (pit); I-III place (racer); I-VI place (racer); Qualification winner (racer); best of two.
    Winner of the race: Bets are placed on guessing on which winner will take first place based on the final protocol of the given race. If the racer is eliminated from the race, the bet loses.
    Best in two: Bets are placed on guessing which winning racer in a given pair will the highest place. If both drivers are eliminated from the race, then the winner is the one with most laps. If both drivers leave the race on the same lap, then the bet will be canceled and refunded.


    Baseball
    Baseball is a bat-and-ball game played between two teams of nine (or ten) players each. The number of substitutions is unlimited. A substituted player cannot return to the game. At the beginning of the game, the guest team is the striker.
    The baseball field is shaped like a rhombus and is divided into two parts: Infield and Outfield.
    Pitcher (P) - A ball-thrower, he stands in the center of a pitch or on a hill.
    Catcher (C) – A kneeled player is responsible for catching the ball.
    The place where the principal part of the game takes place is a diamond shape, in the corners of which there are "bases". In the south of the rhombus is Home, where the catcher kneels. East base is called first base, northern – second base and western - third base.
    Basemen - Each base has one baseman. Bases are square forms located in the corners of the rhombus. Basemen are called B1, B2, B3 (according to the positions). A shortstop (SS) helps them, which moves freely between the bases, though in most cases, the shortstop moves between the first and second base, as the first attack and major strike of the pitchers lays on these bases.
    The space within the bases is called infield, thus the outer part of the rhombus is the outfield, where three outfielders are located: right, center and left.
    Pitcher, catcher, shortstop, 3 infielders and 3 outfielders - 9 men in total are defense. The offence team consists of only batters.
    A baseball match is played through 9 innings. In the event of a tie, extra innings are played until a winner is revealed. There are exceptions, for example: in the Japanese NBL league, if a draw is reported after 3 extra innings, the game ends in a draw. Innings are divided into half-innings. That means that during the basic 9 innings there are 18 half-innings. A baseball match is always started by the guest team, so the finishing eighteenth half-innings of the game belongs to the home team. If after the eight half-innings the score is a draw, then the host team plays the eighteenth half-inning. If the host team wins after the eight half-innings, there is no need for the eighteenth half-inning and the match ends.
    Bets on baseball matches are accepted including extra innings, unless specified otherwise in the program.
    Bets are placed on the following positions: Winning, losing, odds, total, evens/odds;
    If a match is postponed or terminated, all placed bets will be cancelled and refunded to the player, with the exception of already played positions.



    Rugby
    Rugby is a team sport played with an oval ball, where both teams pass the ball to each other by hand or foot and try to place the ball in the opponents’ dead ball area behind the goal or to throw it into the H-shaped goalpost.
    The object of the game is for the two 15-player teams to collect as many points as possible complying the rules. The team with most points is declared the winner.
    Points are collected by scoring a try or kicks. A try is scored when a player enters the opponents’ dead ball area and places the ball on the ground. The team scoring a try gets 5 points.
    A dropkick goal – when a ball is kicked out during the game. It earns 3 points.
    A penalty kick – earns 3 points.
    A conversion – a free kick after a try kicked to pass between the upper posts and top bar of the goal. It earns 2 points.
    There are two halves in a match, the duration of each being 40 minutes.
    Bets are placed on the following positions: Winning, draw, losing; odds winning, total; the most scored-in half, time ball, teams individual totals, number of tries, evens/odds (if there is no try then it will be considered as even), first half result, total, odds, progressing to the next stage, first try, first point, which team collects a specific number of first points, winning margin, specific point difference, number of tries in 1st half, 1st team tries in the 1st half, 2nd team tries in the 1st half, which team scores more tries, which team score more tries in the 1st half, 1st half number of tries (odd / even) (if no tries, then it is considered as even), double result of tries.

    Rugby League
    Rugby (13) is a type of rugby with 13-player teams. A match is divided into two 40-minute halves. By scoring a try, a team gets 4 points, conversion - 2 points, penalty kicks -2 points, drop goal and field goal - 1 point.
    Bets are accepted on first team winning, second team winning, draw, odds and total scored balls, first half result, the half with most goals, timeball, odds-even.
    Bets are accepted on all positions and winning is paid based on the result of the regular time of the match (in other cases the other terms will be indicated in the title of a certain match or pairs).
    Bets are placed on the following positions: win, draw, lose; winning with odds; total; most scored-in half; timeball; teams’ individual totals; number of tries; even-odd; 1st half result, total, odds; progressing to the next stage; first try; first point, which team will score a certain number of first points; winning margin.

    Volleyball
    Two teams try to earn points by throwing the ball into the opponents’ side. There are six players in each team (including a point guard, who wears a different color uniform). Teams are allowed to make six substitutions in each set. Players occupy specific positions while serving a ball, for violation of which a player will be penalized. If players gain the ball, they move clockwise. Ball is always served by the player standing in the right corner at that moment. A point is won if the ball touches the ground within the outlined section of the opponents’ half or touches a player from the opponent team and leaves the court (ball is out of play when it touches the floor or any other items beyond the play area). A team is allowed to hit the served ball three times, and with the third hit it should be shot to the opponents’ half.
    A volleyball match lasts until three sets are won (unless otherwise specified in the program). Each set lasts until up to 25 points are won (in some tournaments it is up to 21 points, which will be indicated in the tournament title)- the fifth set is up to 15 points. A two-point advantage is needed as a minimum (i.e. the game does not end at 25-24 and continues until there is a two-point advantage).
    General Rules:
    a) In case the volleyball match is terminated, the coefficient of all positions will be equal to 1, with the exception of positions already played.
    1. Match result: Bets are placed on guessing the winner of the match.
    2. Handicap (in match, 1st set, 2nd set, 3rd set, 4th set, 5th set): Bets are placed on guessing the result of the teams’ individual scores for a specified section of a match considering a given point handicap.
    3. Number of points (match, 1st Set, 2nd Set, 3rd Set, 4th Set, 5th Set): Bets are placed on guessing the total number of points scored in a given section of a match.
    4. First team points: Bets are placed on guessing the number of points that will be won by the first team during a match.
    5. Second team points: Bets are placed on guessing the number of points that will be won by the second team during a match.
    6. Number of sets: Bets are placed on guessing the number of sets to be played in a match. In the event of a match being terminated, the current set will be counted and the position will be reported in accordance with item (a) of the Volleyball General Rules.
    7. Match score: Bets are placed on guessing the match score based on sets.
    8. Winner of first (second, third, fourth, fifth) set: Bets are placed on guessing the winner of the relevant set.
    9. Fourth set: Bets are placed on guessing whether there will be the fourth set in the match. If the match is interrupted during the 4th set, the result of the position "Yes" will be considered as won.
    10. Fifth set: Bets are placed on guessing whether there will be the fifth set in the match. If the match is interrupted during the 5th set, the result of the position "Yes" will be considered as won.
    11. Sets handicap: Bets are placed on guessing the outcome of a match based on sets considering a given handicap.



    Handball
    It is a team sport with two teams of seven players who play by hand and try to score more goals than their opponents’. Handball is played on a court with a wooden floor. The measures of a court are 20: 40m, with a 3x2 meter net goal in the center of each end. Both goals are surrounded by 6-meter (goalkeeper’s area) and 9-meter (free throw line) semi-circles. Handball is played with a leather ball with a circumference of 58-60 cm, weight of 425-475 g (for women 54-60 cm and 325-375 g).
    A match consists of two periods of 30 minutes (regular time) with a 10-minute break. There are 12 players in the team (7 field players and 5 substitutes). Substitutions are unlimited and a player can enter the court several times. Handball is played only by hand (only a goalkeepers are allowed to touch the ball with their foot). It is not permitted to move more than three steps with the ball; to jump up and down with the ball; to hold a ball inactively for more than 3 seconds and to play rough (blocking of opponent, pushing, and back-heeling). In case of infractions, a team is penalized by the awarding of a 6-meter penalty shot to the opponent team and the player is given a warning card.
    There are some exceptions in the championships of China and other countries, for example, if a team is advanced with the difference determined by the tournament then the match is finished with the score reported at this moment.

    General Rules:
    A) Bets are accepted on all positions only with consideration of the regular time of the match, unless otherwise specified in the schedule.
    B) In the event of a match being terminated, the coefficient of all positions will be equal to 1, with the exception of the positions already played.
    1. Match result: Bets are placed on guessing the match result.
    2. Handicap: Bets are placed on guessing the outcome of the match applying the given handicap.
    3. Double result (1X, X2, 12): Bets are placed on guessing the double result of the match.
    4. Number of goals (in match, first half, second half): Bets are placed on guessing the number of goals that will be scored in a given section of a match.
    5. Draw no bet (in the match, in the first half, in the second half): Bets are placed on guessing one of the two outcomes of a specified part of a match (1, 2). In the case of adraw, the coefficient will be equal to 1.
    6. Number of first (second) team goals: Bets are placed on guessing the number of goals to be scored by the given team.
    7. Most scoring period: Bets are placed on guessing the period in which most goals will be scored. If no special coefficient is specified for an equal number, then in the event of an equal number, the bet will be lose.
    8. Timeball: Bets are placed on guessing the outcome of the first half and the final result of the match. Both conditions must be met.
    9. Winning margin: Bets are placed on guessing how many goals each team will win.
    10. First (second) half result: Bets are placed on guessing the result of a specified section of a match.
    11. Double result of the first (second) half: Bets are placed on guessing the double result of a specified part of a match.


    Water polo
    A team sport where two teams of seven members (including one goalkeeper) play with the aim to defend their own goal area and to score goals by throwing the ball into their opponents’ net. Water polo is played in a 50-meter pool. The dimensions of the playing area are 20x30 m, with a minimum depth of 2 meters. The pool is divided into several imaginary lines: 15m central, 7m, 4m and 2m lines. Goal sizes are 3x0.9m. Water polo is played with a special waterproof ball, with a diameter of 6-71 cm, weight 400-450 g. Water polo is played in four quarters, with each quarter lasting eight minutes (regular time) with two-minute breaks (the second break lasts 5 minutes). The first team to reach the ball in the center starts the game. The team has 30 minutes for the offence (i.e. for shooting a ball on target). After this time, the ball is passed to the opponent.
    It is not permitted to touch the ball with two hands (only the goalkeeper can), to stand on the bottom of the pool, to submerge the ball, to play an offense against an opponent with no ball, to push an opponent with a hand or leg, or to submerge an opponent. Penalties are awarded if a foul occurs in the 5-meter zone. For rules infraction a player can be sent off for 20 seconds (until a goal is scored or a ball is lost). A player who is sent off three times leaves the pool with the right of substitution. There are 7 players in a team (including one goalkeeper). Substitution is not limited. For distinguishing purposes, teams wear white and blue caps. Goalkeepers’ caps are red.
    Bets are accepted on the following positions: Win, draw, lose; goals total, double result, quarter result, total and handicap, team total.
    Bets are settled on all positions and winnings are issued based on regular match time (unless otherwise stated in the title of a particular match or in pairs).


    Beach volleyball
    Beach volleyball is a team sport played on a sand-based court divided by a net. The aim of the game is to send the ball over the net and to bounce it in the opponents’ court, and to prevent the same effort from the opponent. All teams consist of 2 (two) players. No substitution is allowed during the game. If any of the players cannot continue the game, then his team will be considered as loser. A game is divided into sets. To win the game, a team needs to win both sets. Two sets are played at the beginning. To win, a team has to collect 21 points with a two-point advantage (i.e. at 21–20 points the game does not finish and lasts until a two-point advantage is gained by one of the teams). If the result of the first two sets is 1:1, the third set is appointed until 15 points (in some tournaments an alternative format is indicated in the tournament title). 1 scored goal is 1 point. In other words, one point is gained for each serve.
    A team receiving the point is allowed to serve the ball. Points are lost if they touch the ball more than three times or the ball falls in their own area. Also the ball must not fall out of the court or hit the net.
    Bets are placed on the following positions: first or second team (couple) winning; odds winning (match/set) and total (match/set); odds and total in this sport are indicated with points; number of sets (X), which team will collect (X) points.
    Stakes on this type of sport are: first or second team (pair) winnings, winning with odds (match / set) and total (match / set). Odds and Total are indicated in points in this sport. The number of sets each team will score (X) earlier.


    Futsal
    Futsal is also known as indoor football. Futsal rules are like football rules, but it has some specific characteristics. There are several versions of the game, the main difference being court sizes and number of players (one team may consist of 5-11 players). The length and width of the play area is 38-42 and 18:22, respectively. The penalty area is bordered with a 6-meter circle. One penalty shoot point is 6 meters from the center point of the goal and the other 10 m. The height of the goal is 2 meters, width 3 meters, while the ball circumference is 62-64cm, weight 400-440 g. There are two teams playing, each with 5-5 players, one of them a goalkeeper. No more than 7 players can be substituted and the number of substitution is not limited. The match consists of 20-20 minute halves, with a 15-minute break. Each team is allowed to take a one-minute break in each half. There is no offside rule in futsal.
    Bets are placed on guessing the match result (win, draw, lose); double result; odds winning and the total of scored goals.

    Bets are settled on all positions and winnings are issued based on regular match time (unless otherwise indicated in the title of a particular match or in pairs).


    Beach football
    This is a team sport game with rules similar to traditional football, where matches are held on a sand-based field with a length of 37 m and width 28 m. The height of the goal is 2.2 m and width 5.5 m. The diameter of the ball, made with plastic material or leather, is 68-71 cm, weight 396-440 g. There are two teams in a game, with 5-5 players (one goalkeeper and four outfielders). Up to 5 players can be substituted. The number of substitutions is not limited. Participants wear shorts, shirts and soft sports footwear: playing beach football barefoot is also allowed. The match continues for three periods, the duration of each is 12 minutes with 3-minute break.
    Bets are placed on guessing the match result (win, draw, lose), double result, also on odds winning and total of scored goals. Bets are settled on all positions and winnings are issued based on regular match time (unless otherwise indicated in the title of a particular match or pairs).
    If a match is postponed and is not held within 24 hours of the date specified in the program, then the calculations for all the positions will be done with a coefficient equal to 1.0.


    American Football
    Results are calculated including extra time (unless otherwise indicated in the program). As an exception, some tournaments may count the result based on regular time (four quarters of 15-15 minutes), in this case, besides the principal position of the bet (position: 1 - 2) there will be positions Draw (X), (position 1-X-2) and correspondingly all positions of the bet will be settled based on the regular time. There are two teams in a game (11-11 players), playing with an oval-shaped ball on a rectangular field (length 120 yards/109.728 m and width 53.3 yards/48.738 m, with two goal areas identical to rugby goals, 3 meter high and 5.7 m distance between the poles.
    The aim of the game is to score more points than the opponent, and to do so a player has to gain possession of the ball and run forward, carrying the ball into the end zone for a touchdown, until he is tackled and pushed to the ground. There is a limit of 4 offenses for each team at one time.
    The offensive player (the team) is required to cross the 10-yard section. Every attempt is called a “down.” If the attacking team passes 10 yards, it still gets 4 attempts for the next 10 yards. If a team fails to use this chance, then the ball will be transferred to the opponent. If a team crosses all 10 yards and scores touchdowns, the team receives 6 points and a 1-point shot (conversion) is appointed. A conversion (without touchdown) during the game earns 3 (three) points. Playing of the ball instead of conversion and then scoring a touchdown again earns 2 points.
    Bets in this type of sport are placed on guessing the main result of the match (half, quarter), odds winning, match total, teams’ individual total, overtime total, most scored-in half.

    Australian Football
    There are two teams in a game (18-18 participants in each team). The aim of each team is to move forward to gain points by scoring goals. Each team has two goal posts placed next to each other. Scoring a goal in a larger goalpost is 1 point and one scored with a kick into the narrower goal is worth 6 points. The height of the goalpost is not limited. A player can run 10 steps with a ball in his hands, then he has to pass the ball to his team member or continue running after dropping the ball on the ground. Passing of the ball is allowed by kick or hand in any direction. Regular time consists of four 20-minute periods.
    In this type of sport, bets are placed on guessing both the regular time and period result, odds winning and totals including extra time (unless otherwise stated).


    Badminton
    It is a type of sport where players hit the shuttlecock over the net with a racquet. It is mostly played indoors. Badminton players are required to be fast and physically strong.
    Bets are made on the winning/losing of a player (or a pair), odds and number of points (unless otherwise stated in the program). If the match is temporarily suspended and does not finish on the same day or is postponed indefinitely, then the bet remains valid until the end of the match or tournament.
    All bets will be void if a match has not been completed due to a player's (team’s) termination for any reason or refusal to participate in the tournament. Principal result: win/lose (1;2), any odds and correct score in sets, winnings for these positions will be issued based on a coefficient equal to 1,0. bets on total. Winnings for sets which were already played prior to match termination (retirement, disqualification) are issued based on the given result. A bet on total (more) is won if the total was more at the moment of match termination, thus the bet on less is deemed as lost.
    If one of the players (teams) terminates the game for any reason and refuses to take part in it, all bets will be void. Bets won for these positions: main results win/lose (1 2), any odds and correct score, will be issued based on a coefficient of 1.0. Bets placed on totals and sets that have already been played before the match suspension (conceding, disqualification) will be paid according to the reported results. The bet placed on totals (more) will win if at the time of the match termination it was reported as more, therefore the bet placed on less will be considered lost.


    Bandy
    Bandy is a team winter sport played on an ice field (length – 90-110 m, width – 45-65 m). The players move on skates and use camans (except the goalkeeper). There are 11-11 players in each team. Goalkeepers are allowed to play using their hands in their penalty area. The width of the goal is 3.5 m, height 2.1 m, and the ball diameter is 6 cm, weight 58-62. The players aim to direct the ball into the opposing team's goal. A match consists of 45-45 minute halves. Bandy has much in common with ice hockey and football. In northern countries, where this sport is most common, in winter a football pitch is covered with water and frozen to be made use of as a Bandy playing area.
    Bets are placed on guessing the result of a half and a match, odds winning and total, double result and first half total, first period odds, individual totals of a team (unless otherwise stated in the program).
    If the match is postponed and it is not held within 24 hours, the winnings for these positions will be issued based on a coefficient equal to 1,0.


    Beach Handball
    A type of sport where two teams compete on a sand-based field. Players play only by hand and try to score in the opponents’ goal. The match consists of two 10-10 minute periods with a 5-minute break.
    Bets in this sport are based on the main result, winning with odds and the number of points, as well as double result, period results, most scored-in period, total of the first period, odds of the first period, teams’ individual totals, number of goals (even / odd). Results are calculated based on the regular time of the match (unless otherwise specified in the program).


    Chess
    Chess is a two-player strategy board game played on a square board with black and white pieces and with 64 light and dark squares. Each player begins the game with 16 pieces: a king, a queen, two rooks, two knights, two bishops and eight pawns. Each piece moves based on certain rules and each can be captured (except a king) by an opponent’s piece. Capturing a piece is not obligatory, unless it is impossible to defend the king with another move. The game is started by “white” pieces, and moves are done in turns. The object of the game is to checkmate the opponent’s king. This occurs when the opponent's king is in check, and there is no legal way to prevent the attack. In official tournaments, the time of moves is regulated and controlled with a chess clock. If the player exceeds the time for making moves, then the player loses.
    A game may end in a draw in the following case: a) Stalemate - when a player whose turn it is to move is unable to move. b) Insufficient material – a player may claim a draw if their opponent has insufficient material to checkmate; c) If both sides make the last fifty moves and no pawn has been moved and no capture has been made; d) Draw agreed by the players. e) Referee’s decision (at the demand of one of the players);
    Fast chess is a type of chess where the allotted playing time is from 15 minutes up to 1 hour.
    Bets are placed on a player’s (or a team’s) winning, drawing, losing, and the winner of the championship (tournament). A match result is based on the results of the sets involved in the match (unless otherwise stated in the program). If a meeting is temporarily suspended or postponed for an indefinite period of time, then bets remain valid until the end of the match or tournament.


    Curling
    Curling is a type of winter team sport, a variety of skittles, in which 4-member teams compete with each other by sliding 20kg stones over a sheet of ice. The players aim is to get the stone in the middle of the circle at the end of the pitch. The players have to propel and slide the granite stone so that it comes to a stop in the center of the circular target or as near as possible, but not beyond 1.83m from the center. The team gains a point for each propelled stone if it stops nearer to the center than the opponents’ one. A game usually consists of 10 independent periods, the so called “end”. During each “end”, a team throws eight stones per turn. Stones are propelled from the throwing line.
    The players move along beside the stone as it slides down the ice field up to the next line (called "hog"). Before the stone reaches the hog line, the participants can adjust the stone’s speed (acceleration, deceleration, change of trajectory) by means of a curling broom or brush. The team who earns more points after ten ends is the winner. In case of a draw, an extra end will be appointed.
    Bets are placed on guessing the main result, winning with odds and the number of points. Results are calculated including the extra ends (unless otherwise specified in the program).

    Cycling
    There are several categories of cycle racing: road bicycle racing, cycle-cross, track cycling, mountain bike racing and BMX. Individual and group bicycle racing is an Olympic sport. Non-Olympic categories include team racing, multi day racing, mountain tour, criterion and couple racing. Women and men participate in cycle racing.
    Bets are placed on predicting the best cycler, the winner of the tournament, winner of the tour (single/group) (unless otherwise specified in the program). In order for a bet placed on the position “best cycler” (single/group) to be active, both opponents must start the tour, otherwise the bet is annulled and refunded. If any player is withdrawn from the race for any reason, then the opponent will be considered the winner. If both cyclists leave the race, then the bet on the position “best cycler” is annulled and refunded.

    Darts
    Darts is a game in which darts are thrown at a circular dartboard fixed to a wall. Players throw darts from 2.37m distance. The center of the bullseye is 1.73 m from the floor. The standard dartboard is divided into 20 equal sections, numbered from 1 to 20 points. There are three concentrically placed circles on the board. Hitting one of the large outer portions of each of the numbered, scores the points the value of that section. On hitting the middle circle (triple ring), a player receives the point with this formula X3. By hitting the inner (double) circle, the number of the sector is multiplied by 2. The most popular version of the game has all players starting with 501 points (there is also 301, 701 and 1001). The aim of the game is to gradually deduct points by the number the darts hit until the score reaches zero. Whoever can do it first is the winner. One turn allows the player to throw three darts. The challenge in darts is that the player has to score exactly zero points.
    Bets are placed on guessing the winner of the game, losses, winnings with odds, total, or best player. Odds and total are calculated based on sets (unless otherwise specified in the program).

    Field Hockey
    Field hockey is played on a grass field of dimensions 91.5 X 54.9. A rectangular pitch is bordered with white side and end lines. Field is divided into two equal parts by the middle line. Each part of the field is divided with a 22.87-meter line (goal line). There are net goals, with dimensions 3.66 X 2.14 cm, in the center of each end line, where a semi-circle is drawn around the net goal (shot line). 6.4 m from the goal is a penalty point.
    Field hockey is played by two 11-11 men teams (including one goalkeeper). The game consists of two 35-minute halves with a 10-minute break. Only three players can be substituted. Players are not allowed to touch the ball with their foot or hand (only the goalkeeper has the right to touch the ball with his hand or kick it if it comes in the semi-circle). It is not permitted to raise the caman (stick) to the height of the shoulder, to backheel, push, catch the opponent, stop the ball by hand, play without a stick, or throw a ball up in the air aiming to hit it into the semi-circle. Infraction of the rules will lead to a free strike, penalty corner strike or penalty. A corner penalty is hit from any point of the frontal line (no less than 9.1 m from the nearest goal post).

    Bets are placed on guessing the regular time result, half result, odds winning and match total. For double, results will be calculated based on the regular time of the match (unless otherwise specified in the program).


    Floorball
    Floorball is a type of team sport played on a play area surrounded by 50 cm sides (40x20 m). The team has 6 field players and a goalkeeper. The goalkeeper does not have a floorball stick. The ball served by the goalkeeper must touch the ground before the half court mark. It is not permitted to swing the stick above the knees, touch the opponent with a stick (hitting, blocking or lifting), to jump on the field, play with a ball or stop it with knees or other body parts. In all these cases a free kick will be awarded to the opposing team.
    The player is sent off the pitch for 2 minutes if he plays without a stick, plays roughly, pushes the opponent to fall; attacks the goalkeeper or tries to hold him with hands, stops the ball with head or hands or tries to tackle either in a lying or kneeling position. A player is sent off for 5 minutes for deliberately making an opponent to fall in order to stop.
    Bets are placed on the main result, the double result, winning with odds and the match total. Results are calculated based on the regular time (unless otherwise specified in the program).


    Snooker
    Snooker is a type of billiards. The aim of the game is to pot as many balls as possible and gain points according to the game rules. The set consists of frames. At the beginning of the game, 15 balls in a pyramid-shape are placed on the table with 6 colored balls, each of which are located in a particular place on the table. The white cue ball is used to pot the colored balls. The players have to pocket the colored balls in the correct sequence. In case of a draw (after sinking all balls), the frame will be finished with the black ball. Points are as follows: red- 1 point, yellow -2 points, green-3 points, brown 4 points, blue-5 points, pink-6 points and black -7 points.
    Bets are placed on win, lose, odds win, number of points, number of frames, tournament winner, best player. In this type of sport, odds and totals are calculated based on sets (unless otherwise specified in the program).

    Sumo
    Sumo is one of the oldest Japanese wrestling sports, with simple wrestling rules: the winner is the wrestler who gets the opponent to move out of the circle or touch the floor inside the circle with any part of body aside from feet. It is not permitted to hit with hand or leg, choke or graban opponent by the hair. A wrestler (Sumotor) whose mawashi (belt) becomes unfastened will be disqualified. It is also not permitted to intentionally unfasten the opponent’s mawashi. For such action the main referee (Gyōji) will punish the wrestler severely.
    Bets are placed on win, lose, tournament winner, best player (unless otherwise specified in the program).


    Table Tennis
    The main equipment for Table Tennis is: a table, a grid, bats and a ball. The table can be made of any material. Length - 274 cm, width – 152.5 cm, height - 76 cm. The surface of the table is painted in one dark tone (usually green or blue) and is bordered by a 2 cm white line. The grid set includes a support bar, a cord and a net, with a length of 183 cm and a height of 15.25 cm. The top edge of the grid is bordered by a 15 mm wide strip, which is of a different color. The white or orange plastic ball has a diameter 40 mm, weight 2.5-2.8. At least 85% of the bat is made of wood, which is covered by a rubber layer or two-colored sandwich. The dimensions of the table space are: length - 14 m, width – 7 m, height - 4 m. The program of competition consists of 6 disciplines: singles - women, men; double - women, men, mixed couples, team.
    Each point scoring is started by serving a ball. In single play, the first server is revealed by tossing a coin. The serve must be made from an open palm, the ball thrown up no less than 16cm then struck so it bounces on the service side, moves over the net, then bounces on the receiver’s side. If the player tosses the ball but fails to hit, the point will be lost. The serve will be replayed if the ball touches the net or the parts of the grid and bounces in the opponent’s half. After every 2 points, the serving right is given to the opponent. A rebound is allowed only after the ball bounces in the receiver’s part. The ball can be repelled with the hand holding a bat. Point scoring will continue if the ball hits the net or the stand, but still bounces in the opponent’s side. A point is lost by the player who fails to hit the ball bounced back after it drops in the opponent’s half near the net and bounces back over the net.
    Game consists of 3 (or 5) sets, each set is played up to 11 points (unless otherwise specified in the program).
    Bets in this type of sport are placed on guessing the winner (player, team) of the match (set), win with odds, total, number of sets. Odds and total are calculated based on points. If the match is temporarily suspended or postponed for an indefinite period, the bets remain valid until the end of the match or tournament.


    Skeet Shooting (Clay Pigeon)
    Skeet shooting is a type of shooting sport, where participants, using shotguns, attempt to break clay targets mechanically flung into the air from fixed stations. There are 5 target shooting points located for trench stand and 15 shooting stations. The distance between the points is 3.20 m and 15 m from the firing line to the shooting station. Stations are in 5 groups, 3 for each firing point. The height of the target plate is 25-27mm, diameter 110 mm, weight 100 or110g. The color (orange, white, yellow, black) must be the same for every player.
    Each group has a 3-3 firing machine, throwing plates in different directions. The scheme is set up so that nobody can predict which station will fire. Technical staff loading the stations with the plates are in a special hole, protected with a screen.
    All kinds of shotguns are allowed, 12-caliber weapons, including automatic models. It is not permitted to use compensators which will obstruct other shooters. The maximum length of cartridges is 70 mm, maximum diameter of shot is 2.5 mm, and maximum weight of charge is 24 grams. Black gunpowder is prohibited, as well as the use of incendiary and traced cartridges.
    Teams of 6 players give fire. 5 sportsmen stand on firing points and the sixth is ready to take №1 firing point. Each point shoots one target. After each shot, the participant moves to the right of the firing point, №5 shooter stands back and is ready to take №1 point. Shooting continues for the whole round until it finishes. Each round consists of 25-25 shots for each participant. The shooter will charge the gun with two cartridges and give a ready signal at which point the station throws a plate. If the participant misses the first, he can shoot the same target from the second gun barrel.
    Each team consists of 3-3 shooters during international competitions. 125 targets are thrown in the individual competition, while the best team is revealed with the result of the first 3 X 125 shootouts.
    Final series are set for revealing the winner among 6 best shooters with 25-25 shots. These results are added to sum of points from previous series. The winner is the one with the most points.
    There are 8 firing stations on the field, as well as "high house" (left) and "low house" (right). Targets are thrown from "High house" at 3.05 meters from the ground, and from the "low house" at 1 meter. Plates must cross over the central square and fly in the air at 65 2 meters. Timer shoots the plate after 0-3 seconds from shooter’s signal. Plates are exactly the same as in a trench stand competition. Maximum length of cartridge is 70 mm, the shot (diameter 2mm, weight of final press is 22g) is spherical and is made of lead or its alloy. It is not permitted to use black gunpowder, as well as pellet and incendiary cartridges.
    Sportsmen shoot per turn from each firing point. They are provided one target from “high house" and one from the "low house". Double targets must appear simultaneously. Sportsman must shoot from #8 firing point until it crosses the center line. Counting of points is the same as for a trench stand.
    Bets are accepted for: winner, top 3 players and best in two.


    Rowing with Kayak and Canoe
    A type of water sport involving racing in a kayak or canoe. The Canoe International Federation combines six technical disciplines, including two Olympic disciplines: Sprint and Slalom. Competition with kayak and canoe are held in still waters, either in natural or artificial. The length of a racing route is 1000 m, width 150 m, path width 9 m. Paths are divided with floaters.
    (K-1) The length of a one seat kayak is 5.2 m, width 51 cm, weight 12 kg; The length of a two-seat kayak (K-2) is 6.5 m, width 55 cm, weight 18kg; a four-seater (K-4) length 11 m, width 60 m, weight 30 kg. A one seat canoe (C-1) is length- 5.2m, width 75 cm, weight 16 kg; a two-seater (C-2) length 6.5 m, width 70 cm, weight 20 kg; a four-seater (C-4) length 11 m, width 70 cm, weight 20 kg. A kayak oar has two wings and a canoe oar has 1. Sportsmen wear shorts and shirts with specific signs and numbers.
    Major official competitions are held in 9 men and 3 women disciplines. Men - one seat kayak – 500 and 1000 m; two-seats - 500 and 1000 m; four-seats - 1000 m; One seat canoe – 500 and 1000 m; two-seats - 500 and 1000 m;
    Women - one seat kayak – 500m; two-seats - 500 m; four-seats - 500 m;
    The boats occupy a place at the start line based on a coin toss and begin to move at the referee’s sign. In case of two false starts, a participant is removed from the competition. The boat finishes the distance when it passes between the two red flags. The winner is the one who covers the distance fastest.
    Bets are accepted on guessing the winner of the race, the top 3 athletes and best in two.


    Shooting
    Using a pneumatically-propelled rifle or pistol, players shoot at a stationary or moving target. The athletes fire from a firing line, in front of which a wind direction indicator is mounted at 10 and 30 meters. Targets are divided into 10 concentric zones which correspond to the due points. The maximum weight of small-caliber rifle is 8 kg for men, 6 kg for women. The maximum caliber is 5.6 mm. The maximum weight of a small-caliber standard rifle is 5 kg, the maximum caliber is 5.6 mm. The maximum caliber for any large-caliber and standard rifle is 8 mm. The weight of small-caliber rifles matches the relevant rifle weight. The maximum caliber for a pneumatic rifle is 4.5 mm. Participants can use any weapon during the competition that shoots with compressed air or carbon dioxide gas.
    Shots are made from three positions: 1. Prone position – the shooter holds the gun with both hands, one arm and a strap; 2. Standing position – the shooter stands on the ground with both legs. Left (or right) hand and arm may rest on the chest or hip, but a strap is prohibited. The shooter holds the rifle with both hands, one arm and chest, including cheek. 3. Kneeling position – right foot toe, right knee and left leg touching the ground. The shooter holds the rifle as in the standing position, but touches the left elbow to the left knee. A strap is allowed, including a pillow, under the right shin. The pistol barrel diameter is 5.6 mm, caliber 0.22 mm. Sportsmen must hold the gun in one hand. Using a footrest or optic device is prohibited.
    Olympic shooting sport types are:

    Men: 1. Shooting with a small caliber rifle. Distance 50 meters. 60 shots, prone position. 2. Shooting with a small caliber rifle. Distance 50 meters. 120 shots (3X40), three position: 40 standing, 40 kneeling, 40 prone; 3. Shooting from a pneumatic rifle. Distance 10 meters. 60 shots, prone position; 4. Shooting from a small caliber pistol. Distance 50 meters, 60 shots. 5. Fast shooting from a small caliber pistol. Distance 25 meters, 60 shots (2X30). 6. Shooting from a pneumatic pistol. Distance 10 meters. 60 shots
    Women: 1. Shooting with a small caliber rifle. Distance 25 meters. 60 shots (3X20), three position: 20 standing, 20 kneeling, 20 prone; 2. Shooting from a pneumatic pistol. Distance 10 meters. 40 shots; 3. Shooting from a small caliber pistol; Distance 25 meters, 60 shots (2X30). 4. Shooting from a pneumatic pistol. Distance 10 meters. 40 shots.
    Based on the regular time results, 8 best shooters participate in the final with the right of 10 shots. A winner is revealed according to the total points gained during the regular and final series.
    World and Europe Championships are more diverse than Olympic. One of the traditional sports of these competitions is shooting mobile targets from within an open, square, roofed shooting area .
    The distance from the shooting line to the target is 50-52.5 m, width of the open space - 10 m. Shooting a mobile target is like boar hunting. An image of a boar is placed on the mechanized target. It has painted target circles on its back and moves in the open area in both directions. In slow movements, it crosses the target area in 5 seconds and in fast- in 2.5 seconds. Shooting the target scores from 1 up to 10 points. The weight of a rifle and optic device must not exceed 5.5 kg. The shooter shoots in a standing position without any footrest. Use of a strap is not permitted. The winner is the one with more points.
    Bets are placed on guessing the winner, top 3 players and best in two.


    Triathlon
    A triathlon is one of the most complex and multiple-stage competitions, involving swimming, cycling and running.
    The competition is held at three different distances: short - swimming 1.5 km, cycling - 40 km, race - 10 km; Long distance - 2.5 km, 80 km and 20 km respectively. “Iron Man” distance - 3.8 km, 180 km and 42,195 km (marathon).
    The competition starts with swimming. Sportsmen wear an elastic outfit that is suitable for all three types of sport within the triathlon. Its thickness should not be more than 3 mm. It is prohibited to use any additional accessories (fins, etc.). Participants start in shallow waters. The route is marked with floaters to a 50 m distance. If the water temperature is lower than normal, the competition will not be held. A boat floats 25 meters from the leaders to indicate the direction to swim in. If a sportsman raises a hand, the boat moves to help him.
    As soon as swimming is finished, cycling starts. Running is the final stage. The completion of the run is the end of the competition.
    Bets are placed on guessing the winner, top 3 and best in two.


    Horse Riding
    Horse racing sport competitions come in various disciplines (dressage, steeple-chasing, triathlon, horse racing, etc.). Classic types are: dressage (horse training), steeplechase (overcoming obstacles) and triathlon.
    Official tournaments in dressage are held in a sandy, flat-surfaced riding hall measuring 60x20m. The distance between the riding hall and the spectators must be at least 20 m, and fence height 30 cm. A horse is checked for its development and capabilities during the competition. Participants complete mandatory rounds to show off the various allures of the horse, stopping, turning, figures, etc.
    A horse has to complete technical tasks during the competition time, which are evaluated with relevant points. If a rider makes a mistake, a signal will notify the rider that the task should be continued from the point the mistake was made. For each mistake there are penalty points: First time – 2, second time – 4, third time – 8. In case of a fourth mistake, the participant is eliminated from the competition and is left without a place.
    Maneuvers are evaluated using a ten-point system by 5 referees standing in 5 different points of the riding hall.
    Steeple-chasing, or overcoming obstacles, is the most popular discipline in horse riding. The competition is held in a fenced field where 15 different obstacles are set up. The distance of the route is determined by the number of obstacles and the conditions of the competition. A rider who fails to keep control of the time, has penalty points credited. There are also penalties for all other errors made on the route. During a typical steeple chase, the height of obstacles does not exceed 1.70 m and the width not more than 4.50 m. The maximum length of the route from the start line to the finish line, expressed in meters, must be equal to the number of obstacles multiplied by 60. In official competitions 12-15 obstacles are used, the height of which varies from 1.30 to 1.60 and the width - from 1.5 to 2.0 m. The length of water obstacles is at least 4m. The winner is the competitor who will get the least penalty points and will cover the route fastest.
    Triathlon consists of three separate competitions: Riding (dressage), field examinations and steeplechase. Competitions are held for three consecutive days. A rider competes with the same horse in all three disciplines. The competition program includes personal and team championships. As a rule, there are 4 riders in a team and 3 best results are considered in total. Each member of the team is considered as an individual participant and points earned by them will be counted in a personal total. Field examinations held on the next day of the competition are held on 4 sections: a) roads and paths, b) steeplechase c) roads and paths, d) cross. Steeplechase covers the distance of 1800-3000 meters, where 3 obstacles, with 120 cm height and 2m width, are placed. The distance of the cross is 4500 -7200m, with four 120cm height and 3m width obstacles at each kilometer.
    Bets are accepted for guessing the winner, top 3 and best in two.


    Swimming
    Swimming is one of the most ancient and popular types of sport. Competitions in freestyle, breaststroke, butterfly and backstroke swimming cover different distances.
    Swimming competitions are held in a 25 or 50-meter swimming pool. The participants of the Olympics compete in a 50-meter pool. The swimming pool is divided into eight 2.5 m. wide lanes.
    Major disciplines of swimming are: Freestyle - 50, 100, 200, 400 m (women, men); 800 m (women); 1500 m (men); Backstroke - 100, 200 m (women, men); Breaststroke - 100, 200 m (women, men); Butterfly - 100, 200 m (women, men); Individual medley - 200, 400 m (women, men); Freestyle relay – 4x100, 4x200 m (women, men); Team relay – 4x100 m (women, men);
    During the competition, swimmers wear a short non-slip swimsuit and are allowed to wear a swim cap and goggles. The athlete has the right to swim only in his lane. In all disciplines (except for backstroke) the start is indicated by a sound signal and swimmers dive into the pool from the starting points. At the moment of starting backstroke, swimmers are in the water, each in their lane, facing the pool bead. It is permissible to hold a bead or railing, and for foot support to use only the underwater part of the pool wall. At the start signal, the athletes jump off the wall and start swimming.
    Freestyle stroke gives a sportsman the freedom to choose any swimming style except for breaststroke, butterfly and backstroke. Freestyle swimming is the fastest style of swimming. During a race, the competitor circles the arms forward in alternation and kicks his feet up and down. 1 cycle of classical freestyle implies one movement of each arm forward in alternation and 6 strokes with the feet, one inhalation and one exhalation. Feet are moved in alteration vertically up and down (movement, kick) and down-up (preparation for movement). The movement begins with the elbow slightly bent and continues in the following order: fast-forwarding of the hand in the air, "water grasp” with palms and moving in direction of the body, then sagittal plane, arching form and to direction of the thigh.
    Breaststroke is a swimming style in which the swimmer lays on the water surface face down, arms extended straight forward and legs extended straight back. The hands come together with facing palms in front of the chest and the elbows are at the side at the body. With legs the swimmer does a frog kick. After this whole cycle, the swimmer lifts himself above the water.
    Butterfly is similar to breaststroke but is a developed and improved version. While swimming butterfly, a swimmer lies on his breast, moves both arms and legs simultaneously and symmetrically, lifts his hands, makes a half circle in the air and submerges again in the water, again moving them in a semicircle. His legs move synchronously. It is prohibited to move hands by turn.
    Backstroke. A swimmer performing backstroke lies flat on his back; arms stretched with extended fingertips and legs extended backwards. The backstroke technique is similar to the freestyle swimming technique. According to the rules, the sportsman is allowed to turn over and make a summersault under the water. Also, it is allowed to swim up to 15 meters under the water after each overturn.
    Individual medley. This discipline implies individual competition on a determined distance. Swimmers have to swim four different styles in the following sequence: butterfly, backstroke, breaststroke, freestyle.
    Team relay. Each member of the team must swim his distance in a swimming style in the following sequence: backstroke, breaststroke, butterfly, freestyle.
    A swimmer is disqualified from the competition if he hinders an opponent from swimming, is late for the start, commits an unsportsmanlike act, does not obey the decision of the referees, touches the bottom of the pool or uses any backup (e.g. fins) or after the first false start.
    Bets are placed on guessing the winner, top 3 and best in two.


    Weightlifting
    Weightlifting is a type of sport in which athletes compete in lifting weights.
    Lifters compete on square, wooden board of 5-15 cm thickness (4x4m). In the men’s competition the barbell pole weight is 20 kg, length 2.2 m, diameter 2.5 cm. In the women’s competition, the barbell pole weight is 15 kg, length 2.01 m, diameter 2.5 cm. To add more weight to the barbell, they use discs of various colors and weight: 25 kg (red), 20 kg (blue), 15 kg (yellow), 10 kg (green), 5 kg (white), 2.5 kg (black), 0.5 and 0.25 kg (chrome). Participants must wear a special outfit, under which it is allowed to wear a T-shirt. Maximum width of the belt is 12 cm, shoe sole thickness must not exceed 0.5 cm, and the length of upper - 13cm. It is allowed to wrap wrists, kneels and hand palms with bondage, also to use elastic bandages for fingers, so that finger tips are visible.
    Sportsmen compete in two type of weightlifting – ‘snatch’ and ‘clean and jerk.’ While performing the snatch an athlete lifts the barbell from the floor to an overhead position in continuous motion, with straight hands, slightly bent legs, and then stands up. The clean and jerk consists of moving the barbell from the floor to overhead in 2 movements: from the floor to the shoulders, and then from the shoulders to overhead. The lifter puts down the barbell at the signal of the referee
    Competitions are held in the following weight categories: Men - 56, 62, 69, 77, 85, 94, 105, +105 kg; women - 48, 53, 58, 63, 69, 75, + 75 kg. Participants are weighed 2 hours before the competition starts. Each weightlifter has three chances. They must decide in advance in which weight competition they will participate in. After overcoming each weight, sportsman is allowed to order the next weight. It is allowed to change the declared weight and move to a higher weight. Each coming weight must be at least 2.5 kg more. A record try is an exception when weight can be increased by 0.5 kg. 1 minute is given to the sportsmen called into competition arena. After 30 seconds there is a warning signal. If within 1 minute the lifter is unable to lift the barbell from the wooden board, all three referees consider it as unsuccessful try. A winner in snatch and clean and jerk is the one lifting the more weight. In biathlon, a winner is revealed by summing up the two results. If there are sportsmen with equal results, the winner is the one with less body weight. If body weight is the same, priority is given to the one with fewer tries.
    Bets are placed on guessing the winner, top 3 and best in two.


    Judo
    Judo is one of the most popular sports in martial arts, where besides throwing, painful and choking methods are allowed.
    International competitions are held in a hall on a rectangular area padded with tatami mats, which are made of elastic material and have a flat surface. The overall size of a tatami is 16x16 meters and the size of the wrestling area is 10x10m. The wrestling and safety zones are separated by a 1m wide red line. Wrestlers wear Judogi, cotton kimono like jacket (uwagi) and trousers (zubon). The kimono are blue or white and tied with belts (obi). Rivals enter the tatami area barefoot, referees with socks. The competition might be personal, team, personal-team, qualification (open tatami). Summings in separate weights end in one day. An Olympic system is used for revealing prize holders. A gold medal is given to the winner in the final, silver to the second place. Bronze is given to the semi-final loser.
    Weight categories: men - 60, 66, 73, 81, 90, 100, above 100 kg. Absolute; women - 48, 52, 57, 63, 70, 78, above 78 kg. Absolute (any weight sportsmen participate in absolute championship).
    Combat lasts 5 minutes (regular time). Winning points are conferred to throwing, Osaekomi-Waza, Kansetsu-Waza (painful) and Shime-Waza (chokes/strangle). Throwing is successful if an opponent has no stand and has touched the tatami while falling, with any body part except the foot. Osaekomi-Waza is successful if the opponent lies on tatami upside town and is under control. Kansetsu-Waza is successful by twisting the elbow joints, forcing the opponent to stop combat. With Shime-Waza, the opponent is defeated or faints.
    Ippon is successful: a) throwing the opponent on the shoulder, if ippon is fulfilled with great force, speed and amplitude; b) Osaekomi-Waza of the rival in 25 seconds; c) Shime-Waza when the opponent gives a signal of defeat (maita). Combat is terminated for absolute winning, 10 points are given to the winner, 0 to the loser.
    Compound win (Sogo-gachi) will be awarded to the wrestler who has received a Waza-ari for throwing, and his opponent will be formally warned for breaking the rules during the match (Kay-Koku). A compound win equals a net win.
    Winning with Waza-ari priority: a) throwing the opponent over the shoulder, when the move is accomplished with less force and speed, unlike ipponi; b) for Osaekomi-Waza for 19-24 seconds (any evaluation of a relatively low quality received by the opponent does not affect the final result).The winner is given 7 points and loser 0.
    Winning with Iuko priority: a) throwing the opponent over the shoulder, when the move is accomplished with less force and speed, unlike ipponi; b) for Osaekomi-Waza for 10-15 seconds. (any evaluation of a relatively low quality received by the opponent does not affect the final result). The winner is given 5 points and loser 0.
    Winning with Koka priority when: a) throwing the opponent on his side, stomach, hip or bottom, when the move is accomplished with less force and speed b) for Osaekomi-Waza for 5-9 seconds. The winner is given 3 points and loser 0.
    After the end of the fight, if the score is equal, an additional 5 minutes until the golden point is given. If additional time was finished without a result, the winner is revealed by the referees (hantei). For violating combat rules and passive condition, a wrestler will receive a) Shido (remark) b) chui (warning), c) kei-koku (official warning) and d) Hansoku-Make (disqualification).
    The fight is judged by a referee on the tatami and 2 referees standing at opposite angles to the tatami. A head referee instructs, evaluates the moves, actions, records the violation and announces the result. Co-referees have the right to confirm or reject the decision of the head referee (based on majority voting rule).
    Bets are received on guessing the winner, top 3 and best in two.


    Diving
    Diving is one of the oldest types of sports. It includes platform, springboard and synchronous jumping. Competitions are held on a specially constructed structure: platform and springboard. The height of the platform is 10 m., springboard - 3m. The length of the platform is 6 m., width 2 m. and the springboard is 4.8 m. long and 0.5 m. wide. The springboard is flexible and moves in a vertical plane. Divers have to perform a number of dives according to established requirements, including somersaults and twists. There are several types of dives (forward dive straight, back one-and-a-half somersaults, reverse two-and-a-half somersaults, flying forward one-and-a-half somersaults). Each jump has its coefficient of difficulty. At approaching and entering the water, the sportsman should hold his body vertically and his feet stretched. At entering the water with the head, a sportsman’s hands must be straight so that it continues the line of the whole body. The amount of splash created by their jump into the water should be minimal.
    General disciplines in diving are as follows (women, men): 1. Individual dive from springboard 2. Individual dive from platform 3. Synchronized dive from springboard 4. Synchronized dive from platform. Competitions are held in several stages. In the beginning, men are given 6 jumps and women – 5 jumps. 18 sportsmen with best results progress to the next stage. Then, at the semi-final stage, men and women are given 4 jumps from the platform and 5 jumps from the springboard. Awarded scores are added to the initial scores. 12 best sportsmen move to the next stage. After this, at the final stage, all results are cancelled and sportsmen have as many jumps as in the previous stages.
    Referees assess the difficulty of the jump, its quality and accuracy. Assessment is made using a 10-point system. 7 referees announce their assessment after which they are summed up and a mean value is calculated. The diver with the highest scores is declared as the winner.
    Bets are accepted on guessing the winner, top 3 and best in two.


    Fencing
    Fencing is a type of martial arts. It includes three forms of fencing: foil, épée, and sabre. The fight is half on a plain surface track with the length of 14 m., width 1.5-2 m. The program of the official competition is divided into three competitive scenes: foil, épée, and sabre. All three weapons are made of solid steel. Maximum weight of the foil is 500 grams. Maximal length of the blade is 90 cm., total length 110 cm. The foil has a small circular hand guard that serves to protect the hand from direct stabs, its diameter is 12 cm. The puncture zone is restricted by electronic jacket. The épée is a thrusting weapon like the foil, but heavier, with a maximum total weight of 770 gr., length 110 cm, and a guard dimeter not exceeding 13.5 cm. In épée, the entire body is a valid target. The weight of the sword does not exceed 500 gr., length of the blade 88, total length 105. The 15 cm hand guard on the épée is a large circle that extends towards the pommel. It is allowed to stab the head, hands and body over the waist. The complete fencing kit includes: white protective form-fitting jacket and breeches, socks that cover the knee, fencing shoes with flat soles, and a mask. Touches are scored by a special electronic device. Both men and women participate in competitions in foil, épée, and sabre.
    An individual tournament is held in 3 stages. At the first stage, sportsmen are divided into groups by 5-7 persons and compete in a circular system. The match lasts up to 5 punctures, but if the winner is not determined in 3 minutes, the so-called decisive puncture is announced. At the second stage, in the elimination tour, the opponents are paired in accordance with the rating. The match lasts up to 15 punctures, with 3-3 minute periods. After this round, finalists (4 or 8 fencers) fight for determination of the champion in accordance with the rules of the Olympic system. The Olympic system is used in team competitions. A team consists of 3 leading and 1 reserve member. The first paired fight lasts up to 5 punctures, the second one - up to 10 and the third – up to 15 etc. The last match lasts up to 45 punctures. Before beginning the match, opponents stand face to face at a distance of 2 meters from the center of the fencing track. General commands of the principal referee are: “en garde!” “allez!” “halte!”.
    In competition with foil and épée, the touch is scored when the sequence of the so-called fencing phase is maintained. For example: A fencer first parries and then performs an attack. An attacker is a player who is ready to be first to stab the opponent.
    During a combined attack (a series of moves to confuse the opponent), the fencer who is parrying can do a stoppage riposte, if the goal is reached before starting the last stage of attack.
    In accordance with the rules, a fencer’s actions should comply with a particular scenario (fencing phase): offence, parry, response, defense. In competitions with the foil, there are no such rules and the score is awarded to the fencer who touches their opponent first. Also, if opponents have touched each other in an interval of less than 1/25 second, a reverse touch is scored. A fencer should hold the weapon in one hand and it is not allowed to use the another hand. For violation of this rule, the fencer is warned and afterwards has points deducted. If the fencer crosses the side line in order to avoid a touch, he is given a warning and next time his opponent is awarded 1 touch.

    Bets are placed on guessing the winner, top 3 and best in two.


    Taekwondo
    Taekwondo is a modern Korean martial art (“tae”- kick, “kvan”- fist, “do”- art, way), meaning defense without weapons.
    The competition is held on a square (12x12 m) area covered with an elastic mattress, with an 8x8m blue square inside, the so called fighting area. A contestant’s equipment includes: a dobok (special white uniform), head guard, chest (trunk) protector, groin guard, forearm guards, hand protectors, shin guards and mouth guard. The Olympics have introduced 4-4 weight categories for women and men (women: 49, 57, 67, +67 kg.; men: 58, 68, 80, +80 kg.), other competitions are held in 8 categories for men and women (women: 47, 51, 55, 59, 63, 67, 72, +72 kg; men: 54, 58, 62, 67, 72, 78, 84, +84 kg.). The fight consists of three 2-2 minute rounds with 1-minute break between each round.
    It is permitted to hit a hand (fist) and a leg (foot), a body part that is protected (except for the spine), as well as to hit a leg (foot) into the opponent’s face area, including ears. The fighter is awarded 1 point for a valid punch to the trunk protector, 2 points for a valid kick into a face, 1 additional point if after the kick the opponent is in knockdown. The athlete is given a warning penalty (Kyong-go) or deduction penalty (Gam-jeom) for breaking the rules. Two "Kyong-go" or one Gam-jeom are equal to 1 penalty point (the sportsman is defeated if he receives 4 penalty points). Kyong-go is issued for the following violation: for crossing a penalty line; leaning forward or turning his back to his opponent; falling; escaping from the fight; grabbing, trapping, or pushing; attacking below the waist; punching to the face; or any actions not associated with sport. Gam-jeom is issued for attacking the opponent after "Kal-yeo”, attacking a rival who has fallen; deliberate hand-punching in the face; deliberate disruption of the meeting; screaming or shouting.



    Gymnastics
    Gymnastic is one of the oldest types of sport - vault, uneven bars, balance beam and floor exercises. Official competitions of gymnasts are held only indoors. At large international tournaments (Olympic games, world and continent championships, grand-prix competitions, etc.), as a rule a 90-110 cm high platform is used, with total area of 1000 sq.m. The program of competitions includes 6 disciplines for men (Floor Exercise, Pommel Horse, Still Rings, Vault, Parallel Bars and Horizontal Bar) and 4 disciplines for women (Floor Exercise, Vault, Uneven Bars and Balance Beam). The parameters of gymnastics equipment are determined by international rules.
    Floor exercises are performed on a carpet of 12m × 12m square, usually consisting of hard foam over a layer of plywood. Men’s exercise on the floor lasts no longer than 70 seconds and women’s exercise – for a minute and a half.
    The rings are suspended on a wire cable or steel square frame, from a point 575cm from the floor, the distance between the rings is 50 cm., diameter of the rings is 18 cm., diameter of the aperture is 2.8 cm. Wooden rings hung from belts and metal rails (total length - 300 cm) are attached to hooks with movable joints. The distance between the mat and the rings is 255 cm.
    The height of parallel bars, made of wood laminate, is 175 cm from the surface of the mat. The width between the bars within a range between 42-52 cm is adjustable dependent upon the needs of the gymnasts. The length of the bar is 350 cm., vertical cut size 5 cm., horizontal cut size - 4 cm.
    The width between the parallel axis of the horizontal bar is 240 cm. The distance between the landing area and the bar is 255 cm. The diameter of the bar is 2.8 cm. The bar is made of thick steel and is attached to the floor.
    The height of the upper of the uneven bars is 215-260 cm from the floor. The height of the lower bar is 140-180 cm. The horizontal distance between the bars is adjustable within a range of 90-160 cm. The wooden beam is round and its diameter is 5 cm.
    The balance beam is made of wood and is fixed horizontally. It’s length is 500 cm, the height from the floor to the surface is 120 cm., the width of the upper and lower surface is 10, and width is 13 cm.
    During official tournaments, each discipline (except for the vault) is assessed by two teams of referees A and B. A team assesses the difficulty of the exercise, B – technical and esthetic issues. The maximum assessment point in each discipline is (including encouraging points) 10 points. Primary assessment (on fulfillment of all compulsory requirements) is 8.6 points for men and 9.0 points for women. Premium points are awarded for fulfillment of difficult elements and penalty points for technical and compositional inaccuracies.
    Competitions are held in the following disciplines: a) individual; b) team; c) individual-team. The winner of the team competition is determined by the total of results gained by members of the team in different disciplines, in some cases with the results of multidiscipline events. Places in a multidiscipline event and individual places in particular disciplines are taken in accordance with the final results (in some cases, the results of qualification round are also considered.
    The length of a vault (women, men) is 160 cm., width 35 cm. length of runway 25 m., width 1 m., height of springboard is 20 cm. For women the vault is fixed transversely at 125 cm over the mat, for men – 135 cm.
    The size of the pommel hose (men) is similar to size of the vault and its height is 105 cm, while the height of the handle is 12cm.
    In official international competitions, 14 sets of medals are awarded: 8 sets of medals for men (on individual apparatus 6, multidiscipline event 1, team discipline 1), 6 sets of medals for women (on individual apparatus 4, multidiscipline event 1, team discipline 1),
    Large international competitions are held in 4 stages: 1. Qualification round (preliminary) for gymnasts and teams, during which finalists are determined. 2. Team final with participation of 6 best teams (men and women teams separately). 3. Individual competition with participation of 36 best sportsmen. 4. Final between 8 best sportsmen revealed by means of qualification tournaments in different disciplines.
    Participants of individual and team competitions (both qualifying and final tournament) have only one try on particular apparatus. The exception is vault in women, where two tries are allowed.
    Bets are placed on the following positions: winner; top 3; best in two.


    Softball
    Softball is a team sport like baseball. The game is played between two teams on a large field, with nine players from each team (men, women). The match is held in a 90° sector, the side length of which is 67.06 m. The field is usually composed of a dirt or brick-dust infield that contain a quadrilateral shape and running areas, and a grass outfield. The length of each side of the infield square is 18.29 m. There are four bases on the infield (first base, second base, third base, and home plate). Near the center of this square is the pitcher's circle which is located 13.11 m. from the home plate, and within the circle is the "rubber", a small flat rectangular piece of rubber about 30.2-30.8 cm in length and weighing 166.5-173.6 gr. All defensive players wear fielding gloves, while catchers wear a “catcher's mit”. Members of the offensive team wear helmets. The catcher must wear a protective helmet with a face-mask and throat protector, shin guards and body protector. All players are required to wear shoes which may have cleats or spikes. The length of shoes is 86.4 cm., diameter 5.7 cm, weight 1077 gr.
    The rules of softball are similar to those of baseball. Teams substitute each other in offence and defense positions. A player from the offensive team tries to hit the ball as far as possible, runs fast around the bases and returns to the fourth base “home”, to score 1 point. The aim of defensive team players is to catch the ball and throw it into the opponent’s out, so that the opponents to fail to score. After each of three outs, gained through defensive position, then the teams' roles are reversed. When both teams get 3-3 outs, one inning ends. The match is made up of 7 innings. The team that scores the most points wins. If the number of points is equal, the game continues until either side wins.
    Bets are placed on the following positions: winner; top 3; best in two.


    Synchronized Swimming
    A water sport for women, synchronized swimming involves solos, duets, trios, combos, or teams perform a synchronized routine of elaborate moves in the water with mandatory and any program, accompanied by music.
    Competition are held in a swimming pool with a size no less than 12 sq.m. The depth of the water during a compulsory routine is 3 m., during the performance of any program 1.7 m and the minimum temperature of the water is 24 C. During a compulsory routine, the swimmers wear black swimsuits and white swim caps. During the free program, competitors may wear custom swimsuits and headpieces, while in any other program they may wear the suits they like.
    The program consists of competitions among solos, duets, or teams (8 sportswomen in a team). Compulsory and free programs are performed with musical accompaniment. The compulsory program involves compositions with 6 routines which are chosen based on open voting. Each routine in the composition has its difficulty coefficient. The coefficient of no less than 3 routines must exceed 1.8. While assessing a sportsman’s performance, referees consider speed of performing the routine, accuracy, artistic impression and synchronization. Routines are assessed from 0 to 10 points with a half point precision. Highest and lowest marks are not considered. Remaining marks are summarized and divided into number of referees and then deducting two. The value is multiplied by the difficulty of the routine. Assessment of each routine is deducted and the final result is obtained. The athlete is awarded 2 penalty points if they: a) perform the exercise first incorrectly and then correctly (the exercise remains completely unassessed by repeating such a mistake); b) terminate the exercise at their own discretion and request permission to repeat it.
    When performing any program, route techniques and artistry are separately evaluated for accuracy with ten-point system In both cases, the scores are summarized, excluding high and low points. The sum of the points obtained for the performance technique is multiplied by 6, the points obtained for artistic - 4. The obtained result is divided by the number of referees minus 2. The final result is calculated according to the sum of the points obtained in the performance technique and the artistic. An athlete will be punished with a point penalty if : a) they deliberately use the bottom of the pool during a routine or in order to assist a team member; b) a routine is interrupted during the deck movements.
    The duration of an individual program is 3.5 minutes, duets - 4, team - 5, deviation ± 15 second is allowed.
    Bets are placed on the following positions: winner; top 3; best in two.


    Sailing
    Sailing is one of most ancient and popular variations of watersports, where the competition relates to skillful handling of a sailboat or yacht and racing using wind force on a determined distance and selected route.
    Competitions take place at sea or on a lake in accordance with the rules determined by the International Union of Yachting. Regatta organizers have the right to determine the average length of the race distance (30-40 km). Start, finish and curve areas are marked with colored flags. During a very strong or weak wind, the referees may decide to change the length or direction of the distance, suspend or delay the race. By class, yachts are of various size and weight. The keel is made of fiberglass or wood, duralumin, and the sail is made of dacron fabric. Yacht equipment includes an anchor, “protest” flags, identification marks on the sail and a rescue device. The parameters of the yacht must comply with corresponding requirements and rules. Any violation of these rules will be punished by disqualification. Yachtsmen wear a light, elastic suit and footwear.
    Regattas are held in different classes. Olympic classes are: windsurfing (men, women), 470 (men, women), Finn (men), Star (men), Europe (women), Tornado (mixed), 490 (mixed), Laser (mixed). A crew may consist of only pilot (windsurfing, Finn, Europe, Laser), pilot and roper (470, Star, 490) or a pilot and two ropers.

    They start in front of colored flags. Participants are given signals with an interval of 5-5 minutes for warning, preparatory and starting. If the yacht crosses the start line before the signal, the crew is required to turn around and start again. Maintenance, increase or decrease of a yacht’s speed is made only with the force of wind, by regulation of the sail and the boat.
    Participants in the competition must cover the exact distance as marked in an exact sequence from a previously defined side. One of the most important rules in yachting is giving way: 1. When yachts are on a different tacks (a tack is a yacht’s position towards the wind), a yacht on the left tack must give way. 2. When both yachts are on the same tack, the priority is given to the rear yacht. 3. When any yacht changes tack, it should give way to the opponent. 4. When both yachts change tacks at the same time, the crew on the left side of an opponent’s boat gives way. 5. When two yachts move with a crossing course, priority is given to the one moving in the right tack. At the end of each race, a yachtsman is obliged to admit his faults.
    At the same time, sportsmen have the right to protest an opponent’s actions. For violations, the crew is fined with two full penalty circles. If the crew do not admit their violations, the case is considered by a jury of appeal. A yacht which causes a crash is immediately suspended from the race. A Regatta consists of 7 races. For first place in every race the crew is charged with 1 penalty points, for second place - 2, for third place 3, etc. The best 6 results are entered into the overall standings. The crew, with fewer penalty points will win.

    Bets are placed on the following positions: winner; top 3; best crew out of two.


    Rhythmic Gymnastics
    This is a type of women’s sport, consisting of elements of sports gymnastics, acrobatics and choreography, a complex of exercises with and without an object. Gymnastics develops flexibility, movement coordination and plasticity and body control.
    Competitions are held on a 12x12 square carpet in a hall whose height in no less than 8 meters. Exercises are performed with musical accompaniment. During individual exercises, the following objects are used: skipping rope, hoop, ball, club and ribbon. A skipping rope is made of any synthetic material. It does not have handles and its length should be proportional to height of the gymnast. The hoop is made of wood or plastic and weighs a minimum of 300 gr., diameter 80-90 cm. The ball is made of a rubber or any synthetic material and weighs 400 gr., diameter 18-20 cm. The club is made of wood or any synthetic material and weights 150 gr., length 40-50 cm. The ribbon is made of satin or any other synthetic material. It is attached to a 50-60 cm long stick, the diameter of which is 1 cm. The length of the ribbon is 4-6 m, width 4-6 cm, weight 35 gr. Only women may compete in rhythmic gymnastics. The competition program includes individual and team exercises. An individual performance lasts 75-90 seconds, and the gymnast chooses the music herself. A team performance consists of 5 gymnasts who perform simultaneously. A team performance lasts 120-150 seconds.
    Teams perform twice: during the first performance, gymnasts exercise with the same objects, during the second performance gymnasts exercise with 2 different objects, for example 3 hoops and 2 balls. Referees assess the movement of the gymnasts – accuracy of exercise with particular objects and artistic expression. The maximum score for an exercise is 10 points. The final winner is revealed by the sum of points obtained in particular disciplines.
    Basic movements of gymnasts are: jumping and rolls, elements of maintaining balance, turns, elements revealing flexibility, different ways of movement, steering and body waves.

    Bets are placed on the following positions: winner; top 3; best team in of two.


    Field and Track Athletics
    Field and track athletics is one of the most ancient, popular and widespread types of sport, and includes race walking, jumping, throwing, and combined events.
    Races are held on different distances:
    Sprint: 100m, 200m and 400m;
    Middle distance: 800m, 1500m and 3000m;
    Long distance: 5000m and 10000m;
    Jumps: long jump, triple jump, high jump and pole vault;
    Throws: Shot put, discus throw, javelin throw, hammer throw;
    Marathon: 42 km. and 21km semi-marathon;
    Race walking: 20km and 50 km.;
    Hurdling: 100 m women, 110 men, 400 m and 3000 with obstacles;
    Relay: 4x100 and 4x400
    Bets are placed on the following positions: winner; top 3; best in two.


    Archery
    Archery is an ancient sport. Competitions are held in shooting arrows at a target and shooting for distance. The winner of the competition is the sportsman or team with the highest score in accordance with the rules of a particular competition.
    Structures of archery as a sport are:
    FITA (International Archery Federation)
    EMAU (European and Mediterranean Archery Union)
    There are the following types of archery: Olympic, Classic, Compound bow.
    Standard distance indoors is: 18, 30, 50 meters (men, women);
    Standard distance outdoors is: 30, 50, 70, 90 meters (men) and 30, 50, 60, 70 meters (women).
    "Target shooting": The competition is held under the auspices of FITA based on Target Shooting Standard Rules. The target measure for Olympic distance (70 meter) is 122 cm.

    Bets are placed on the following positions: winner; top 3; best in two.


    Boxing
    Boxing is a the widespread and popular combat sport, in which two people wearing protective gloves throw punches at each other in a special boxing ring.
    Official boxing competitions are usually held on a ring indoors. The square ring (6.10 m x 6.10 m) is fenced with 4 ropes. The first rope is at a height of 40.6 cm, the second at a height of 71.1, the third - 101.6, and height of the fourth rope is 132.1 cm. Two opposite corners of the ring are indicated by red or blue, and neutral corners with white. The ring stands on a stable floor (measuring no less than 8x8 m). Boxers wear shorts, a t-shirt, socks and soft-soled shoes. Boxers also wear a mouth guard called a “gum shield”, gloves, elastic bandage as well as protective headgear and a bandage worn under their shorts. Each glove weights 284 gr.
    Boxers are divided into 11 weight categories: 48 kg, 51 kg, 54 kg, 57 kg, 60 kg, 64 kg, 69 kg, 75 kg, 81 kg, 91 kg and +91 kg. A match is judged by a referee, while 5 judges and a jury calculate scores. A boxer may have two seconds (assistants), however only one of them may enter the ring. The match consists of four 2-2 minute rounds. Between rounds there is a one-minute break. The round begins with a bell. Each accurate punch scores a point. Referees record these punches and calculate the scores. The electronic counting system will not count punches for points if 3 out of 5 judges do not click on the button within 1 second. A boxer with the highest score wins the match.
    A boxer is in knockdown when after a punch or series of punches he touches the floor with a third point of his body except for feet; when after a punch or series of punches, the boxer is hanging on the ropes; when the boxer stays on feet but according to the referee, he is not able to continue the fight; when after a punch or series of punches a boxer falls out of the ropes completely or partially. In case of a knockdown, the referee begins counting from 1 to 8.
    If the boxer continues to be in knockdown after 8 seconds, seconds are counted up to 10 and with the word “out” the referee announces knockout. A boxer will be considered defeated when the referee stops the round because of evident advantage of his opponent, and in case of disqualification or injury, or when his second throws a towel onto the ring as a sign of quitting the match. If the referee thinks that the boxer will be able to continue boxing after 8 seconds, referee calls “box!” A boxer who is in knockdown position may be saved only by a bell in the final round. If the referee called knockdown to the same boxer three times in one round or four times in the whole match, he loses the match and his opponent is named the winner. In general, the referee gives four orders: “Box”– beginning of the match; “Stop” – stop the match; “Break” – separation of opponents from each other; “Out” – Knockout
    Punches below the belt, into the neck or back of the head or into the area of the kidneys are prohibited. Also it is not allowed to punch with an open glove the wrist, head, shoulders or elbow. It is also prohibited to turn the back to the opponent, to push, to make any injuring motion, wresting, etc., It is prohibited to bend many times towards the opponent’s belt, to punch the opponent after the bell, to punch a fallen opponent and to touch the ropes. These violations will lead to a warning which is equal to losing points. On receiving three warnings in one match, the boxer is disqualified. All tournaments of amateur boxers are held using the Olympic system: the winner of the pair transfers to the next round. The defeated boxer leaves the competition. Winners of the semifinal hold a final match and the defeated boxers are given bronze medals.
    Bets are placed on the following positions: winner; top 3; best in two.


    Pentathlon
    A pentathlon is a contest covering five types of sport: horse riding, fencing, shooting, swimming and cross country running.
    A modern pentathlon involves five independent events: shooting, fencing, swimming, cross country running and horse riding. Competitions are held in this sequence and final places are divided in accordance with obtained points. The Olympic program includes two disciplines: 1. Women’s individual competition; 2. Men’s individual competition. The whole tournament is held in one day (non-Olympic competitions are held over two days).
    Shooting: the target has a diameter of 15.5 cm and consists of 10 rings and a central circle. The caliber of the pneumatic pistol is 4.5 mm.; its weight should not exceed 1500 grams. 20 bullets are shot in a standing position from a 10-meter distance. The sportsman is given 40 seconds for each shot. If the pistol fails during the competition, a sportsman may ask for five minutes to repair the pistol. 172 points taken for shooting corresponds to 1000 points taken on overall standings, and each additional point corresponds to 12 points of overall standing.
    Fencing. Standard fencing equipment and path are used for the competition. Contestants compete with a foil and meet each other in a round system (all against all). Fights last one minute. Fencers win points by stabbing their opponent. If the meeting ends without results, both participants are announced defeated. For having won 70% of the event, the sportsman receives 1000 points. The number of points increases for the subsequent wins and losses in accordance with a corresponding table. There are 5 groups of violations, and consequently in different cases the sportsman may receive yellow, red or black card and relevant penalties or disqualification.
    Swimming: Distance – 200 m., freestyle. Result 2.30 minutes for men and 2.40 minutes for women, which corresponds to 1000 points overall. For improvement (or worsening) of the result for each 0.33 second the sportsman takes (or loses) 4 points.
    A false start is punished with 40 penalty points.
    Horse riding. The length of the track is 350-400 m and is made up with 12 obstacles of different height, including double and triple system. Horses are lined up by toss-up. Every second participant has 1 horse, and there is 1 back-up horse for each 8 participants of the event. Each rider is given 20 minutes to get familiar with the horse. Time limit for passing along the track is determined based on the distance of the track. Participants of the event may take 1200 points if they pass through within the determined period of time without penalties. For each extra second, the rider has 4 points deducted. 40-40 points are deducted for breaking the obstacle, failure to manage the horse and falling down with the horse or falling off the horse.
    Cross. The length of the distance is 3000 m. The route is marked with white flags on the right and red flags on the left. On the day of the event, participants familiarize themselves with the route and its map. Runners have a handicap in accordance with points taken during the previous four events. Each 4 points taken before the Cross equals 1 second. The participant with more points starts first. If a sportsman in second place has 20 points less than the leader, then he starts within 5 seconds interval. Person, who crosses the finish line first wins.
    Bets are placed on the following positions: winner; top 3; best in two.


    Freestyle Wrestling
    Freestyle Wrestling is a type of combat sport where two opponents fight each other with the use of permitted technical moves (takedown, reversal, exposure, etc.). Official competitions are held indoors on a special mat, the measure of which is 12x12. The main wrestling area has a nine-meter diameter and is surrounded by a 1-meter-wide red line (passive zone). In the center of wrestling circle is a 1m diameter circle. The diagonal angles of the mat are marked in red and blue. The mat is installed on a platform no bigger than 1.1 meters. Wrestlers wear a singlet, which is a one-piece wrestling garment of red or blue color, and a special pair of shoes to increase mobility and flexibility. Each match is judged by a group of judges consisting of 3 referees. The fight includes three two-minute periods with a 30 second break. The wrestler who wins two out of three periods wins the fight. The round is ended prematurely if one of the wrestlers wins 6 points or makes a 5-point takedown.
    Result of the fight may be:
    a) A win from the opponent falling on his shoulders (when one of the wrestlers lays both of his opponents' shoulders on the mat); a 10-point superiority; with the opponent receiving three warnings (a wrestler is given a warning when trying to flee from the mat, using a forbidden move, or using any illegal holds).
    b) Winning with a 1-9 points advantage. The moves may be evaluated with 1, 2, 3 and 5 points. 1 point is given when: The opponent is transferred to out of bounds area, to where the opponent is overturned (with outstretched arms); This is a move which makes the opponent lay on the mat on his back and rest against the carpet with one or both hands; holding the opponent in a critical position for 5 (or more) seconds, etc. 2 points are awarded when the opponent is pushed to the out of bounds area (leaning with his elbows). A fall is when the opponent touches the mat with three parts of his body. A move in the out of band area which puts the opponent in a critical position or has him touching the mat with a shoulder is evaluated with 3 points. Three points are awarded for a takedown brought about by a medium amplitude throw that bring his opponent in a direct critical position. 5 points are awarded for a takedown brought about by a high amplitude throw that bring his opponent in a direct critical position.
    The wrestler is considered to be in a critical position, if:
    a) The line of his back makes less than a 90° corner with the surface of the mat and he tries not to lay on the mat with his back.
    b) He is in a crab position for defense measures in order not to touch the mat with his shoulders.
    c) He is with his back to the mat, leaning on the mat with one or both of his elbows.
    d) One of his shoulders is exposed to the mat.
    e) He rolls over on his shoulders.
    If, at the end of the period, opponents have equal points, priority is given to the wrestler who has done more tricks with high points. If these figures are equal, the wrestler who wins the last point wins the match. Unlike Greco-Roman wrestling, holding an opponent below the waist is allowed in free-style wrestling, as is active use of legs during any activity.

    Bets are placed on the following positions: winner; top 3; best competitor


    Greco-Roman Wrestling
    Greco-Roman Wrestling is a type wrestling which involves two opponents fighting in accordance with specially determined rules and technical tricks. This style of wrestling forbids holding an opponent below the waist and using legs during tricks. Official competitions are held indoors on a special mat, the measure of which is 12x12. The main wrestling area has a nine-meter diameter and is surrounded by a 1-meter-wide red line (passive zone). In the center of the wrestling circle is a 1m diameter circle. The diagonal angles of the mat are marked in red and blue. The mat is installed on a platform no bigger than 1.1 meters. Wrestlers wear a singlet, which is of red or blue color, and a special pair of shoes. Each match is judged by a group of judges consisting of 3 referees. The fight includes three two-minute periods with a 30 second break. The wrestler who wins two out of three periods wins the fight. The round is ended prematurely if one of the wrestlers has 6 points or makes a 5-point takedown.
    The result of the fight may be:
    a) A win by the opponent falling onto his shoulders (when one of the wrestlers lays both of his opponents' shoulders on the mat); a win with 10 points superiority; a win as a result of the opponent receiving three cautions (a wrestler is given a warning when trying to flee from the mat, using forbidden moves, or using any illegal holds).
    b) Winning with 1-9 point advantage.
    Moves are evaluated with 1, 2, 3 and 5 points:
    1 point is awarded when: putting the opponent on all fours through overturning (with outstretched arms). This is a move which has the opponent laying on the mat, resting against the mat with one or both hands; holding the opponent in a critical position for 5 (or more) seconds, etc.
    2 points are awarded for taking down the opponent (forcing him to his elbows on the mat), making him touch the mat with three parts of his body, or putting him in a critical position or touch the mat with his shoulder.
    3 points are awarded for a takedown brought about by a medium amplitude throw that brings the opponent in a direct critical position.
    5 points are awarded for a takedown brought about by a high amplitude throw that bring his opponent in a direct critical position.

    The wrestler is considered to be in a critical position, if:
    a) The line of his back makes less than a 90° corner with the surface of the mat and he tries not to lay on the mat with his back.
    b) He is in a crab position for defense measures in order not to touch the mat with his shoulders.
    c) He is with his back to the mat, leaning on the mat with one or both of his elbows.
    d) One of his shoulders is exposed to the mat.
    e) He rolls over on his shoulders.
    If at the end of the period, opponents have equal points, priority is given to the wrestler who has done more tricks with high points. If these figures are equal, the wrestler who wins the last point wins the match. Greco-Roman wrestling prohibits holding an opponent below the waist and any kind of kick. For violation of this rule, a wrestler will be given a technical caution and his opponent will be awarded 2 points. Choking and pain-enducing moves are also forbidden.
    Bets are placed on the following positions: winner; top 3; best competitor.

    .



    Trampoline
    Trampoline: Frame- 520x305x115 cm; net - 4x6 mm. size 426x213 cm; 118 springs; 2 safety tables.
    International Federation: FIG (International Gymnastics Federation).
    Disciplines: Individual trampoline, Synchronized trampoline, Tumbling, Double mini-trampoline.
    Individual trampoline: Each routine consists of the athlete performing 10 different skills starting and finishing on the feet. Competitions for senior competitors are held in the following stages: Elimination round, which consists of a compulsory routine; optional routines; semi-final and final competition consisting of only one optional routine.
    Synchronized trampoline: The competition is held in synchronized pairs: 2 men and 2 women. A synchronized trampoline consists of one compulsory routine, 1 optional routine in the elimination round and 1 optional routine in the final round.
    Tumbling: consists of 2 optional routines in the elimination round, 2 optional routines in the final round, with 8 different elements in each routine.
    Double mini-trampoline: allows more aerobics than in other disciplines.
    Sportsmen are assessed by technique shown during the routine, time in the air and summarizing the coefficient of each routine.

    Bets are placed on the following positions: winner; top 3; best in two.


    Rowing
    Rowing is the best-known and most developed type of water sport, involving racing on (single-scull, double-scull, without coxswain, coxswain) boats.
    Competition rules: The tournament is held in still waters, river or lake areas, coastal waters or artificial reservoirs. In great international tournaments, the racing track length is at least 2000 m, the width no less than 120 m, the width of each racing track – 12.5-15 m. The tracks are separated from each other by colored floats. At the start of the tracks there are start platforms. The boat can be of any shape and size, but the boat's weight should not exceed the limits defined by the rules. The average weight of crew members also is defined by the rules: for men 70 kg, for women 57 kg. In addition, the weight of a male coxswain should not be less than 50 kg, the weight of a female coxswain should not be less than 45 kg. If this rule is violated, ballast is put on the boat to compensate.
    Official competitions are held in eight disciplines for men and in six disciplines for women. Men: 1. Single sculling; 2. Double sculling; 3. Quadruple sculling; 4. Double sweeping without coxswain; 5. Double sweeping with coxswain; 6. Quadruple sweeping without coxswain; 7. Quadruple sweeping with coxswain; 8. Octuplet sweeping with coxswain; Women: 1. Single sculling; 2. Double sculling; 3. Quadruple sculling; 4. Double sweeping without coxswain; 5. Quadruple sweeping without coxswain; 6. Octuplet sweeping with coxswain.
    The preliminary, semi-final and final races are held in accordance with the number of crews participating in the competition. Six crews advance to the final. The race stops if within the first 150 meters a boat has a mechanical failure. It is allowed to change half of the crew before the start. A coxswain is a member of the crew, so a woman may not be the coxswain of a men’s crew and vice versa. If any of the crew members falls out of the boat, the crew has the right to continue the race, but if the coxswain falls, the race stops.
    The crews appear at the start line at least four minutes before the start. The start can be announced by a verbal signal. In case of a false start, a gong is sounded and the crews return to the start line. Two false starts are punishable by disqualification. The same punishment is defined for a crew which moves out of the track boundaries and hinders the movement of other boats. The finish is considered reached the moment the bow crosses the finish line. If two or more crews cross the finish line at the same time, an additional start may be appointed.

    Bets are accepted for: winner; top 3; best in two crews.


    Bowls
    Bowls is one of the oldest English sporting games. It’s played on a square playground covered with grass, the side length of which is 36,58-40,23 meters. The playground is surrounded by a ditch of 20,3 – 38,1 cm width and 5,1-20,3 cm depth. The ball is made of synthetic materials, its diameter is 11,7 -13 cm and its weight should not exceed 1,59 kg. It is painted black or brown. The target is a white-painted ball, called a “Jack”. Its diameter is 6,27-6,43 cm, the weight – 22679-283,49 g. Bowls is played by single players, pairs or teams (2 or 3 persons). 4 balls are given to a single player, 2 balls to a pair, 3 balls to a 3-player team and 4 balls to 4-player team. In the beginning, players shoot the Jack, and then by turn roll the balls in its direction. The aim is to roll the ball as close as possible to the Jack. The player gets 1 point for each ball which is closer to the target than the opponent's ball. The game continues until one of the players gets 21 points
    Bets are placed on the following positions: winner; I set winner; I set total; I set handicap; correct score of the sets; total and handicap.


    UFC Ultimate Fighting Championship
    Bowls is one of the oldest English sporting games. It’s played on a square playground covered with grass, the side length of which is 36,58-40,23 meters. The playground is surrounded by a ditch of 20,3 – 38,1 cm width and 5,1-20,3 cm depth. The ball is made of synthetic materials, its diameter is 11,7 -13 cm and its weight should not exceed 1,59 kg. It is painted black or brown. The target is a white-painted ball, called a “Jack”. Its diameter is 6,27-6,43 cm, the weight – 22679-283,49 g. Bowls is played by single players, pairs or teams (2 or 3 persons). 4 balls are given to a single player, 2 balls to a pair, 3 balls to a 3-player team and 4 balls to 4-player team. In the beginning, players shoot the Jack, and then by turn roll the balls in its direction. The aim is to roll the ball as close as possible to the Jack. The player gets 1 point for each ball which is closer to the target than the opponent's ball. The game continues until one of the players gets 21 points
    Bets are placed on the following positions: winner; I set winner; I set total; I set handicap; correct score of the sets; total and handicap.

    Bobsleigh
    Bobsleigh is a winter sport in which teams of 2 or 4 sportsmen run down narrow, twisted and banked iced tracks in a sleigh. The competition is held on an artificially constructed concrete track covered with ice, the length of which is 1200-1300 meters, 1200 meters of which are necessarily downhill, and the last 100 meters may include uphill. The team must run the track four times. The winner is the one who shows the best time overall.
    Bets can be placed on: winner; top 3; best in two.


    Luge
    Luge is a winter racing sport that involves fast riding of single or double sleds down special icy tracks. The competition is held on a natural or artificial track covered with a thin layer of ice, the maximum length of which is 1500 m. Men's singles competitions are held on a 1000-1300-meter track and doubles and women's singles on a 800-150-meter track. Each participant must run the track four times. The winner is the athlete who shows the best time after four tries.
    Bets can be placed on: winner; top 3; best in two.


    Speed Skating
    Speed Skating is a winter racing sport where athletes compete against one another on an ice-based circuit, with two 180° turns. Both men and women take part in the competition. Two athletes compete at the same time. The competition is held at the following distances: men - 500, 1000, 1500, 5000, 10 000 m, women - 500, 1000, 1500, 3000, 5000 m.
    Bets can be placed on: winner; top 3; best in two.


    Figure Skating
    Figure Skating is one of the most popular types of winter sport with an interesting and artistic program, including a variety of ice skating technical elements, combining jumps and spins. Figure skating comprises four disciplines: men's single, women's singles, pair skating and ice dance. The competition is held on an icy arena. Some single skaters and pairs perform two programs: death drop, also known as original or compulsory, and free.
    Bets can be placed on: winner; top 3; best in two.


    Freestyle Skiing
    Freestyle Skiing is a skiing discipline comprising ski cross, aerials, half-pipe and moguls. A skier’s performance is evaluated by 7 referees on three criteria: quality of movement, jumps and speed.
    Bets can be placed on: winner; top 3; best in two.


    Alpine Skiing
    Alpine Skiing is a popular winter sport where sportsmen ski downhill on a special, marked track. It consists of five disciplines: slalom, giant slalom, super giant slalom, downhill and combined, which consists of downhill and slalom. The competition is held in a single and team manner. The skiing competition lasts two days- the first day in slalom, the second day in downhill. The winner is the athlete who overall shows the best results.
    Bets can be placed on: winner; top 3; best in two.


    Nordic Combined
    Nordic Combined is a winter sport in which athletes compete in cross-country skiing and ski jumping. Only men participate in the competition. Single and team championships are held.
    Bets can be placed on: winner; top 3; best in two.


    Short Track
    Short Track is a type of speed skating which involves racing on a short track on an ice hockey rink. International competitions are held in the following disciplines: single race for men and women at 500, 1000, 1500, 3000 meters, relay race - 3000 (women) and 5000 meters (men).
    Bets can be placed on: winner; top 3; best in two.


    Skeleton
    Skeleton is a winter speed sliding sport in which a person rides a single sled, known as a skeleton. The skeleton competition is held on a bobsleigh track. The turn of the participants in the competition is determined by toss.
    Bets can be placed on: winner; top 3; best in two.

    Snowboard
    Snowboarding is a winter sport that includes two disciplines: slalom on a wide snowy downhill, snowboarding and halfpipe – sliding down a semi cylindrical structure and performing acrobatic stunts.
    Bets can be placed on: winner; top 3; best in two.


    Cross-Country Skiing
    Cross-Country Skiing is the most popular and common winter sport, which involves ski racing on a specially designed snowy track of various lengths. One third of the track should be uphill, another downhill and another flat. There are two styles of racing: classic and freestyle. Competitions are held in the following disciplines: single race. Men: 15km (classic style), 50km (classic/free); Women: 10km (classic), 30km (classic / free); Race from a start line. Men: 30km (Classic / Free); Women: 15km (Classic/Free); Race for elimination. Men: 10km (Classic) - 10km (Free); Women: 5km (Classic) - 5km (Free); Relay race. Men: 4X10km (Classic / Free); Women: 4X5km (Classic / Free). Single Sprint: Men: 1.5km (Free); Women: 1.5km (Free). There are several types of start: Singles, Pairs, teams (three or more participants start simultaneously), elimination, Common, and Open. International competitions allow for single, common and elimination race starts.
    Bets can be placed on: winner; top 3; best in two.


    Ski Jumping
    Ski Jumping is a popular winter sport and constitutes one of the Nordic skiing disciplines. While assessing a sportsman, along with the length of the jump, jumping style, coordination skills, flight and landing techniques are evaluated. International competitions are held in three disciplines: single jumps from 90 and 120-meter trampolines, and team competition from a 120-meter trampoline.
    Bets are placed on a prediction of the winner of a given tournament, Top three and Best in two.

    CASHOUT

    The CASHOUT function provides the player with the opportunity to withdraw money until the final result of the betting slip is reported.

    The guaranteed amount for CASHOUT directly depends on the odds of the positions and is calculated separately for each betting slip.

    A player can find the CASHOUT function in bets history located next to BETS.

    A player can withdraw the amount by hovering over the CASHOUT button and clicking “withdraw amount” after it appears.

    Terms:

    • The CASHOUT function enables a player to stop the betting slip before beginning or during the match and to receive a guaranteed amount.

    • To use the CASHOUT function, the maximum allowed odd per position on the betting slip is 15.

    • CASHOUT is applied to any sport and position except virtual ones.

    • In order to use the CASHOUT function during the match, it should be presented LIVE. If the match is not LIVE, then the CASHOUT function disappears form the betting slip once the match starts and the payer will not be able to use this function.

    • CASHOUT is not available for system bets.

    • After the use of the CASHOUT function, the betting slip is considered fully wagered regardless of the further development and/or the final result of the match.
    • Betting slips with the CASHOUT function cannot participate in promotions.

    Virtual Sports

    Virtual Horse racing

    General Rules

    Making bets on Virtual Horse racing (VHC) is possible at any time 24/7.
    VHC is broadcasted on 2 different channels which are integrated into the interface. A race lasts from 3 to 5 minutes, depending on the number of participant horses (8, 10 or 12 horses), the track length and its difficulty.
    Videos of the most interesting moments of the game are available on the website.
    Placing a bet on a particular race is possible prior to the start of the race. It is also possible to place a bet on any forthcoming race.

    For Virtual Horse racing, it is possible to place express and system type bets on the following positions: Win; defeat; will be one in Top 3; will not be in Top 3; direct forecast with particular sequence (e.g.: 6th horse will come first and 3rd horse will come second); double forecast in any sequence (by system bet principle), Coefficients are announced on the interface beforehand; direct try cast in particular sequence (e.g. 6th horse will come first, 3rd horse will come second and 4th horse will come third); double try cast in any sequence (by system bet principle), Coefficients are announced on the interface beforehand.

    Information, data, achievements and other interesting events about horses, which will help when making a bet, is shown in the statistics.
    [b style="font-size: 12px;"]
    Virtual Football/ Football League
    General Rules

    The Virtual Football League season, which involves 16 teams and consists of 30 rounds, lasts 150 minutes. The duration of one round is 4:35 minutes and consists of 8 games. The duration of each match is 3 minutes.
    Videos of the most interesting moments of the match are available on the website.

    Placing a bet on a particular round is possible prior to the start of the match. It is also possible to place a bet on any forthcoming round.

    For Virtual Football League, it is possible to place express and system type bets on the following positions: 1X2; I half result; handicap (0:1) (0:2) (1:0) (2:0); Goals 1,5; 2,5; 3,5; which team scores the first goal; correct score.

    Information about matches, data on footballers’ tactics and other interesting information about football, which will help when making a bet, is shown in the statistics.
    The Bookmaker Administration requests you check the rules for wagering on your favorite positions via hotline TEL 2194000.


    MUNDIAL

    All 32 teams which competed for real World Cup 2018 are taking part in the Virtual World Cup. The virtual game consists of group stage matches and playoff rounds.

    The Virtual World Cup lasts 150 minutes. The duration of one round is 4:35 minutes and consists of 4 games of the group stage. The duration of each match is 3 minutes. Videos of the most interesting moments of the match are available on the website.

    Placing a bet on a particular round is possible prior to the beginning of the match. It is also available to place a bet on any match included in the forthcoming round. The team pairs are given based on real groups.

    For Virtual World Cup, it is applicable to place express and system types of bet on the following positions: 1X2; double chance (1X, X2), I half result; handicap (0:1) (0:2) (1:0) (2:0); Goals 1,5; 2,5; 3,5, which team scores the first goal; correct score.

    Information about matches, data on footballers’’ tactics and other interesting events about football, which will help when making a bet, is available in the statistics.
    The Bookmaker Administration requests you check the rules for wagering on your favorite positions via hotline TEL 2194000.

    Virtual tennis

    General rules

    Placing bets on Virtual Tennis (VTO) is possible at any time 24/7.
    A season of Virtual Tennis consists of 2 parallel tournaments, where 16 tennis-players conduct 4 rounds to gain a victory (1/8 final, ¼ 1/4 final, semi-final).
    The duration of a tournament is 25:30 minutes. Each round lasts 3:30 minutes. Videos of all matches are available (1/8 final = 8 matches, ¼ 1/4 final = 4 matches, semifinal = 2 matches, final – 1 match). Placing a bet is possible until 10 minutes prior to the start of the match.

    It is also possible to place bets on forthcoming tennis seasons. Europebet offers the following types of bets:

    Winner of the first game of the first set;

    Correct score of the first game of the first set;

    Winner of the first set;

    Final score of the first set;

    Number of games in the first set (More/Less);

    Games of the first set (even/odd);

    Winner of the match;

    Final score of the match;

    Number of games (more/less).

    You can see matches, information about tennis players and other interesting information in the statistics.

    Virtual Greyhound Racing

    Placing bets on virtual greyhound racing is possible at any time 24/7.
    A virtual race lasts 45-90 seconds, which depends on the number of participant dogs (6 or 8 dogs), difficulty of the track, and conditions (sunny weather, day, night).
    A video with interesting moments of the race is available on the website.
    Placing a bet on a particular race is possible prior to the start of the race. It is also possible to place a bet on any forthcoming race.

    For virtual dog racing, it is possible to place express and system type bets on the following positions: win; takes place in Top 3; direct forecast with a particular sequence (e.g. 6th dog will come first, 3rd dog will come second); double forecast in any sequence (by system bet principle), coefficients preliminary announced on the interface; direct try cast in particular sequence (e.g. 6th dog will come first, 3rd dog will come second and 4th dog will come third); double try cast in any sequence (by system bet principle), coefficients announced in advance on the interface.[b style="font-size: 12px;"]

    Virtual basketball

    Placing of bets on the Virtual Basketball League (VBL) is possible at any time 24/7. The season of the Virtual Basketball League, in which 16 teams participate, consists of 30 rounds and lasts 105 minutes. The duration of one round is 3:20 minutes and consists of 8 matches. Each match lasts 3 minutes.

    A video of the most interesting moments of the match is available on the website.
    Placing a bet on a particular round is possible prior to the start of the match. It is also possible to place a bet on any forthcoming round.

    For Virtual Basketball League, you can place express and system types of bet on the following positions (considering the timing): winner of the match; number of scores; handicap; winning margin; winner of the first half; number of 1st half goals; 1st half handicap; winning margin of the 1st half winner; who will be the first to score X points; most scored-in period; number of scores by host team; number of scores by guest team.
    It is possible to see the previous matches, tactics and other interesting information, which will help when making a bet, in the statistics.
    The Bookmaker Administration requests you check the rules for wagering on your favorite positions via hotline TEL 2194000.

    Sportsbook Live

    LIVE involves placing a bet during the current game. The rules that are published on the Europebet.com website apply for LIVE gambling.

    Exceptions:
    Football – in case of changes in the playing format (unless it is previously indicated in the program) bets will be equal to 1.0 (one), except for the positions already played.

    During LIVE, payment for positions is made based on regular time unless otherwise stated. (e.g. including overtime).

    The Sportsbook reserves the right to cancel the bet or equal it to 1.0 (one) during a LIVE (current match) in case of the following force-majeure conditions:
    a) Technical failure, during which it is impossible to indicate a real coefficient on certain positions and therefore these positions remain a coefficient that is not relevant at that moment.

    b) If a bet is placed after the reported event (e.g.: when a bet on the position “who will score the first goal” is placed after the first goal has been already scored);
    c) Odds or Total line is shown incorrectly.

    The time and statistics indicated on the screen during a LIVE are informative and the Sportsbook bears no responsibility for its accuracy.

    System Bets

    Single

    Single

    • A Single is a bet on 1 selection.

    Combination

    Express

    • All events indicated on a betting slip must be predicted

    System Bets

    Banker

    • All selections in a banker bet must be predicted.

    Singles

    • A Single is a bet on 1 event.

    Double

    • A Double consists of a minimum 2 selections.

    Triple

    • A Treble is a bet involving a minimum 3 selections.

    Four-Fold

    • A Four-Fold involves a minimum 4 events.

    Five-Fold

    • A Five-Fold consists of a minimum 5 events.

    Six-Fold

    • A Six-Fold consists of a minimum 6 events.

    Seven-Fold

    • A Seven-Fold consists of a bet involving a minimum 7 events.

    Eight-Fold

    • An Eight-Fold consists of a bet involving a minimum 8 events.

    Nine-Fold

    • A Nine-Fold consists of a bet involving a minimum 9 selections of events.

    Trixie

    • A Trixie consists of 4 options: (3-1) +1(full).

    Patent

    • A Patent consists of 7 options: (3-2) +(3-1) +1(full).

    Canadian

    • A Canadian consists of 26 options: (5–3) +(5–2) +(5–1) +1(full)

    Yankee

    • A Yankee consists of 11 options: (4-2) +(4-1) +1(full).

    Lucky 15

    • Lucky15 includes 15 options: (4-3) +(4-2) +(4-1) +1(full)

    Lucky 31

    • Lucky 31 includes 31 options: (5-4) + (5-3) + (5-2) + (5-1) +1 (full)

    Lucky 63

    • Lucky 63 includes 63 options: (6-5) +(6-4) +(6-3) +(6-2) +(6-1) +1(full)

    Heinz

    • A Heinz consists of 57 options: (6-4) +(6-3) +(6-2) +(6-1) +1(full)

    Super Heinz

    • Super Heinz (120 options): (7-5) +(7-4) +(7-3) +(7-2) +(7-1) +1(full)

    Goliath

    • A Goliath consists of 247 options. At least 2 events must be predicted: (8-6) +(8-5) +(8-4) +(8-3) +(8-2) +(8-1) + 1(full).

    Official Webpages

    Football:

    Top leagues:

    1. Champions League, Europa League, Super Cup – http://uefa.com

    2. English Premier League, EFL League Cup, English Association Cup, English Super League, League Championship – http://skysports.com

    3. Bundesliga, DFB-Pokal, German Super Cup – http://www.espnfc.com

    4. Spain La Liga, Copa del Rey, Spanish Super Cup - http://www.espnfc.com

    5. Italy- Series A, Coppa Italia, Super Cup – http://www.espnfc.com

    6. French League 1, French League Cup, French Super Cup – http://www.espnfc.com

    7. Netherlands-Eredivisie, Holland Cup, Holland Super Cup – http://skysports.com

    8. Russian Premier League, Russian Cup, Russian Super Cup – http://rfpl.org

    9. Australia A League - http://www.espnfc.com

    10. Portugal Primeira Liga - http://www.espnfc.com

    International:

    1. World Cup - http://fifa.com

    2. European Championship, European Championship Selection, World Championship Selection (Euro zone) - http://uefa.com/

    3. Asian Championship, Asian Champions League, Asian Championship Selection (Asia zone) - http://the-afc.com

    4. African Nations Cup, African League, African Nations Cup Selection, World Championship Selection (African zone) - http://cafonline.com

    5. Concacaf Cup, World Championship Selection (Concacaf zone) – http://concacaf.com

    6. Copa America, Copa Libertadores, Copa Sudamericana, World Championship Selection (South American zone) - http://www.conmebol.com/

    7. Friendly matches- http://fifa.com http://uefa.com/

    Countries:

    1. Australia - http://www.footballaustralia.com.au/ http://footballfedvic.com.au

    2. Austria– http://bundesliga.at

    3. Azerbaijan - http://www.pfl.az/

    4. Albania- http://www.fshf.org/

    5. Algeria - http://www.lnf.dz/

    6. United States of America– http://www.mlssoccer.com/

    http://www.nasl.com/

    http://www.uslsoccer.com/

    7. Angola - http://www.girabola.com/

    8. Andorra - http://www.faf.ad/pnfg/

    9. United Arab Emirates - http://www.agleague.com/

    10. Argentina – http://afa.org.ar

    11. New Zealand- http://www.nzfootball.co.nz/

    12. Bahrain - http://www.bfa.bh/

    13. Belarus– http://abff.by/index.php?lang=ru

    14. Belgium – http://www.belgianfootball.be/fr/homepage

    http://www.sport.be/fr/jupilerproleague/

    15. Bolivia- http://lfpb.org.bo/

    16. Bosnia and Herzegovina- http://www.nfsbih.ba/

    17. Brazil – http://www.espnfc.com

    18. Bulgaria – http://www.bfunion.bg

    http://www.fpleague.bg/

    19. Ghana - http://www.ghanafa.org/

    20. Germany 2 Bundesliga - http://www.bundesliga.de/de/liga2/

    21. Germany 3. Bundesliga, Regional leagues and Oberliga - http://www.dfb.de/start/

    http://www.fupa.net/start

    22. Gibraltar - http://www.gibraltarfa.com/

    23. Denmark – http://dbu.dk http://www.superliga.dk/

    24. Egypt- http://www.efa.com.eg/

    25. Ecuador - http://www.ecuafutbol.org/

    26. Iraq - http://ifa.iq/

    27. Spain La Liga 2 - http://www.laliga.es/

    28. Estonia– http://jalgpall.ee

    29. Venezuela - http://www.federacionvenezolanadefutbol.org/

    30. Vietnam- http://www.vnleague.com/

    31. Turkey – http://www.tff.org.tr/

    http://www.sportotosuperlig.org/

    32. Jamaica- http://www.premierleaguejamaica.com/

    http://www.jamaicafootballfederation.com/v1/

    33. Japan– http://www.jleague.jp/en/

    34. England League 1, League 2- http://www.efl.com/

    35. India- https://www.the-aiff.com/

    http://i-league.org/

    http://www.indiansuperleague.com/

    36. Indonesia - http://www.ligaindonesia.co.id/

    37. Jordan- http://www.jfa.com.jo/default.aspx?lang=ar

    38. Iran - http://iranleague.ir/

    39. Ireland – http://www.sseairtricityleague.ie/

    40. Iceland – http://ksi.is

    41. Israel – http://football.org.il/Pages/default.aspx

    http://www.football.co.il/

    42. Italy Series B - http://www.legab.it/

    43. Italy Lega Pro - http://www.lega-pro.com/

    44. Italy Series D - http://seried.lnd.it/it/serie-d

    45. Cameroon- http://fecafoot-officiel.com/?cat=17

    46. Canada - http://canadiansoccerleague.ca/

    47. Kenya - http://footballkenya.org/

    48. Cyprus – http://cfa.com.cy

    49. Colombia - http://www.ligapostobon.com.co/

    50. Costa Rica- http://www.futboldecostarica.com/

    51. Côte d'Ivoire - http://www.ligue1-ci.com/

    http://www.fifciv.com/

    52. Latvia– http://www.lff.lv/

    53. Lithuania– http://alyga.smscredit.lt/

    54. Liechtenstein- http://www.lfv.li/

    55. Luxembourg- http://www.flf.lu/

    56. Macedonia - http://ffm.mk/

    http://www.macedonianfootball.com/

    57. Malaysia - http://www.fam.org.my/

    http://footballmalaysia.com/portal/

    58. Mali - http://www.footmali.com/

    59. Malta- http://mfa.com.mt/

    http://maltafootball.com/

    60. Morocco- http://www.frmf.ma/

    61. Mexico- http://www.ligabancomer.mx/

    http://www.femexfut.org.mx/portalv3/

    62. Moldova - http://www.fmf.md/

    63. Montenegro - http://fscg.me/

    64. Norway – http://www.fotball.no/

    65. Oman - http://www.opl.om/

    66. Pakistan - http://www.pakfootball.org/index.php

    http://www.footballpakistan.com/

    67. Panama- http://lpf.com.pa/

    68. Paraguay- http://apf.org.py/

    69. Peru- http://www.adfp.org.pe/

    http://www.fpf.com.pe/

    70. Poland– http://ekstraklasa.org http://www.pzpn.pl/

    71. Portugal 2. League – http://www.fpf.pt/Home

    72. Rwanda- http://www.ferwafa.rw/

    73. Romania– http://www.lpf.ro/

    74. Russian Football National League (1st division) - http://www.1fnl.ru /

    75. Greece – http://www.epo.gr/Home.aspx?a_id=256

    http://www.superleaguegreece.net/el

    76. El Salvador - http://primerafutboles.com/

    77. South Africa- http://www.psl.co.za/

    78. South Korea– http://kleague.com

    79. Saudi Arabia- http://www.spl.com.sa/

    80. France League 2- http://www.lfp.fr/

    81. Georgia - https://www.gff.ge/ka/

    82. Serbia - http://www.superliga.rs/

    http://www.fss.rs/

    83. Singapore – http://sleague.com

    84. Slovakia– http://futbalsfz.sk http://www.fortunaliga.sk/

    85. Slovenia – http://nzs.si http://www.prvaliga.si/

    86. Somalia - http://www.somsoccer.com/somali/

    87. Armenia - http://www.ffa.am/

    88. Thailand- http://www.thaileague.co.th/official/

    89. Trinidad and Tobago- http://www.ttproleague.com/

    90. Tunisia - http://www.ftf.org.tn/

    91. Uganda- http://upl.co.ug/ http://www.fufa.co.ug/

    92. Wales - http://www.welshpremier.co.uk/

    http://www.wfleague.co.uk/

    93. Uzbekistan - http://www.pfl.uz/

    94. Ukraine– http://fpl.ua http://pfl.ua/

    95. Hungary- http://www.mlsz.hu/ http://www.hlsz.hu/

    96. Uruguay- http://www.auf.org.uy/

    97. Faroe Islands- http://www.fsf.fo/

    98. Philippines - http://pff.org.ph/

    99. Finland – http://veikkausliiga.com https://www.palloliitto.fi/

    100. Kuwait - http://www.kfa.org.kw/

    101. Kazakhstan - http://www.kff.kz/

    http://pflk.kz/

    102. Qatar - http://www.qsl.com.qa/

    103. Sweden– http://svenskfotboll.se

    104. Switzerland – http://football.ch

    105. Scotland – www.scotprem.com

    106. The Czech Republic – http://www.synotliga.cz/

    https://www.fotbal.cz/

    107. Chile- http://www.anfp.cl/

    108. China– http://sports.sina.com.cn/csl

    109. Northern Ireland– http://nifootballleague.com/

    110. Croatia – http://prvahnl.hr/

    http://www.druga-hnl.com/

    111. Netherlands 1st Division - http://www.jupilerleague.nl/

    112. Honduras - http://www.lnphn.com/

    113. Hong Kong- http://www.hkfa.com/

    Basketball:

    Top Leagues:

    1. National Basketball Association NBA - http://www.nba.com

    2. Euro League - http://www.euroleague.net

    3. VTB League - http://www.vtb-league.com

    4. Spain-Liga ACB - http://www.acb.com

    5. Italy Lega A - http://www.legabasket.it

    International:

    1. Team - http://www.fiba.com/

    2. Adriatic League - http://www.aba-liga.com/

    3. Balkan League - http://www.balkanleague.net/

    4. Baltic League - http://www.bbl.net/

    5. Euro Cup - http://eurocupbasketball.com/

    6. European Championship - http://www.fibaeurope.com/

    7. Copa Sudamericana - http://www.fibaamericas.com/lsb2015/en/

    8. South-North Asian League - http://aseanbasketballleague.com/

    9. Champions League - http://www.basketballcl.com/

    Countries:

    1. Australia - http://www.basketball.net.au/

    2. Austria - http://www.oebl.at/

    3. Algeria- http://www.basketalgerie.com/

    4. United States of America- http://www.nba.com

    http://www.wnba.com

    http://www.ncaa.com

    5. United Arab Emirates- http://www.basketballuae.com/

    http://www.asia-basket.com/United-Arab-Emirates/basketball.asp

    6. Argentina - http://www.laliganacional.com.ar/laliga/

    7. New Zealand- http://www.basketball.org.nz

    8. Bahrain- http://www.asia-basket.com/Bahrain/basketball.asp

    9. Belarus - http://www.bbf.by/

    10. Belgium- http://scoooreleague.be/

    11. Bosnia and Herzegovina- http://www.basket.ba/

    12. Brazil - http://www.liganacionaldebasquete.com.br

    13. Bulgaria - http://www.basketball.bg/

    http://bgbasket.com

    14. Germany - http://www.beko-bbl.de

    15. Denmark- http://www.basketligaen.dk

    16. Great Britain- http://www.bbl.org.uk

    17. Egypt - http://www.afrobasket.com/Egypt/basketball.asp

    18. Spain - http://www.acb.com

    http://www.feb.es

    19. Estonia - http://www.basket.ee

    20. Venezuela - http://www.lpb.com.ve

    21. Turkey - http://www.tbl.org.tr

    22. Japan- http://www.bj-league.com

    23. Indonesia - http://www.nblindonesia.com/v1/index.php

    24. Iran- http://www.iranbasketball.org/

    25. Ireland - http://www.basketballireland.ie/

    26. Iceland- http://www.kki.is/

    27. Israel - http://www.bsl.org.il

    28. Italy - http://www.legabasket.it

    http://www.legapallacanestro.com/

    http://www.legabasketfemminile.it

    29. Canada- http://www.nblcanada.com

    30. Cyprus - http://www.basketball.org.cy

    31. Colombia - http://www.fecolcesto.com/

    32. Latvia- http://www.basket.lv

    33. Lithuania- http://www.lkl.lt

    34. Macedonia- http://www.basketball.org.mk/

    35. Mexico- http://www.lnbp.mx/

    36. Montenegro- http://kscg.me/index.php?option=com_content&view=frontpage&Itemid=1

    37. Norway - http://www.basket.no

    38. Peru - http://www.ligadelima.com

    http://www.latinbasket.com/Peru/basketball.asp

    39. Poland - http://www.plk.pl

    http://www.pzkosz.pl/

    40. Portugal - http://www.fpb.pt

    41. Puerto Rico- http://www.bsnpr.com

    42. Romania - http://www.frbaschet.ro

    43. Russia- http://www.russiabasket.ru/

    44. Greece- http://www.esake.gr

    45. South Korea- http://www.kbl.or.kr

    46. France- http://www.asia-basket.com/Saudi-Arabia/basketball.asp

    47. France- http://www.lnb.fr

    http://www.basketlfb.com/

    48. Georgia - http://superleague.ge/

    49. Serbia- http://www.kls.rs

    50. Slovakia - http://www.slovakbasket.sk/

    51. Slovenia - http://www.kzs.si

    52. Ukraine- http://fbu.ua/

    53. Hungary - http://www.kosarsport.hu

    54. Uruguay- http://www.sportingpulse.com/assoc_page.cgi?assoc=3376&pID=11

    55. Philippines - http://pba.inquirer.net/

    56. Finland- http://www.basket.fi

    57. Kuwait - http://www.asia-basket.com/Kuwait/basketball.asp

    58. Kazakhstan- http://nbf.kz/home.php

    59. Qatar- http://www.qatarbasketball.qa/en/

    60. Sweden - http://www.svenskabasketligan.se

    61. Switzerland - http://www.swissbasketball.ch/fr

    62. The Czech Republic - http://www.cbf.cz

    63. China- http://www.cba.gov.cn/

    64. Chile - http://www.lnb.cl/

    http://www.febachile.cl/

    65. Croatia - http://www.hks-cbf.hr

    66. The Netherlands - http://www.basketballleague.nl

    Volleyball and Beach Volleyball

    International:

    1. International Volleyball Federation - http://www.fivb.com/

    2. European Volleyball Confederation – http://cev.lu

    3. African Volleyball Confederation - http://www.cavb.org/

    4. Asian Volleyball Confederation - http://www.volleyball.ch/

    5. North and Central American Volleyball Federation - https://www.norceca.net/

    6. South American Volleyball Federation - https://www.norceca.net/

    7. Western European Volleyball Zonal Association - http://wevza.com/

    8. Eastern European Volleyball Zonal Association - http://www.eevza.eu/

    9. Central European League – http://mevza.volleynet.at

    Countries:

    1. Australia - http://www.volleyballaustralia.org.au/

    2. Austria – http://volleynet.at

    3. Azerbaijan - http://www.azerisport.com/volleyball/

    4. Algeria- http://www.afvb.org

    5. Argentina - http://www.aclav.com

    6. Belgium- http://www.kbvbv.be/

    http://www.topvolleybelgium.be/

    7. Belarus - http://bvf.by/

    8. Brazil – http://cbv.com.br

    http://superliga.cbv.com.br/

    9. Bulgaria– http://www.volleyball.bg/

    10. Germany – http://volleyball-bundesliga.de

    11. Denmark - http://volleyball.dk/

    12. Spain– http://rfevb.com

    13. Estonia– http://evf.ee

    14. Vietnam - http://www.vfv.org.vn

    15. Turkey– http://www.tvf.org.tr

    16. Japan – http://vleague.or.jp

    17. England- https://www.volleyballengland.org

    18. Indonesia- http://www.voliindonesia.com

    19. Iran - http://iranvolleyball.com

    20. Israel- http://www.iva.org.il/default.asp

    21. Italy- http://www.legavolley.it/

    http://legavolleyfemminile.it

    22. Cyprus – http://www.volleyball.org.cy/

    23. Latvia– http://volejbols.lv

    24. Lithuania– http://ltf.lt

    25. Norway- https://volleyball.klubb.nif.no

    26. Peru- http://fpv.com.pe

    27. Poland- http://www.plusliga.pl

    http://www.pzps.pl/

    28. Portugal – http://www.fpvoleibol.pt/index.php

    29. Puerto Rico- http://yosoyvoli.com/

    30. Russia– http://volley.ru

    31. Romania– http://frvolei.ro

    32. Greece – http://www.volleyleague.gr

    http://www.volleyball.gr

    33. South Korea– http://kovo.co.kr

    34. France – http://lnv.fr

    35. Serbia – http://www.ossrb.org/

    36. Slovakia – http://svf.sk

    37. Slovenia – http://www.odbojka.si/

    38. Ukraine– http://fvu.in.ua

    39. Finland – http://www.mestaruusliiga.fi

    40. Kazakhstan - http://www.volley.kz

    41. Qatar- http://www.volleyball.qa

    42. Sweden– http://www.volleyboll.se/

    43. Switzerland - http://www.volleyball.ch/

    44. The Czech Republic– http://cvf.cz

    45. China– http://volleyball.org.cn

    46. Croatia- http://www.hou.hr/

    47. The Netherlands - http://www.volleybal.nl

    Hockey:

    Top Leagues:

    1. American Hockey League AHL – http://theahl.com

    2. National Hockey League NHL – http://nhl.com

    3. Euro Cup - http://www.eurohockey.com/

    4. Continental Hockey League KHL – http://www.khl.ru

    5. Swedish Hockey League - http://www.shl.se/

    6. Champions League - https://www.championshockeyleague.net/

    7. Czech Extra League – http://hokej.cz

    8. Hockey International Federation (World Championship) – http://iihf.com

    Countries:

    1. Australia - http://www.theaihl.com

    2. Austria – http://erstebankliga.at

    3. Asian League– http://www.alhockey.com/

    4. United States of America- http://nhl.com

    http://theahl.com

    5. Belarus – http://hockey.by http://belarushockey.com/rb/

    6. Germany– http://del.org

    7. Denmark – http://ishockey.dk

    8. Great Britain– http://eliteleague.co.uk

    9. Italy – http://www.hockeyghiaccio.net/

    10. Canada- http://www.ontariohockeyleague.com

    http://whl.ca/

    http://theqmjhl.ca/

    11. Latvia - http://lhf.lv/lv

    12. Norway – http://hockey.no

    13. Poland - http://www.hokej.net/

    14. Russia - http://www.vhlru.ru

    http://mhl.khl.ru

    15. France – http://hockeyfrance.com

    16. Slovakia – http://www.hockeyslovakia.sk/sk

    17. Hungary - http://www.icehockey.hu/

    18. Finland – http://liiga.fi/

    19. Kazakhstan - http://www.icehockey.kz

    20. Sweden– http://www.swehockey.se/

    http://www.shl.se/

    http://www.hockeyallsvenskan.se/

    21. Switzerland – http://www.sihf.ch/de/

    22. The Czech Republic – http://hokej.cz

    Handball

    Top leagues:

    1. Germany – http://handball-bundesliga.de

    2. Denmark – http://www.dhf.dk/

    3. Spain – http://asobal.es

    4. Russia– http://rushandball.ru

    5. Sweden – http://www.svenskhandboll.se/ http://handoll.info/

    6. Champions League – http://www.ehfcl.com/

    International:

    1. International Handball Federation IHF – http://ihf.info

    2. European Handball Federation EHF – http://eurohandball.com

    3. Asian Handball Federation - http://www.asianhandball.org/index.php?lang=en

    4. African Confederation of Handball - http://www.cahbonline.info/

    5. Pan-American Handball Federation - http://panamhandball.org/pathf/

    Countries:

    1. Austria – http://hla.at/

    2. Algeria - http://www.dzhand.net/

    3. United Arab Emirates- http://www.uaehandball.com/

    4. Belarus - http://handball.by/

    5. Belgium - http://www.handball.be/

    6. Bosnia and Herzegovina- http://rsbih.com/

    7. Bulgaria- http://www.bulgarianhandball.eu/

    8. Germany – http://handball-bundesliga.de

    9. Denmark – http://www.dhf.dk/

    10. Spain – http://asobal.es

    11. Estonia- http://www.handball.ee

    12. Turkey - http://www.thf.gov.tr

    13. Iran - http://www.irhf.ir/

    14. Iceland- http://www.hsi.is

    15. Israel - http://www.handballisr.co.il

    16. Italy - http://www.figh.it/

    17. Latvia - http://www.handball.lv/

    18. Lithuania- http://www.rankinis.lt/

    19. Luxembourg - http://www.flh.lu/

    20. Macedonia - http://macedoniahandball.com.mk/

    21. Montenegro- http://rscg.co.me/

    22. Norway – http://handball.no

    23. Poland– http://zprp.pl

    24. Portugal - http://www.fpa.pt

    25. Romania– http://frh.ro

    26. Russia – http://rushandball.ru

    27. Greece- http://www.handball.org.gr

    28. South Korea- http://www.handballkorea.com

    29. Saudi Arabia- http://sahf.org.sa/

    30. France – http://www.ff-handball.org

    http://www.lnh.fr/

    31. Serbia – http://rss.org.rs

    32. Slovakia – http://slovakhandball.sk

    33. Slovenia – http://www.rokometna-zveza.si/si/

    34. Tunisia- http://handball.tn/

    35. Ukraine - http://www.handball.net.ua

    36. Hungary – http://www.keziszovetseg.hu/

    37. Finland - http://msm.finnhandball.net/

    38. Qatar - http://www.qatarhandball.com/

    39. Sweden – http://www.svenskhandboll.se/ http://handoll.info/

    40. Switzerland - http://handball.ch

    41. The Czech Republic – http://chf.cz

    42. China - http://handball.sport.org.cn/

    43. Croatia - http://www.hrs.hr/

    44. The Netherlands - http://www.handbal.nl/

    Bandy:

    1. International Bandy Federation - http://www.worldbandy.com

    2. Norway - http://www.bandyforbundet.no

    3. Russia - http://www.rusbandy.ru

    4. Finland - http://www.finbandy.fi

    5. Sweden - http://www.svenskbandy.se

    Field Hockey:

    1. International Field Hockey Federation - http://www.fih.ch

    2. European Hockey Federation - http://eurohockey.org/

    3. Belgium - http://www.hockey.be/

    4. Germany: http://www.hockeyliga.de

    5. Euro League - http://www.ehlhockey.tv

    6. England: http://www.englandhockey.co.uk

    7. India: http://hockeyindia.org

    8. Italy: http://www.federhockey.it

    9. Scotland - http://www.scottish-hockey.org.uk/

    10. The Netherlands: http://www.hockey.nl

    http://www.knhb.nl/default.aspx

    Table Tennis:

    1. Challenger Series - http://challengerseries.net

    2. International Table Tennis Federation ITTF - http://www.ittf.com

    3. European Table Tennis Union ETTU - http://www.ettu.org

    Tennis:

    1. ATP Tournaments - http://www.atpworldtour.com

    2. WTA Tournaments - http://www.wtatennis.com

    3. ITF Tournaments - http://www.itftennis.com

    4. Federations Cup - http://www.fedcup.com

    5. Davis Cup - http://www.daviscup.com

    Sumo:

    http://www.sumo.or.jp

    Chess:

    1. International Chess Federation - https://www.fide.com

    2. Georgian Chess Federation - http://www.gcf.org.ge

    3. Russian Chess Federation - http://ruchess.ru

    Baseball:

    1. USA. - http://mlb.mlb.com/home

    2. South Korea - http://eng.koreabaseball.com/

    3. Mexico - http://www.milb.com/index.jsp?sid=l125

    4. Japan: http://www.npb.or.jp/eng/

    Beach Soccer:

    1. International - http://www.beachsoccer.com/

    2. Russia - http://www.beachsoccer.ru/

    American Football

    USA http://www.nfl.com/

    Auto race:

    Formula 1: http://www.formula1.com/

    Australian Football:

    http://www.afl.com.au/

    Badminton:

    Badminton World Federation - http://bwfbadminton.org/

    Beach Handball:

    http://www.ihf.info/TechnicalCorner/BeachHandball/tabid/1268/Default.asp

    Curling:


    World Curling Federation - http://www.worldcurling.org/

    Cycling:

    1. International Cyclist Union- http://www.uci.ch/

    2. Tour de France - http://www.letour.fr/us/

    3. Giro Di Italy - http://www.giroditalia.it/eng/

    4. Vuelta - http://www.lavuelta.com/

    Darts:

    World Darts Federation - http://www.dartswdf.com/

    Futsal:

    1. European Championship - http://www.uefa.com/futsaleuro/index.html/

    2. Euro Cup - http://www.uefa.com/futsalcup/index.html/

    3. World Championship- http://www.fifa.com/index.html/

    4. Brazil: http://ligafutsal.com.br

    5. Spain: http://www.lnfs.es

    6. Japan: http://www.fleague.jp

    7. Italy: http://www.divisionecalcioa5.it/

    8. Poland: http://futsalekstraklasa.pl/

    9. Portugal: http://www.fpf.pt/pt/

    10. Romania: http://www.frf.ro/

    11. Russia: http://www.amfr.ru/

    12. Georgia - http://gff.ge/ka/Home/Schedule/34/

    13. The Czech Republic: http://nv.fotbal.cz/futsal/index.php/

    Rugby

    International:

    1. Euro Cups - http://www.epcrugby.com/home.php/

    2. Europe International Championship - http://www.rugbyeurope.eu/

    3. European Super League - http://www.superleague.co.uk/

    4. World Rugby Union- http://www.irb.com/

    5. Rugby Championship - http://www.sanzarrugby.com/therugbychampionship/

    6. Pro 12 - http://www.pro12rugby.com

    7. Super Rugby - http://www.sanzarrugby.com/superrugby

    8. World Rugby Sevens Series - http://www.worldrugby.org/sevens-series/?lang=en

    Countries:

    1. Australia (Rugby League): http://www.nrl.com

    2. New Zealand - http://www.itmcup.co.nz

    3. England: http://www.englandrugby.com/

    http://www.premiershiprugby.com

    4. England (Rugby League) - http://www.rugby-league.com/superleague

    http://www.rugby-league.com/kingstone_press_leagues

    5. Italy - http://www.federugby.it/

    6. South Africa - http://www.sarugby.co.za

    7. France: http://www.lnr.fr

    8. Georgia- http://site.rugby.ge/ka-GE/home/

    Snooker:

    http://www.worldsnooker.com/

    Water Polo:

    1. International: http://www.fina.org

    http://www.len.eu

    2. Hungary: http://www.mvlsz.hu

    3. Greece: http://www.koe.org.gr

    4. Spain: http://www.rfen.es

    5. Italy: http://www.federnuoto.it

    6. Russia: http://www.waterpolo.ru

    7. Serbia: http://www.waterpoloserbia.org

    8. Croatia: http://www.hvs.hr

    Bowls:

    http://www.worldbowls.com/

    Floorball:

    1. International: http://www.floorball.org/

    2. Finland - http://floorball.fi/

    3. Sweden - http://www.innebandy.se/

    4. Switzerland - http://www.swissunihockey.ch/de/

    5. The Czech Republic- https://www.ceskyflorbal.cz/home

    Oscars:

    http://oscars.org/

    Ultimate Fighting Championship (UFC):

    http://www.ufc.com/

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